Aion2Data

AION 2 stats explained

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09)

What each of the 526 stats the AION 2 client describes does, in the game's own words. Main stats convert at a fixed rate per point: 1 Might = +0.1% Attack increase; 1 Dexterity = +0.1% Evasion increase, +0.1% Block increase, +0.1% Critical Hit Resist increase; 1 Intelligence = +0.1% Status Effect Chance; 1 Constitution = +0.1% HP increase; 1 Precision = +0.1% Accuracy increase, +0.1% Critical Hit increase; 1 Willpower = +0.1% Status Effect Resist. The game states 9 caps, among them Max Evasion Rate is 30%; Defense does not fall below 0; Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist; Max Immunity is 50%.

Caps the game states

Sentences from the stats' own descriptions (String_UI_desc_*); a stat whose text names no limit may still have one on the server.

The game saysOn
Max Evasion Rate is 30%.Physical Skill Evasion, Evasion, Physical Evasion, Magic Resist, Armor Evasion increase, Armor Physical Evasion increase, Armor Magic Resist increase, Evasion Bonus, Skill Evasion, PvP Evasion, PvP Physical Evasion, PvP Magic Resist, Physical Evasion Bonus, Magic Resist Bonus
Defense does not fall below 0.Penetration, Physical Penetration, Magic Penetration
Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.Critical Hit, Physical Critical Hit, Magic Critical Hit
Max Immunity is 50%.Immune, Physical Immunity, Magic Immunity
Max Evasion is 30%.[Amplify] Evasion, [Amplify] Physical Evasion, [Amplify] Magic Resist
Max Resist Rate is 30%.Magic Skill Resist
Cooldown reduction is capped at 60%.Cooldown
MP cost reduction is capped at 60%.MP Cost
Move Speed cannot exceed 150%.Move Speed

Main stats: what one point gives

PcStatSecond: the same for every point from 1 to 1,000.

One point ofAdds
Might+0.1% Attack increase
Dexterity+0.1% Evasion increase, +0.1% Block increase, +0.1% Critical Hit Resist increase
Intelligence+0.1% Status Effect Chance
Constitution+0.1% HP increase
Precision+0.1% Accuracy increase, +0.1% Critical Hit increase
Willpower+0.1% Status Effect Resist
Justice [Nezekan]+0.1% Defense increase, +0.1% Perfect Chance
Destruction [Zikel]+0.1% Attack increase, +0.1% Perfect Resist
Freedom [Vaizel]+0.1% Accuracy increase, +0.1% Evasion increase
Death [Triniel]+0.1% Critical Hit increase, +0.1% Regeneration Penetration
Illusion [Kaisinel]-0.1% Cooldown, +0.1% Endurance Penetration
Wisdom [Lumiel]-0.1% MP Cost, +0.1% Double Chance
Life [Yustiel]+0.1% HP increase, +0.1% Regeneration
Destiny [Marchutan]+0.1% MP increase, +0.1% Endurance
Time [Siel]+0.1% Combat Speed, +0.1% Double Resist
Space [Israphel]+0.1% Move Speed, +0.1% Block increase

Main Ability

The character window's "Main Ability" group.

  • Attack

    Basic Attack. Higher Attack deals more damage.

  • Accuracy

    Prevents attack from missing. Offset by target's Evasion and Block.

  • Critical Hit

    Increases Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.

  • Defense

    Basic Defense. Higher Defense reduces Damage taken.

  • Evasion

    Evading attacks prevents damage. Max Evasion rate is 30%.

  • Critical Hit Resist

    Reduces chance of receiving Critical Hits.

  • Combat Speed

    Increases Attack Speed and Spell Action Speed.

  • HP

    Character HP. Character dies when HP drops to 0.

  • MP

    Certain skills require MP for casting them.

  • Move Speed

    Increases Walk Speed or Run Speed. Move Speed cannot exceed 150%.

  • Rage

    Certain skills require Rage for casting them.

Combat

The character window's "Combat" group.

