
The Chaotic Middle Reshanta world map from the AION 2 client with 100 Empyrean Traces, 11 pets by the monsters that drop their souls, 4 field bosses, 0 gathering nodes, 2,937 monster spawn points, 8 kinds of NPC, 2 Kibelisks, 0 Spacetime Rift portal spots, 10 seals, camps and battlefields and 1 entrances — and a planner that orders the ones you still need into a route.
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 1,499 m wide (world units ÷ 100; Unreal works in centimetres).
Field bosses (4)
Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.
Enraged Guardian Lord Nahma · level 802
Executioner Dramos · level 801
Ravager Marakha · level 801
Turncoat Ducal · level 801
Pets (11)
Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.
Tamed Zaif · soul from Tamed Zaif44
Faded Mutant · soul from Abyss Drana Mutant38
Blue Kalgolem · soul from Abyss Blue Kalgolem31
Klaw · soul from Abyss Mutated Klaw30
Faded Mutant Brute · soul from Abyss Giant Mutant25
Spirit King's Bodyguard Warrior · soul from Spirit King's Bodyguard Warrior18
Marsh Targon · soul from Abyss Marsh Targon17
Eternal Coradon · soul from Abyss Eternal Coradon16
Agrint · soul from Abyss Agrint10
Silver Blade Rotan · soul from Abyss Silver Blade Rotan10
Kalgolem · soul from Abyss Kalgolem9
Dungeon and portal entrances (1)
- Abyss Corridor3
Kibelisks (2)
Teleport points.
- Latesran Eastern Ridge1
- Latesran Western Ridge1
Empyrean Traces in Chaotic Middle Reshanta (100)
Field pickups that give the zone's Empyrean Trace item. Tick the ones you took on the map; they stay in this browser.
100 ground. The client names every one of them "Empyrean Trace: Middle Reshanta" (EnvObjData) and pays 1 of the zone's Monolith token each (RewardData → RewardItem, always):
Empyrean Trace: Reshanta (Bound). Show them on the map →
Locations (10)
Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts. Kibelisks and the other entrances have their own layers.
Monsters (2,937 spawn points)
Every monster spawn point of the map's spawn list, by species; each links to its page. Normal monsters are dots in the colour of the game's creature type; elite, named and boss ranks wear their portraits.
12 elite and 1 named species, 4 field bosses. 8 kinds of NPC (80 places) are on the NPCs layer.
Farming route
The Route tab orders the markers you still need: a layer (a gathering type, Hidden Cubes, Empyrean Traces…), one area or the whole map, and a start. Collected markers are left out. Up to 2,000 stops.
Rule: Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes.
Chaotic Middle Reshanta: every monster, area and quest →
How this map is made
- Art: the game's own world map, its sector tiles put together as the game places them.
- Positions: the map's spawn list in the client (every candidate spot of a spawner).
- World to map: world coordinates ÷ 100. Check: all 7 area names of the game's map fall inside their own area outlines (gap 0% of the map width).
- Empyrean Traces: Field pickups that give the zone's Empyrean Trace item, which levels its Monolith (EnvObjData rows named "Empyrean Trace: <zone>" in the map's spawn list; Ground / Air / Water by the object's name).
- Locations: Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts (EnvObjData usages, WorldMapUIRegion icons and the occupation explorations' subzones). Kibelisks and other dungeon entrances are their own layers.
- Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list). Tick a pet you already have: it leaves the route.
- Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
- Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
- Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
- Monoliths: Monoliths (EnvObjData usage Monolith).
Chaotic Middle Reshanta map: questions
Which pets can I get in Chaotic Middle Reshanta?
11 pets: their souls drop from monsters that stand in Chaotic Middle Reshanta. Pick the Pets layer and type a pet's name to see where its monsters are.
Where are the field bosses in Chaotic Middle Reshanta?
4 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.
Where are the Empyrean Traces in Chaotic Middle Reshanta?
100 pickups called "Empyrean Trace: Middle Reshanta" are placed in the client's spawn list (100 ground). Each pays 1 Empyrean Trace: Reshanta (Bound) for the Monolith. Switch on the Empyrean Traces layer, tick the ones you took, and the Route tab orders the rest.
How does the farming route work?
Pick a layer (and a type or an area) in the Route tab, a start — the map's centre or a point you click — and the stops you have not ticked off are put in order. Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes. Up to 2,000 stops.
Where do the positions come from?
From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 7 area names of the game's own map, which all fall inside their areas.