Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Computed · AION 2 client 2.0.6.0

How to get stronger: every system that adds stats

The game files hold no Combat Power formula, so this page does the part they can answer: how much each stat source can add at most, what it costs and when it opens.

The AION 2 client holds no Combat Power formula or stat weights, so no site can compute it from the game files; the number is calculated by the game's server. What the files do hold are the 14 permanent systems that add stats: daevanion boards, titles, gear, wings, pets, arcana, amplified enhance, enhance +15, enhance potential, character level, manastones, skin collection, soul binding extra stats, theostones. Counting the best of each at level 45, they add 83 different stats; Daevanion boards, Titles, Gear lead the most of them.

Combat Power: what the game files say

We searched all 359 decoded tables for a field named after Combat Power, Battle Power, a score or a stat weight.

There is no formula and no stat weights. 7 fields turn up, and each one is a number to compare a character against, not a way to work the number out:

  • BattlePass.UnlockCombatPowerMin all 84 rows are 0 — Daeva Pass unlock range; unused
  • BattlePass.UnlockCombatPowerMax all 84 rows are 0 — Daeva Pass unlock range; unused
  • BossChallengeContents.RecommendPCBattlePower 260 of 260 rows set, up to 4,950 — Nightmare boss rows: the game labels it “Suggested Item Level”
  • EnvObjData.CombatPower 4 of 5,500 rows set, up to 270,000 — Map objects that need Combat Power to use
  • MapEntrance.HighestTotalCombatValue all 797 rows are 0 — Entrance limit on a character's highest value; unused
  • MapEntrance.StandardTotalCombatValue 1 of 797 rows set, up to 400,000 — Entrance limit: the Abyss entrance refuses a character above it
  • MenteeCondition.HighestTotalCombatValue 2 of 2 rows set, up to 600,000 — The Sprout Badge is removed above it (with an Item Level limit too)

The client’s structure dump also lists a packet that the game server sends to the client with a character’s Combat Power, which fits the number being calculated on the server.

For scale, the Abyss entrance limit is Item Level 4,300 and Combat Power 400,000; the Sprout Badge ends above Item Level 5,000 or Combat Power 600,000. The two numbers are not one scale, and the files do not say how either is built from gear.

Equipped Item Level the game asks for (ContentsUnlock)
  • Conquest Tier 1: 700 · level 45
  • Conquest Tier 2: 1,400 · level 45
  • Conquest Tier 3: 2,100 · level 45
  • Conquest Tier 4: 2,800 · level 45
  • Conquest Tier 5: 3,000 · level 45
  • Conquest Tier 6: 3,800 · level 50

Nightmare bosses “suggest” an Item Level from 1,000 to 4,950 across 260 rows. We do not convert gear into Item Level or Combat Power: that needs a formula the files do not contain.

14 systems that add stats

Cards are ordered by how many stats the system is the largest source of (the same stat only, never different stats against each other); ties go to the system that adds more kinds of stats. Amounts are ceilings from the tables. The Enhance Stone has no icon in the global client, so the Enhance card shows the empty slot instead of borrowed art.

No. 1

Daevanion boards

5 boards per class (Nezekan, Zikel, Vaizel, Triniel, Azphel); stat nodes add stats, skill nodes add skill levels.

At most (largest share first)
  • Critical Damage Boost +3%–20%
  • Critical Damage Tolerance +3%–20%
  • Multi-hit Resist +4.5%–12%
  • Cooldown Reduction +3%–5%
  • PvP Attack +72–120
  • PvP Critical Hit Resist +120

and 20 more stats in the table below

Opens:
Boards open at levels 12, 20, 30, 40, 45
Points to fill:
570 Daevanion points for 4 boards, plus 232 Daevanion Crystal for Azphel
Points from levels:
136 by level 45; the rest comes from crystals

Skill nodes add levels to class skills; they are not stats and are not summed.