Hit Detection

The character window's "Hit Detection" group.

  • Back Attack Critical Hit

    Increases Critical Hit Rate when attacking from behind. Ignores target's Block when attacking from behind.

  • Front Attack Critical Hit

    Increases Critical Hit Rate when attacking from the front.

  • Multi-hit Chance

    Increases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack.

  • Multi-hit Resist

    Reduces target's Multi-hit Chance.

  • Back Attack Critical Hit Resist

    Reduces target's Critical Hit Rate when attacked from behind.

  • Front Attack Critical Hit Resist

    Reduces target's Critical Hit Rate when attacked from the front.

  • Block

    Increases Parry Chance and Shield Block Chance. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • Block Penetration

    Ignores target's Block Chance.

  • Perfect Chance

    Increases Perfect activation chance. Affected by target's Perfect Resist. ※ Perfect: Deals increased Damage based on weapon's Max Attack.

  • Double Chance

    Increases Double activation chance. Affected by target's Double Resist. ※ Double: Deals greatly increased Damage based on Final Damage.

  • Regeneration

    Increases Regeneration activation chance. Affected by target's Regeneration Penetration. ※ Regeneration: Recovers a portion of Damage as HP.

  • Endurance

    Increases Endurance activation chance. Affected by target's Endurance Penetration. ※ Endurance: Reduces Damage by half.

  • Perfect Resist

    Reduces target's Perfect activation chance when attacked.

  • Double Resist

    Reduces target's Double chance when attacked.

  • Regeneration Penetration

    Ignores target's Regeneration activation chance.

  • Endurance Penetration

    Ignores target's Endurance activation chance.

PvE

The character window's "PvE" group.

PvP

The character window's "PvP" group.

  • PvP Attack

    Increases Damage when attacking Character.

  • PvP Defense

    Reduces Damage taken when attacked by Character.

  • PvP Accuracy

    Accuracy added when attacking characters. Offset by the character's Evasion and Block.

  • PvP Critical Hit

    Increases Critical Hit Rate when attacking Character.

  • PvP Critical Hit Resist

    Reduces target's Critical Hit Rate when attacked by Character.

  • PvP Damage Boost

    Boosts damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Damage Tolerance

    Weakens Damage taken when attacked by Character.

  • PvP Evasion

    Evades Character's Attack. Max Evasion Rate is 30%.

  • PvP Block

    Increases Parry Chance and Shield Block Chance against players. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • PvP Block Penetration

    Ignores player Block Chance.

Status Effects

The character window's "Status Effects" group.

  • Stun Chance

    Increases the chance of landing Stun skills by a certain rate.

  • Stun Resist

    Reduces the target's chance of landing Stun skills by a certain rate.

  • Root Chance

    Increases the chance of landing Root skills by a certain rate.

  • Root Resist

    Reduces the target's chance of landing Root skills by a certain rate.

  • Airborne Chance

    Increases the chance of landing Airborne skills by a certain rate.

  • Airborne Resist

    Reduces the target's chance of landing Airborne skills by a certain rate.

  • Taunt Chance

    Increases the chance of landing Taunt skills by a certain rate.

  • Taunt Resist

    Reduces the target's chance of landing Taunt skills by a certain rate.

  • Seal Chance

    Increases the chance of landing Seal skills by a certain rate.

  • Seal Resist

    Reduces the target's chance of landing Seal skills by a certain rate.

  • Fear Chance

    Increases the chance of landing Fear skills by a certain rate.

  • Fear Resist

    Reduces the target's chance of landing Fear skills by a certain rate.

  • Polymorph Chance

    Increases the chance of landing Polymorph skills by a certain rate.

  • Polymorph Resist

    Reduces the target's chance of landing Polymorph skills by a certain rate.

  • Knockdown Chance

    Increases the chance of landing Knockdown skills by a certain rate.

  • Knockdown Resist

    Reduces the target's chance of landing Knockdown skills by a certain rate.

