
From the client · AION 2 2.0.6.0 hotfix 1
AION 2 servers: names, regions and server transfer
The AION 2 client names 716 servers: 60 Elyos names and 60 Asmodian names, repeated in 6 numbered blocks. A server belongs to one faction. In the Global client you first pick a region (North America - East, North America - West, Europe, Asia, Japan, South America) and characters cannot move between regions. The client does not hold which of the names are open, nor any population or status, so no page built from it can rank servers.
Global regions
The region screen's own text. ※ Moving characters between global service regions is not supported. ※ Please carefully choose your server region before creating your character.
| Region | Server location and who it is recommended for |
|---|---|
| North America - East | Server Location: Virginia — Recommended: Eastern U.S. |
| North America - West | Server Location: Phoenix — Recommended: Western U.S. |
| Europe | Server Location: Frankfurt, Germany — Recommended: Germany, Ireland, United Kingdom, France, Sweden, Italy, Spain, Switzerland |
| Asia | Server Location: Tokyo, Japan — Recommended: Northeast Asia |
| Japan | Server Location: Korea — Recommended: Japan |
| South America | Server Location: Sao Paulo, Brazil — Recommended: Brazil |
Select your Global server region. The region-select screen also shows a ping label for each; those depend on where you log in from, not on the files.
Server list
Every named server in the client's ServerName table (716 of 749 rows; the other 33 are internal test and review rows). The same names repeat in 6 blocks of numbers; “blocks” shows which. The client does not mark which names are open in Global, nor their population.
| # | ||
|---|---|---|
| 1 | Siel SIE · blocks 1, 2, 3, 4, 5, 6 | Israphel ISR · blocks 1, 2, 3, 4, 5, 6 |
| 2 | Nezekan NEZ · blocks 1, 2, 3, 4, 5, 6 | Zikel ZIK · blocks 1, 2, 3, 4, 5, 6 |
| 3 | Vaizel VAI · blocks 1, 2, 3, 4, 5, 6 | Triniel TRI · blocks 1, 2, 3, 4, 5, 6 |
| 4 | Kaisinel KAI · blocks 1, 2, 3, 4, 5, 6 | Lumiel LUM · blocks 1, 2, 3, 4, 5, 6 |
| 5 | Yustiel YUS · blocks 1, 2, 3, 4, 5, 6 | Marchutan MAR · blocks 1, 2, 3, 4, 5, 6 |
| 6 | Ariel ARI · blocks 1, 2, 3, 4, 5, 6 | Azphel AZP · blocks 1, 2, 3, 4, 5, 6 |
| 7 | Fregion FRE · blocks 1, 2, 3, 4, 5, 6 | Ereshkigal ERE · blocks 1, 2, 3, 4, 5, 6 |
| 8 | Meslamtaeda MES · blocks 1, 2, 3, 4, 5, 6 | Beritra BER · blocks 1, 2, 3, 4, 5, 6 |
| 9 | Hithanya HIT · blocks 1, 2, 3, 4, 5, 6 | Nemon NEM · blocks 1, 2, 3, 4, 5, 6 |
| 10 | Nania NAN · blocks 1, 2, 3, 4, 5, 6 | Hadala HAD · blocks 1, 2, 3, 4, 5, 6 |
| 11 | Tahavatha TAH · blocks 1, 2, 3, 4, 5, 6 | Ludra LUD · blocks 1, 2, 3, 4, 5, 6 |
| 12 | Luteros LUT · blocks 1, 2, 3, 4, 5, 6 | Ulgorn ULG · blocks 1, 2, 3, 4, 5, 6 |
| 13 | Phernos PHE · blocks 1, 2, 3, 4, 5, 6 | Munin MUN · blocks 1, 2, 3, 4, 5, 6 |
| 14 | Daminu DAM · blocks 1, 2, 3, 4, 5, 6 | Odar ODA · blocks 1, 2, 3, 4, 5, 6 |
| 15 | Kasaka KAS · blocks 1, 2, 3, 4, 5, 6 | Zemurru ZEM · blocks 1, 2, 3, 4, 5, 6 |
| 16 | Bakarma BAK · blocks 1, 2, 3, 4, 5, 6 | Kromede KRO · blocks 1, 2, 3, 4, 5, 6 |