How this maximum is counted

Every stat node of all boards learned, per class; totals show the class with the least to the class with the most. Points from levels do not cover that, so it is a ceiling.

Boards and planner
No. 2

Titles

744 titles: every title you have earned adds its Owned Effect; you also equip one per slot (Attack, Defense, Other) for its Equipped Effect.

At most (largest share first)
  • Out-of-Combat Natural Stamina Regen +20
  • Move Speed +2.5%
  • PvE Accuracy +125
  • Front Defense +90
  • Back Defense +90
  • Out-of-Combat Natural HP Regen +50

and 36 more stats in the table below

Opens:
From the start
Cost:
Earned through quests, achievements and titles' items; no Kinah.
How this maximum is counted

Owned Effect of every shown title of one faction (range: the two factions). Equipped Effects are a choice per slot and are not summed; the best title for each stat is on the titles page.

All titles and the best for each stat
No. 3

Gear

Fixed stats of the best piece for every slot: 18 pieces including the weapon.

At most (largest share first)
  • Parry Damage Reduction Amount +100,000
  • Shield Block Damage Reduction Amount +0–100,000
  • Shield Block Damage Reduction Rate +0%–40%
  • Parry Damage Reduction Rate +21%–33%
  • Perfect Chance +5%
  • Accuracy +50–150

and 16 more stats in the table below

Opens:
The top tier (item level 102) needs level 45; lower tiers from level 1
Cost:
Drops, quests, crafting or chests; no price in the tables. Per-piece sources are on the gear ladder.

Soul binding adds random extra stats on top; the weapon draws 3 of its pool, armor and accessories 5 (see Soul binding below).

How this maximum is counted

The best piece per slot a level-45 character can wear (highest item level, then grade, then stats), counted as many times as the slot exists (two earrings, two rings, two bracelets). The weapon is the best one of each playable class's weapon type; totals show the lowest to the highest of those.

Gear ladder for every slot
No. 4

Wings

50 wings with stats: wear one for its Equipped Effect; every wing you own adds its Owned Effect, which grows with enhance level.

At most (largest share first)
  • Flight Power +10,100
  • Boss Defense +600
  • Incoming Heal +3%
  • Boss Attack +70
  • Front Attack Critical Hit Resist +40
  • Back Attack Critical Hit Resist +40

and 26 more stats in the table below

Opens:
From the start
Ancient Aullaeu Wings to +10:
16,741,304 Kina (All) (expected)
How this maximum is counted

Owned Effect at the top enhance level of every wing of one faction (range: the two factions), plus the Equipped Effect of the top-ranked wing (Ancient Aullaeu Wings; grade, then number of stats).

All wings
No. 5

Pets

4 families (Cogni, Fera, Natura, Varian); a family's stats grow with its pet level (1 to 3).

At most (largest share first)
  • Mount Sprint Stamina Cost Reduction Rate +0.3%
  • Mount Ground Move Speed +3
  • Might +1
  • Dexterity +1
  • Precision +1
  • Constitution +1

and 6 more stats in the table below

Opens:
From the start
Souls:
25 for level 2, 75 for level 3 per pet, plus the souls to summon it; kills of the monster that drops them

Family slots also roll random options as pets level; they are not summed (see pet family growth).

How this maximum is counted

VehicleStat of each family at its top pet level, one family of each kind.

Pets and family growth
No. 6

Arcana

5 card slots; a set gives bonuses at 2 and 4 matching cards.

At most (largest share first)
  • Time [Siel] +20
  • Life [Yustiel] +20
  • Freedom [Vaizel] +20
  • Justice [Nezekan] +20
  • Illusion [Kaisinel] +20
Opens:
Level 45
Cost:
Cards are created and fed (enhanced) with Kinah and materials; see the Arcana page.

Primal Vigor: 2 cards: +60 PvE Attack when HP is 70% or more; 4 cards: +150 PvE Attack when HP is 70% or more

Magic Armor: 2 cards: Restores 1,500 MP when MP is 20% or less [30s cooldown]; 4 cards: +1,000 PvE Defense when MP is 50% or more

How this maximum is counted

Fixed stats of the highest-grade card of each slot at level 1 (feeding raises them).