  • Frost Chance

    Increases the chance of landing Frost skills by a certain rate.

  • Frost Resist

    Reduces the target's chance of landing Frost skills by a certain rate.

  • Sleep Chance

    Increases the chance of landing Sleep skills by a certain rate.

  • Sleep Resist

    Reduces the target's chance of landing Sleep skills by a certain rate.

  • Paralyze Chance

    Increases the chance of landing Paralyze skills by a certain rate.

  • Paralyze Resist

    Reduces the target's chance of landing Paralyze skills by a certain rate.

  • Poison Chance

    Increases the chance of landing Poison skills by a certain rate.

  • Poison Resist

    Reduces the target's chance of landing Poison skills by a certain rate.

  • Bleed Chance

    Increases the chance of landing Bleed skills by a certain rate.

  • Bleed Resist

    Reduces the target's chance of landing Bleed skills by a certain rate.

  • Blind Chance

    Increases the chance of landing Blind skills by a certain rate.

  • Blind Resist

    Reduces the target's chance of landing Blind skills by a certain rate.

  • Lethargy Chance

    Increases the chance of landing Lethargy skills by a certain rate.

  • Lethargy Resist

    Reduces the target's chance of landing Lethargy skills by a certain rate.

  • Slow Chance

    Increases the chance of landing Slow skills by a certain rate.

  • Slow Resist

    Reduces the target's chance of landing Slow skills by a certain rate.

  • Grab Chance

    Increases the chance of landing Grab skills by a certain rate.

  • Grab Resist

    Reduces the target's chance of landing Grab skills by a certain rate.

Genus

The character window's "Genus" group.

Elements

The character window's "Elements" group.

Resources

The character window's "Resources" group.

Special

The character window's "Special" group.

Other stats

Stats the character window does not group (our label).

  • Might

    Increases Attack.

  • Dexterity

    Increases Evasion, Block, and Critical Hit Resist.

  • Intelligence

    Increases Status Effect Chance.

  • Constitution

    Increases HP.

  • Precision

    Increases Accuracy and Critical Hit.

  • Willpower

    Increases Status Effect Resist.

  • Justice [Nezekan]

    Justice [Nezekan] Increases Defense and Perfect activation chance.

  • Freedom [Vaizel]

    Freedom [Vaizel] Increases Accuracy and Evasion.

  • Illusion [Kaisinel]

    Illusion [Kaisinel] Reduces Cooldown and increases Endurance Penetration.

  • Life [Yustiel]

    Life [Yustiel] Increases HP and Regeneration Activation Chance.

  • Time [Siel]

    Time [Siel] Increases Combat Speed and Double Resist.

  • Light [Ariel]

    Light [Ariel] -

  • Destruction [Zikel]

    Destruction [Zikel] Increases Attack and Perfect Resist.

  • Death [Triniel]

    Death [Triniel] Increases Critical Hit and Regeneration Penetration.

  • Wisdom [Lumiel]

    Wisdom [Lumiel] Reduces MP Consumption and increases Double Chance.

  • Destiny [Marchutan]

    Destiny [Marchutan] Increases MP and Endurance Chance.

  • Space [Israphel]

    Space [Israphel] Increases Move Speed and Block Chance.

  • Darkness [Azphel]

    Darkness [Azphel] -

  • Attack Bonus

    Basic Attack. Affects Damage.

  • Max Attack

    Max Attack of the weapon. Perfect scales with Max Attack.

  • Min Attack

    Min Attack of the weapon.

  • Physical Attack

    Physical Attack.

  • Max Physical Attack

    Max Physical Attack.

  • Min Physical Attack

    Min Physical Attack.

  • Magic Attack

    Magic Attack.

  • Max Magic Attack

    Max Magic Attack.

  • Min Magic Attack

    Min Magic Attack.

  • Physical Attack Bonus

    Physical Attack. Affects Physical Damage.

  • Physical Attack increase

    The client gives no description beyond the name.

  • Magic Attack Bonus

    Magic Attack. Affects Magic Damage.