| 17 | Tsenka TSE · blocks 1, 2, 3, 4, 5, 6 | Quai QUA · blocks 1, 2, 3, 4, 5, 6 |
| 18 | Kochi KOC · blocks 1, 2, 3, 4, 5, 6 | Baba BAB · blocks 1, 2, 3, 4, 5, 6 |
| 19 | Ishtar ISH · blocks 1, 2, 3, 4, 5, 6 | Fafnir FAF · blocks 1, 2, 3, 4, 5, 6 |
| 20 | Tiamat TIA · blocks 1, 2, 3, 4, 5, 6 | Indnath IND · blocks 1, 2, 3, 4, 5, 6 |
| 21 | Gauss GAU · blocks 2, 3, 4, 5, 6 | Agnita AGN · blocks 1, 2, 3, 4, 5, 6 |
| 22 | Lamuatan LAM · blocks 2, 3, 4, 5, 6 | Atiel ATI · blocks 1, 2, 3, 4, 5, 6 |
| 23 | Nathara NAT · blocks 1, 2, 3, 4, 5, 6 | Tassin TAS · blocks 2, 3, 4, 5, 6 |
| 24 | Talisra TAL · blocks 1, 2, 3, 4, 5, 6 | Heladrir HEL · blocks 2, 3, 4, 5, 6 |
| 25 | Zumion ZUM · blocks 1, 2, 3, 4, 5, 6 | Valdemar VA1 · blocks 1, 2, 3, 4, 5, 6 |
| 26 | Nahid NAH · blocks 1, 2, 3, 4, 5, 6 | Lagta LAG · blocks 1, 2, 3, 4, 5, 6 |
| 27 | Asahr ASA · blocks 1, 2, 3, 4, 5, 6 | Gerod GER · blocks 1, 2, 3, 4, 5, 6 |
| 28 | Caelid CAE · blocks 1, 2, 3, 4, 5, 6 | Urd URD · blocks 1, 2, 3, 4, 5, 6 |
| 29 | Laveis LAV · blocks 1, 2, 3, 4, 5, 6 | Ecco ECC · blocks 1, 2, 3, 4, 5, 6 |
| 30 | Perion PER · blocks 1, 2, 3, 4, 5, 6 | Giselle GIS · blocks 1, 2, 3, 4, 5, 6 |
| 31 | Dramata DRA · blocks 1, 2, 3, 4, 5, 6 | Kashapa KA1 · blocks 1, 2, 3, 4, 5, 6 |
| 32 | Reda RED · blocks 1, 2, 3, 4, 5, 6 | Stof STO · blocks 1, 2, 3, 4, 5, 6 |
| 33 | Auldor AUL · blocks 1, 2, 3, 4, 5, 6 | Berk BE1 · blocks 1, 2, 3, 4, 5, 6 |
| 34 | Vakron VAK · blocks 1, 2, 3, 4, 5, 6 | Nuakum NUA · blocks 1, 2, 3, 4, 5, 6 |
| 35 | Narun NAR · blocks 1, 2, 3, 4, 5, 6 | Grisilla GRI · blocks 1, 2, 3, 4, 5, 6 |
| 36 | Gartua GAR · blocks 1, 2, 3, 4, 5, 6 | Santras SAN · blocks 1, 2, 3, 4, 5, 6 |
| 37 | Chloris CHL · blocks 1, 2, 3, 4, 5, 6 | Reuben REU · blocks 1, 2, 3, 4, 5, 6 |
| 38 | Ione ION · blocks 1, 2, 3, 4, 5, 6 | Hugo HUG · blocks 1, 2, 3, 4, 5, 6 |
| 39 | Teina TEI · blocks 1, 2, 3, 4, 5, 6 | Kraki KRA · blocks 1, 2, 3, 4, 5, 6 |
| 40 | Dymones DYM · blocks 1, 2, 3, 4, 5, 6 | Hystan HYS · blocks 1, 2, 3, 4, 5, 6 |
| 41 | Bargott BAR · blocks 1, 2, 3, 4, 5, 6 | Rathman RAT · blocks 1, 2, 3, 4, 5, 6 |
| 42 | Atheron ATH · blocks 1, 2, 3, 4, 5, 6 | Sigebert SIG · blocks 1, 2, 3, 4, 5, 6 |
| 43 | Ruthilis RUT · blocks 1, 2, 3, 4, 5, 6 | Nazmun NAZ · blocks 1, 2, 3, 4, 5, 6 |
| 44 | Siliator SIL · blocks 1, 2, 3, 4, 5, 6 | Gelcos GEL · blocks 1, 2, 3, 4, 5, 6 |
| 45 | Idris IDR · blocks 1, 2, 3, 4, 5, 6 | Paton PAT · blocks 1, 2, 3, 4, 5, 6 |
| 46 | Satia SAT · blocks 1, 2, 3, 4, 5, 6 | Pelleir PEL · blocks 1, 2, 3, 4, 5, 6 |
| 47 | Estian EST · blocks 1, 2, 3, 4, 5, 6 | Elvida ELV · blocks 1, 2, 3, 4, 5, 6 |
| 48 | Rahu RAH · blocks 1, 2, 3, 4, 5, 6 | Ketu KET · blocks 1, 2, 3, 4, 5, 6 |
| 49 | Rhanman RHA · blocks 1, 2, 3, 4, 5, 6 | Pydeon PYD · blocks 1, 2, 3, 4, 5, 6 |
| 50 | Hebran HEB · blocks 1, 2, 3, 4, 5, 6 | Notun NOT · blocks 1, 2, 3, 4, 5, 6 |
| 51 | Urahum URA · blocks 1, 2, 3, 4, 5, 6 | Murute MUR · blocks 1, 2, 3, 4, 5, 6 |
| 52 | Lakshmi LAK · blocks 1, 2, 3, 4, 5, 6 | Rotan ROT · blocks 1, 2, 3, 4, 5, 6 |
| 53 | Thamon THA · blocks 1, 2, 3, 4, 5, 6 | Kwapo KWA · blocks 1, 2, 3, 4, 5, 6 |