Arcana cards and sets
No. 7

Amplified Enhance

5 more levels after the top normal level, paid with Amplify Stones.

At most (largest share first)
  • HP increase +22.5%
  • Damage Tolerance +22.5%
  • Damage Boost +17.5%
  • Attack +313
  • Defense +1,532
  • HP +1,043
Opens:
After the top normal Enhance level
Weapon, armor piece and accessory, +0 to +5:
26,248,822 Kinah and 196 Amplify Stone (Unique) (expected)
How this maximum is counted

ExceedEnchant stats at the top Amplified level for each counted piece that has a table.

Enhance calculator
No. 8

Enhance +15

The stats an Enhance level adds, at the top normal level (+15) on every Unique piece.

At most (largest share first)
  • PvE Damage Boost +5%
  • PvE Damage Tolerance +5%
  • Combat Speed +4%
  • Power Shard Damage Bonus +30
  • Defense +4,873
  • Penetration +700

and 5 more stats in the table below

Opens:
Level 9
Weapon, armor piece and accessory, +0 to +15:
14,986,721 Kinah and 190,650 Enhance Stone (expected)
How this maximum is counted

EnchantEffect at the top level (cumulative stats of that level) for each counted piece; pieces whose table has no effect add nothing.

Enhance calculator
No. 9

Enhance Potential

A second upgrade track on Unique Abyss-line gear: each level adds PvP stats (Damage Boost on weapons and accessories, Damage Tolerance on armor).

At most (largest share first)
  • PvP Damage Tolerance +18%
  • PvP Damage Boost +12%
Opens:
On gear that needs level 1 or more; the tier-3 pieces at level 45
Weapon, armor piece and accessory, level 0 to 4:
10 Potential Stone: Abyss (Unique) (Bound), 400,000 Abyss Points (exact: every try succeeds)
How this maximum is counted

ItemSurpass stats at the table's top level (cumulative) for each counted piece.

Potential calculator
No. 10

Character level

Base Attack Bonus, Defense Bonus, HP at level 45 (PcStatLevel), before gear.

At most (largest share first)
  • HP +4,702
  • Attack Bonus +61
  • Defense Bonus +450
Opens:
From level 1
Cost:
EXP only
How this maximum is counted

PcStatLevel at level 45, the client's level cap.

Base stats by level on each class page
No. 11

Manastones

Stones set into slots: 60 slots on a full set of top gear, one stat per stone.

Opens:
Items carry slots from the start; stones drop and are crafted
Cost:
Stones are items (drops, chests, crafting); the tables hold no Kinah price.

Highest value of one stone: HP 160, Attack 15, Critical Hit 26.

How this maximum is counted

Item.equip.manastoneSlots summed over the set; a stone's stat and grade are rolled, so the best value per stat is shown, not a sum.

Manastone odds and values
No. 12

Skin collection

Owning skins earns collection points; each point in a category adds a small percentage of that equipment type's stat.

Opens:
From the start
Cost:
Skins come from the shop, combining and drops; the points per first copy are on the collection page.

With every skin owned: Longsword Attack increase +16.6%; Helm Defense increase +34.5%; Top Defense increase +32.3%; Shoes Defense increase +32.2%; Legs Defense increase +32.2%; Gloves Defense increase +32.2%; Cloak Defense increase +31.9%; Pauldrons Defense increase +31.5%; Earrings Attack increase +19.4%, Earrings Defense increase +19.4%; Necklace Attack increase +19.1%, Necklace Defense increase +19.1%.

How this maximum is counted

SkinCollection stat per point × the points owning every skin of the category gives (capped at the table's last row). Each category has its own stat, so they are not added into the table.

Collection points and stats
No. 13

Soul binding extra stats

Binding a piece to your character draws extra stats at random from a pool; the amounts below are the highest one roll can reach.

