Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

충격타

PassiveBrawlerFist

The global client has no English text for this skill yet (it reads "???"), so the name and description are the client's Korean text. The numbers come from the same tables as every other skill.

충격타 is a Brawler passive skill learned at character level 17. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: 대상이 충격계 또는 그로기 상태일 때 503 (+45% Attack)의 추가 피해를 줍니다.

Description

10 / 40

대상이 충격계 또는 그로기 상태일 때 503 (+45% Attack)의 추가 피해를 줍니다. 재발동 제한 시간: 1s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
119945%224 (+50.6% Attack)
534845%391 (+50.6% Attack)
1050345%566 (+50.6% Attack)
1562545%702 (+50.6% Attack)
2072645%816 (+50.6% Attack)
2582745%930 (+50.6% Attack)
3092845%1,044 (+50.6% Attack)
351,03045%1,158 (+50.6% Attack)
401,13145%1,272 (+50.6% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
119945%224 (+50.6% Attack)
223645%266 (+50.6% Attack)
327445%308 (+50.6% Attack)
431145%349 (+50.6% Attack)
534845%391 (+50.6% Attack)
639245%440 (+50.6% Attack)
742945%482 (+50.6% Attack)
845645%513 (+50.6% Attack)
947645%535 (+50.6% Attack)
1050345%566 (+50.6% Attack)
1153045%596 (+50.6% Attack)
1255745%626 (+50.6% Attack)
1358445%657 (+50.6% Attack)
1460445%680 (+50.6% Attack)
1562545%702 (+50.6% Attack)
1664545%725 (+50.6% Attack)
1766545%748 (+50.6% Attack)
1868545%771 (+50.6% Attack)
1970645%793 (+50.6% Attack)
2072645%816 (+50.6% Attack)
2174645%839 (+50.6% Attack)
2276645%862 (+50.6% Attack)
2378745%884 (+50.6% Attack)
2480745%907 (+50.6% Attack)
2582745%930 (+50.6% Attack)
2684745%953 (+50.6% Attack)
2786845%976 (+50.6% Attack)
2888845%998 (+50.6% Attack)
2990845%1,021 (+50.6% Attack)
3092845%1,044 (+50.6% Attack)
3194945%1,067 (+50.6% Attack)
3296945%1,089 (+50.6% Attack)
3398945%1,112 (+50.6% Attack)
341,00945%1,135 (+50.6% Attack)
351,03045%1,158 (+50.6% Attack)
361,05045%1,181 (+50.6% Attack)
371,07045%1,203 (+50.6% Attack)
381,09045%1,226 (+50.6% Attack)
391,11145%1,249 (+50.6% Attack)
401,13145%1,272 (+50.6% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, 충격타's flat damage goes from 199 to 503 per use (+304) for 21 skill points: 14.5 damage per point. The share of Attack stays at 45% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 27 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Raising 충격타 above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Zikellevel 202 points11 points+1 level
Zikellevel 202 points11 points+1 level
Vaizellevel 302 points10 points+1 level
Triniellevel 402 points4 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks 충격타 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks 충격타LevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks 충격타: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11700
21711
32012
42313
52625
62927
73229
835413
938417
1041421

Other Brawler passive skills

정신 전환Korean text최대 정신력의 95%만큼 최대 생명력으로 전환하고, 정신력 자연 회복량의 14.5%만큼을 생명력 자연 회복으로 전환합니다.From level 1전선 유지Korean text자신의 막기가 200만큼 증가하고 50%의 확률로 받는 피해량의 15%만큼 생명력을 회복합니다.From level 6정면 돌파Korean text자신의 명중이 100만큼, 치명타가 190만큼 증가하고 전방 공격 시 25%의 확률로 305 (+32% Attack)의 추가 피해를 줍니다.From level 9위세Korean text자신의 전방 피해 증폭이 7.5%, PVE 피해 증폭이 7.5%, PVP 피해 증폭이 3.75%만큼 증가합니다.From level 11폭주 증폭Korean text[일반 상태] 중 공격력이 4.2%만큼, 방어력이 7%만큼 증가하고 [폭주 상태] 중 공격력이 7%만큼, 방어력이 4.2%만큼 증가합니다.From level 13충격 적중Korean text자신의 충격계 적중이 22%, 강타가 3%만큼 증가합니다.From level 15거대한 분노Korean text자신의 최대 분노가 250만큼 증가하고 [폭주 상태] 중 매 초당 91의 분노를 소모합니다. 적 처치 시 50의 분노를 회복합니다.From level 21회생의 계약Korean text자신의 상태이상 저항이 35%만큼 증가하고 기절, 넘어짐, 공중 속박, 빙결, 공포 상태에서 피격 시 5s 동안 상태이상 저항이 10%만큼 증가합니다. (최대 10회 중첩 가능) 생명력이 10% 이하일 때 최대 생명력의 44%만큼 즉시 회복합니다.From level 23

All 10 Brawler passive skills

Skill ID 19780000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).