| 54 | Tiere TIE · blocks 1, 2, 3, 4, 5, 6 | Duanka DUA · blocks 1, 2, 3, 4, 5, 6 |
| 55 | Duduri DUD · blocks 1, 2, 3, 4, 5, 6 | Brok BRO · blocks 1, 2, 3, 4, 5, 6 |
| 56 | Derkos DER · blocks 1, 2, 3, 4, 5, 6 | Valter VAL · blocks 1, 2, 3, 4, 5, 6 |
| 57 | Dundu DUN · blocks 1, 2, 3, 4, 5, 6 | Purakhi PUR · blocks 1, 2, 3, 4, 5, 6 |
| 58 | Holyaul HOL · blocks 1, 2, 3, 4, 5, 6 | Ignus IGN · blocks 1, 2, 3, 4, 5, 6 |
| 59 | Poeta POE · blocks 1, 2, 3, 4, 5, 6 | Ishalgen HAL · blocks 1, 2, 3, 4, 5, 6 |
| 60 | Verteron VER · blocks 1, 2, 3, 4, 5, 6 | Altgard ALT · blocks 1, 2, 3, 4, 5, 6 |
Reading of the IDs (ours): 1xxx are Elyos servers and 2xxx Asmodian; the last two digits are the server's number, and the same number on each side is its counterpart (ServerName rows 901 Review_Siel and 902 Review_Israpel sit side by side the same way). The first digits after that are the block. Internal rows are named Elyos1…5, Asmodians1…5, Dev…, RelQA…, Review… and are not shown.
Server transfer
The text of the game's transfer window (“Server Transfer Rules”), unchanged.
1. Character-based data is transferred along with Quna and Mileage, while server-based data of current server is reset.
Account-based data, such as shop and content usage counts, are applied across all servers and are therefore unaffected by server transfer.
2. Non-Transferrable Content
Server-based cash shop purchase history is not transferred.
Items or currencies in the storage are not transferred.
Mailbox is not transferred.
Market contents are not transferred.
Character slots are not transferred.
Last 10 match history for Arena and Battlefield is reset.
3. Current/Target Server Synchronized Content
NPC Shops: Server-based purchase counts are adjusted based on current server.
Weekly Cumulative Play Rewards: Play Counts and Odyle Energy Cube Kina Gain are adjusted based on current server.
Server-Based Content: Daily Dungeon / Shugo Festival / Dimensional Invasion / Remaining Unclaimed Cube Count / Sprout Badge Reward Count are adjusted based on current server.
Substance Morph: Server-based morph counts are adjusted based on current server.
Personal Trades: Daily trades are adjusted based on current server.
4. Individually-Applied Content
Attendance: Server-based attendance is transferred with the character, while the current server's attendance is reset. The target server's attendance is reset and the current server's attendance progress is applied.
Subscriptions: Transfer with characters, while the current server is reset. Remaining subscription period is added to the target server.
Membership Pass: Transfer with characters, while the current server is reset. Active membership passes on the current server will be treated as completed and the rewards will be delivered. Pending passes on the current server will be added to the target server.
Daeva Pass: Transfer with characters, while the current server is reset. When transferring a character that has purchased a server-based Daeva Pass, the purchase count will be added to the target server and removed from the current server.
Growth Support: Transfers with characters, while the current server is reset.