Opens:
When you soul-bind gear
Cost:
See the item page; the draws are random, so nothing is summed.

Ludra's Blade of Extinction: 3 of 16 stats are drawn. Largest possible: Status Effect Chance up to 25.6%, Combat Speed up to 12.98%, Multi-hit Chance up to 9.64%, Weapon Damage Boost up to 9.64%.

How this maximum is counted

Item.equip.sub: each stat's maximum value; the number of draws is the item's highest SubStatCount.

An item page shows its whole pool and odds
No. 14

Theostones

Effects instead of stats: 51 Theostones, set into weapon slots.

Opens:
Weapons carry a slot from the start
Cost:
Theostones are items (drops, chests, combining).

Theostone: Fregion's Schemes: Has a 3% chance to inflict Blind for 7s on attack

How this maximum is counted

Theostone effects are text with chances and cooldowns, so there is nothing to add to the stat table.

All Theostones

Temporary

Temporary

Transformations

Temporary forms from items (17 have an item): they change stats and speed only for a while.

Opens:
When you use the item
Cost:
One item per use.

Transform: Guardian Lord II (20 min): Incapacitated Immunity, +20000 Max HP, +1000 Max MP, +50 Natural HP Regen, +25 Natural MP Regen, +20% Move Speed, +20% Flight Speed, +10% PvP Damage Boost

How this maximum is counted

Temporary, so left out of every total.

All transformations

Stat → which systems add it, and how much

Every stat any permanent system adds, with the total and each system's part. Where the class or faction decides (the weapon type, Daevanion boards, titles and wings by faction) the amount is a range from the lowest to the highest.