  • Magic Attack increase

    The client gives no description beyond the name.

  • Basic Attack

    The client gives no description beyond the name.

  • Skill Attack

    The client gives no description beyond the name.

  • Physical Skill Attack

    The client gives no description beyond the name.

  • Magic Skill Attack

    The client gives no description beyond the name.

  • Physical Penetration

    Ignores target's Physical Defense. Defense does not fall below 0.

  • Magic Penetration

    Ignores target's Magic Defense. Defense does not fall below 0.

  • PvP Penetration

    The client gives no description beyond the name.

  • PvE Penetration

    The client gives no description beyond the name.

  • Penetration Rate

    The client gives no description beyond the name.

  • PvP Penetration Rate

    The client gives no description beyond the name.

  • PvE Penetration Rate

    The client gives no description beyond the name.

  • Physical Accuracy

    Prevents physical attack from missing. Affected by target's Evasion.

  • Magic Chance

    Prevents magic attack from missing. Affected by target's Evasion.

  • Accuracy Bonus

    Prevents attack from missing. Affected by target's Evasion.

  • Physical Accuracy Bonus

    Prevents physical attack from missing. Affected by target's Evasion.

  • Magic Chance Bonus

    Prevents magic attack from missing. Affected by target's Evasion.

  • Skill Accuracy

    Prevents skill attack from missing. Affected by target's Evasion.

  • Physical Skill Accuracy

    Prevents skill attack from missing. Affected by target's Evasion.

  • Magic Skill Chance

    Prevents skill attack from missing. Affected by target's Evasion.

  • Physical Critical Hit

    Increases Physical Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.

  • Magic Critical Hit

    Increases Magic Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.

  • Skill Critical Hit

    Attacking with a skill has a chance to deal a critical hit. Affected by target's Skill Critical Hit Resist.

  • Critical Physical Attack

    Increases Damage when a Physical Critical Hit occurs. Affected by target's Critical Damage Defense.

  • Critical Magic Attack

    Increases Damage when a Magic Critical Hit occurs. Affected by target's Critical Damage Defense.

  • Parry Penetration

    Reduces target's Parry Chance.

  • Shield Block Penetration

    Reduces target's Shield Block Chance.

  • Parry Reduction Penetration

    Reduces target's Parry Success Chance.

  • Parry Defense Penetration

    Reduces target's Parry Defense on successful Parry.

  • Shield Block Damage Reduction Penetration

    Reduces target's Damage Reduction Rate when it succeeds in Shield Block.

  • Shield Block Defense Penetration

    Reduces Shield Block Defense when the target succeeds in Shield Block.

  • Physical Defense

    Basic Physical Defense. Higher Defense reduces Physical Damage taken.

  • Magic Defense

    Basic Magic Defense. Higher Defense reduces Magic Damage taken.

  • Armor Defense increase

    Increases Armor Defense. Reduces Damage taken.

  • Armor Physical Defense increase

    Increases Armor Physical Defense. Reduces Physical Damage taken.

  • Armor Magic Defense increase

    Increases Armor Magic Defense. Reduces Magic Damage taken.

  • Defense Bonus

    Defense. Reduces Damage taken.

  • Physical Defense Bonus

    Physical Defense. Reduces Physical Damage taken.

  • Physical Defense increase

    Physical Defense. Reduces Physical Damage taken.

  • Magic Defense Bonus

    Magic Defense. Reduces Magic Damage taken.

  • Magic Defense increase

    Magic Defense. Reduces Magic Damage taken.

  • Basic Attack Defense

    Defense against Basic Attack. Reduces Basic Attack Damage taken.

  • Skill Defense

    Defense against Skill Attack. Reduces Skill Damage taken.

  • Physical Skill Defense

    Defense against Physical Skill Attack. Reduces Physical Skill Damage taken.

  • Magic Skill Defense

    Defense against Magic Skill Attack. Reduces Magic Skill Damage taken.

  • Physical Critical Damage Defense

    Reduces Damage taken from Physical Critical Hit.