Daily Duty Quest Progress Count: When transferring a character with Duty quests in progress, the character's progress count will be added to the target server and removed from the current server. When the transferred counts are added to the target server, the combined number may exceed the maximum.
Achievements: Transfer with characters, while the current server is reset. Server-based achievements are compared between both servers and then set to the higher levels. Server-based achievement rewards can only be obtained if they are unclaimed in both servers.
Pet Achievements: Pet-related achievements are the only exception and are preserved on both servers. Current and target server achievements are combined and applied to both servers.
Closet: Transfers with characters and is added together, and the current server is reset. Collection Effect is applied based on the combined result.
Pets: Transfer with characters and are added together, and the current server is reset. Pets that reach max level will have XP converted into Soul Crystals. Owned Effects and Collection Effects will be applied based on the combined results. Collection status rewards can only be obtained if they are unclaimed in both servers. You can choose to apply Genus Insight from either the current or target server, but regardless of which one is selected, Genus Insight from the current server is reset. Duplicate Special pets purchased with cash or Quna will be replaced for Pet Exchange Tickets, and duplicate Special pets purchased from the Pass Shop will be replaced with Daeva Pass Shop Coin: Returning.
Season Missions: Transfer with characters, while the current server is reset. Shared season missions on the target server are reset and the current server's progress is applied.
Theostones: Transfer with characters and are added together, and the current server is reset.
Empyrean Trace Resonance: Transfers with characters, but is also preserved on the current server. Current and target server Empyrean Trace resonance data are combined and applied to both servers.
Server Storage Expansion Slots: Server Storage expansion slots on the current server are preserved. Server Storage expansion slots compared between servers and the higher amount will be applied to the target server.
Coin Shops: The current server's purchase history is preserved. Purchase history is compared between both servers and the higher value is applied to the target server.
Conditions and notices in the client
Cannot transfer server in current state. Please check the server transfer period. Server transfer is unavailable while in the Abyss, dungeons, and several other areas.
Servers that have closed transfer applications will be displayed as inactive. We plan to introduce gradual adjustments based on transfer applications. Please check the announcement for details.
This round of server transfer applications has ended. Please check announcements for the schedule of the next round of transfers.
When applying for a Legion transfer, you need the agreement of {0} Legion Members. If you fail to obtain the agreement of {0} Legion Members and click [Complete Transfer] within 10 minutes, the transfer will fail. In the event of failure, the purchase price will not be refunded. Are you sure you wish to proceed with the Legion transfer application?
Cannot transfer servers when subscription is not active.
You can changed to a desired character name after server transfer. (The name cannot be a duplicate or contain prohibited words. You may not be able to use your current character name as-is.) Would you like to proceed with the server transfer?
The shop tables hold a hidden category for it (BMShopCategory “ServerTransfer_None”, not shown) and no goods in it, so the price and the dates are not in the files; the live shop sets them. The Transfer Stones used for Gear Transfer are a different thing: they move upgrades between two pieces of gear, not a character between servers.
Questions
What servers does AION 2 have?
The client's ServerName table holds 716 named servers (60 Elyos names such as Siel, Nezekan, Vaizel; 60 Asmodian names such as Israphel, Zikel, Triniel), in 6 blocks that repeat the same names. Which of them are live in the Global release is not in the client. Global regions: North America - East, North America - West, Europe, Asia, Japan, South America.
Is Zikel an Elyos or an Asmodian server?
Asmodian: Zikel is number 2 in the Asmodian list, paired in our reading with Nezekan (the same number on the other faction's list). The pairing is ours; the client does not state it.
What is the best AION 2 server?
The client has no population, queue or ranking data, so it cannot say. Its lobby labels servers New, Recommended, Normal, Busy, Full, Creation Restricted; those states come from the live service and are not stored in the files.
How does server transfer work in AION 2?
The game's “Server Transfer Rules” list what moves with the character (character data, Quna and Mileage) and what resets or stays (storage, mailbox, market, character slots, server-based purchase history). It is sold in the shop category “Server Transfer” and opens in rounds: “This round of server transfer applications has ended. Please check announcements for the schedule of the next round of transfers.” Full rules on this page.
Can I transfer between regions or factions?
Regions: no, the client says “Moving characters between global service regions is not supported.” Factions: the transfer text speaks of moving to another server; the client says the faction servers are separated, and we found no text about changing faction.
Is the Transfer Stone the same as a server transfer?
No. Transfer Stones are consumed by Gear Transfer, which moves an item's upgrades to another piece of gear. A server transfer moves the whole character to another server. See Gear Transfer costs for the stones.
More
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Server data: 749 ServerName rows.