  • HP18,641–22,141
    • Daevanion boards 4,900–8,400
    • Character level 4,702
    • Enhance +15 3,020
    • Gear 2,936
    • Titles 1,260
    • Amplified Enhance 1,043
    • Wings 750
    • Pets 30
  • Critical Hit482–1,222
    • Daevanion boards 230–820
    • Gear 50–200
    • Titles 100
    • Wings 100
    • Pets 2
  • Accuracy Bonus252–402
    • Daevanion boards 0–150
    • Wings 140
    • Titles 110
    • Pets 2
  • Attack Bonus358–733
    • Daevanion boards 135–510
    • Wings 130
    • Character level 61
    • Titles 32
  • Critical Hit Resist442–1,032
    • Daevanion boards 230–820
    • Wings 120
    • Titles 90
    • Pets 2
  • Defense Bonus2,780–6,530
    • Daevanion boards 1,350–5,100
    • Wings 800
    • Character level 450
    • Titles 180
  • Evasion Bonus212–362
    • Daevanion boards 0–150
    • Wings 140
    • Titles 70
    • Pets 2
  • Penetration1,900
    • Gear 800
    • Enhance +15 700
    • Wings 300
    • Titles 100
  • PvE Damage Boost10%
    • Enhance +15 5%
    • Titles 3.5%
    • Wings 1%
    • Gear 0.5%
  • PvE Damage Tolerance10.5%
    • Enhance +15 5%
    • Titles 4%
    • Wings 1%
    • Gear 0.5%
  • PvP Damage Boost39%–43%
    • Gear 20%
    • Enhance Potential 12%
    • Daevanion boards 6%–10%
    • Wings 1%
  • Attack1,739
    • Gear 852
    • Enhance +15 574
    • Amplified Enhance 313
  • Block175–375
    • Gear 0–200
    • Wings 140
    • Titles 35
  • Combat Speed8%–10%
    • Daevanion boards 3%–5%
    • Enhance +15 4%
    • Gear 1%
  • Damage Boost21.5%–28.5%
    • Amplified Enhance 17.5%
    • Daevanion boards 3%–10%
    • Wings 1%
  • Damage Tolerance26.5%–33.5%
    • Amplified Enhance 22.5%
    • Daevanion boards 3%–10%
    • Wings 1%
  • Defense12,979
    • Gear 6,574
    • Enhance +15 4,873
    • Amplified Enhance 1,532
  • MP2,990–4,640
    • Daevanion boards 2,550–4,200
    • Wings 350
    • Titles 90
  • Multi-hit Chance9.5%–17%
    • Daevanion boards 4.5%–12%
    • Enhance +15 4%
    • Gear 1%
  • Power Shard Damage Bonus78
    • Gear 40
    • Enhance +15 30
    • Titles 8
  • PvP Damage Tolerance25%–29%
    • Enhance Potential 18%
    • Daevanion boards 6%–10%
    • Wings 1%
  • PvP Defense830–1,310
    • Daevanion boards 720–1,200
    • Wings 100
    • Titles 10
  • Back Attack23
    • Titles 13
    • Wings 10
  • Front Attack34
    • Wings 20
    • Titles 14
  • HP Potion Recovery increase44%
    • Gear 30%
    • Titles 14%
  • Max Attack647–804
    • Gear 473–630
    • Enhance +15 174
  • Min Attack489–647
    • Gear 315–473
    • Enhance +15 174
  • Natural HP Regen245
    • Wings 150
    • Titles 95
  • Natural MP Regen145
    • Wings 90
    • Titles 55
  • PvE Attack74
    • Wings 40
    • Titles 34
  • PvE Defense390
    • Wings 300
    • Titles 90
  • PvP Accuracy160–280
    • Daevanion boards 120–240
    • Titles 40
  • PvP Attack76–124
    • Daevanion boards 72–120
    • Titles 4
  • PvP Critical Hit130
    • Daevanion boards 120
    • Titles 10
  • PvP Critical Hit Resist125
    • Daevanion boards 120
    • Titles 5
  • PvP Evasion92–260
    • Daevanion boards 72–240
    • Titles 20
  • Regeneration8%
    • Gear 5%
    • Wings 3%
  • Stamina109
    • Titles 100
    • Pets 9
  • Status Effect Chance10.5%
    • Daevanion boards 8%
    • Wings 2.5%
  • Status Effect Resist10.5%
    • Daevanion boards 8%
    • Wings 2.5%
43 more stats come from a single system
  • Accuracy50–150
    • Gear 50–150
  • Back Attack Critical Hit15
    • Titles 15
  • Back Attack Critical Hit Resist40
    • Wings 40
  • Back Defense90
    • Titles 90
  • Block Penetration10
    • Titles 10
  • Boss Attack70
    • Wings 70
  • Boss Defense600
    • Wings 600
  • Combat Natural HP Regen30
    • Titles 30
  • Combat Natural MP Regen10
    • Titles 10
  • Constitution1
    • Pets 1
  • Cooldown Reduction3%–5%
    • Daevanion boards 3%–5%
  • Critical Attack23
    • Titles 23
  • Critical Damage Boost3%–20%
    • Daevanion boards 3%–20%
  • Critical Damage Tolerance3%–20%
    • Daevanion boards 3%–20%
  • Dexterity1
    • Pets 1
  • Flight Power10,100
    • Wings 10,100
  • Flight Speed0.5%
    • Titles 0.5%
  • Freedom [Vaizel]20
    • Arcana 20
  • Front Attack Critical Hit15
    • Titles 15
  • Front Attack Critical Hit Resist40
    • Wings 40
  • Front Defense90
    • Titles 90
  • HP increase22.5%
    • Amplified Enhance 22.5%
  • HP Potion Recovery10
    • Titles 10
  • Illusion [Kaisinel]20
    • Arcana 20
  • Incoming Heal3%
    • Wings 3%
  • Justice [Nezekan]20
    • Arcana 20
  • Life [Yustiel]20
    • Arcana 20
  • Might1
    • Pets 1
  • Mount Ground Move Speed3
    • Pets 3
  • Mount Sprint Stamina Cost Reduction Rate0.3%
    • Pets 0.3%
  • Move Speed2.5%
    • Titles 2.5%
  • Multi-hit Resist4.5%–12%
    • Daevanion boards 4.5%–12%
  • Out-of-Combat Natural HP Regen50
    • Titles 50
  • Out-of-Combat Natural MP Regen5
    • Titles 5
  • Out-of-Combat Natural Stamina Regen20
    • Titles 20
  • Parry Damage Reduction Amount100,000
    • Gear 100,000
  • Parry Damage Reduction Rate21%–33%
    • Gear 21%–33%
  • Perfect Chance5%
    • Gear 5%
  • Precision1
    • Pets 1
  • PvE Accuracy125
    • Titles 125
  • Shield Block Damage Reduction Amount0–100,000
    • Gear 0–100,000
  • Shield Block Damage Reduction Rate0%–40%
    • Gear 0%–40%
  • Time [Siel]20
    • Arcana 20