  • Magic Critical Damage Defense

    Reduces Damage taken from Magic Critical Hit.

  • Parry Defense

    Reduces more Damage when Parry activates.

  • Parry Damage Reduction Amount

    Reduces more Damage when Parry activates.

  • Shield Block Defense

    Reduces more Damage when Shield Block activates.

  • Shield Block Damage Reduction Amount

    Reduces more Damage when Shield Block activates.

  • Parry

    Increases Parry Chance. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • Shield Block

    Increases Parry Chance and Shield Block Chance. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • Physical Skill Evasion

    Physical Skill Evasion. Evading Physical Skills prevents Damage. Max Evasion Rate is 30%.

  • Magic Skill Resist

    Magic Skill Resist. Resisting Magic Skills prevents Damage. Max Resist Rate is 30%.

  • Physical Critical Hit Resist

    Reduces target's Physical Critical Hit Rate when attacked.

  • Magic Critical Hit Resist

    Reduces target's Magic Critical Hit Rate when attacked.

  • Skill Critical Hit Resist

    Reduces target's Skill Critical Hit Rate when attacked.

  • Parry Damage Reduction Rate

    Reduces Parry Damage Reduction Rate when target successfully parries.

  • Shield Block Damage Reduction Rate

    Reduces more Damage when Shield Block activates.

  • Physical Evasion

    Evading physical attacks prevents damage. Max Evasion rate is 30%.

  • Magic Resist

    Evading magic attacks prevents damage. Max Evasion rate is 30%.

  • Armor Evasion increase

    Increases Armor Evasion. Max Evasion Rate is 30%.

  • Armor Physical Evasion increase

    Increases Armor Physical Evasion. Max Evasion Rate is 30%.

  • Armor Magic Resist increase

    Increases Armor Magic Evasion. Max Evasion Rate is 30%.

  • Evasion Bonus

    Evading attacks prevents damage. Max Evasion rate is 30%.

  • Skill Evasion

    Evading skills prevents damage. Max Evasion rate is 30%.

  • Immune

    Can ignore Attack. Max Immunity is 50%.

  • Physical Immunity

    Can ignore Physical Attack. Max Immunity is 50%.

  • Magic Immunity

    Can ignore Magic Attack. Max Immunity is 50%.

  • Immunity Penetration

    Reduces target's Immunity Chance.

  • Physical Penetration Immunity

    Reduces target's Physical Immunity Chance.

  • Magic Penetration Immunity

    Reduces target's Magic Immunity Chance.

  • Physical Damage Boost

    Boosts Physical Damage.

  • Magic Damage Boost

    Boosts Magic Damage.

  • Skill Damage Boost

    Boosts Skill Damage.

  • Physical Skill Damage Boost

    Boosts Physical Skill Damage.

  • Magic Skill Damage Boost

    Boosts Magic Skill Damage.

  • Physical Critical Damage Boost

    Boosts Physical Critical Hit Damage. Affected by target's Critical Damage Tolerance.

  • Magic Critical Damage Boost

    Boosts Magic Critical Hit Damage. Affected by target's Critical Damage Tolerance.

  • Basic Attack Damage Boost

    Boosts Basic Attack Damage.

  • Physical Damage Tolerance

    Weakens Physical Damage taken.

  • Magic Damage Tolerance

    Weakens Magic Damage taken.

  • Skill Damage Tolerance

    Weakens Skill Damage taken.

  • Physical Skill Damage Tolerance

    Weakens Physical Skill Damage taken.

  • Magic Skill Damage Tolerance

    Weakens Magic Skill Damage taken.

  • Physical Critical Damage Tolerance

    Weakens Physical Critical Hit Damage taken from Physical Critical Hit.

  • Magic Critical Damage Tolerance

    Weakens Magic Critical Hit Damage taken from Magic Critical Hit.

  • Basic Attack Damage Tolerance

    Weakens attack target's Basic Attack Damage.