The game keeps some look-alike stats apart (Attack, Attack Bonus, Min Attack, Max Attack; Defense and Defense Bonus), so they sit in separate rows; the files do not say how they combine in a fight.

How the maximums are counted

Formula: for each stat, total = Σ over permanent systems of that system's maximum of the stat. A system's maximum is the stat list of its top state (best item per slot, top Enhance or Potential level, every Daevanion stat node, top pet level, every wing and title owned) multiplied by how many times it applies (two earrings, two rings, two bracelets). Where a choice changes the amount, the total is a range: the lowest and the highest over the choices.

Assumptions: the level cap of this client is 45; the best gear is the highest item level a level-cap character can wear; random stats (soul binding, manastones, pet slot options), Theostone effects, Equipped Effects of titles (one per slot) and transformations are not added; the rune is counted once. Each card's “How this maximum is counted” says the rest.

From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07). Known answers are checked in scripts/power.test.ts; the same numbers are in the datasets /raw/power-systems.json and /raw/power-stats.json.

Next

Questions

Is there a Combat Power formula in the AION 2 game files?

No. We searched all 359 decoded tables for fields named after Combat Power, Battle Power or a stat weight and found 7, in 5 tables; every one is a requirement or a recommendation (a number to compare against), not a formula. The client's structure dump lists a server-to-client packet that carries a character's Combat Power, which fits the server calculating it. This page therefore shows how much each system can add instead of a score.

How do I increase Combat Power in AION 2?

Raise what the systems below add: wear the best gear for your level, enhance it, add Potential and Amplified Enhance, learn Daevanion nodes, level pets, collect and enhance wings, earn titles, complete the skin collection and fill Arcana slots. The cards on this page list the maximum each adds, what it costs and when it opens.

What is gear score or Item Level in AION 2?

The game gates content by the Item Level of your equipped gear: Conquest Tier 1 needs 700, Conquest Tier 2 needs 1,400, Conquest Tier 3 needs 2,100, Conquest Tier 4 needs 2,800, Conquest Tier 5 needs 3,000, Conquest Tier 6 needs 3,800. The client does not say how gear adds up to that number. Each item has its own item level (the top tier at level 45 is item level 102), shown on every item page.

Which system adds the most stats?

By the number of stats where it is the largest source: Daevanion boards (22), Titles (17), Gear (16). The order of the cards follows that rule; it compares amounts of the same stat only, never different stats with each other.

Do these maximums match a real character?

No: they are ceilings from the game's tables, assuming the best item for every slot, every system at its top level and everything owned. A character at level 45 has less, and the daevanion points from levels do not even cover all nodes. Use them to compare what each system can give and to plan, not as a prediction.

Are transformations part of the totals?

No. Transformations last minutes (20 min for the example on the page) and come from consumable items, so they are shown as temporary and left out of every total.

How many systems add permanent stats?

14: Daevanion boards, Titles, Gear, Wings, Pets, Arcana, Amplified Enhance, Enhance +15, Enhance Potential, Character level, Manastones, Skin collection, Soul binding extra stats, Theostones.