  • Petrify Chance

    Increases the chance of landing Petrify skills by a certain rate.

  • Petrify Resist

    Reduces the target's chance of landing Petrify skills by a certain rate.

  • Silence Chance

    Increases the chance of landing Silence skills by a certain rate.

  • Silence Resist

    Reduces the target's chance of landing Silence skills by a certain rate.

  • Restrain Chance

    Increases the chance of landing Restrain skills by a certain rate.

  • Restrain Resist

    Reduces the target's chance of landing Restrain skills by a certain rate.

  • Fear duration increase

    Increases Fear duration.

  • Fear duration reduction

    Reduces Fear duration.

  • Polymorph duration increase

    Increases Polymorph duration.

  • Polymorph duration reduction

    Reduces Polymorph duration.

  • Seal duration increase

    Increases Seal duration.

  • Seal duration reduction

    Reduces Seal duration.

  • Restrain duration increase

    Increases Restrain duration.

  • Restrain duration reduction

    Reduces Restrain duration.

  • Grab duration increase

    Increases Grab duration.

  • Grab duration reduction

    Reduces Grab duration.

  • Impact-type Chance

    Increases the chance of landing Impact-type status effect skills by a certain rate.

  • Impact-type Resist

    Reduces the target's chance of landing Impact-type status effect skills by a certain rate.

  • Mental-type Chance

    Increases the chance of landing Mental-type status effect skills by a certain rate.

  • Mental-type Resist

    Reduces the target's chance of landing Mental-type status effect skills by a certain rate.

  • Ailment-type Chance

    Increases the chance of landing Ailment-type status effect skills by a certain rate.

  • Ailment-type Resist

    Reduces the target's chance of landing Ailment-type status effect skills by a certain rate.

  • Status Effect Chance

    Increases the chance of landing Status Effect skills by a certain rate.

  • Status Effect Resist

    Reduces the target's chance of landing Status Effect skills by a certain rate.

  • Suppress Chance

    Increases the chance of landing Suppress skills by a certain rate.

  • Suppress Resist

    Reduces the target's chance of landing Suppress skills by a certain rate.

  • Stun duration increase

    Increases Stun duration.

  • Stun duration reduction

    Reduces Stun duration.

  • Root duration increase

    Increases Root duration.

  • Root duration reduction

    Reduces Root duration.

  • Taunt duration increase

    Increases Taunt duration.

  • Taunt duration reduction

    Reduces Taunt duration.

  • Knockdown duration increase

    Increases Knockdown duration.

  • Knockdown duration reduction

    Reduces Knockdown duration.

  • Airborne duration increase

    Increases Airborne duration.

  • Airborne duration reduction

    Reduces Airborne duration.

  • Silence duration increase

    Increases Silence duration.

  • Silence duration reduction

    Reduces Silence duration.

  • Frost duration increase

    Increases Frost duration.

  • Frost duration reduction

    Reduces Frost duration.

  • Sleep duration increase

    Increases Sleep duration.

  • Sleep duration reduction

    Reduces Sleep duration.

  • Petrify duration increase

    Increases Petrify duration.

  • Petrify duration reduction

    Reduces Petrify duration.

  • Paralyze duration increase

    Increases Paralyze duration.

  • Paralyze duration reduction

    Reduces Paralyze duration.

  • Poison duration increase

    Increases Poison duration.

  • Poison duration reduction

    Reduces Poison duration.

  • Bleed duration increase

    Increases Bleed duration.

  • Bleed duration reduction

    Reduces Bleed duration.

  • Blind duration increase

    Increases Blind duration.

  • Blind duration reduction

    Reduces Blind duration.

  • Slow duration increase

    Increases Slow duration.

  • Slow duration reduction

    Reduces Slow duration.

  • Lethargy duration increase

    Increases Lethargy duration.

  • Lethargy duration reduction

    Reduces Lethargy duration.

  • Impact-type duration increase

    Increases Impact-type status duration.

  • Impact-type duration reduction

    Reduces Impact-type status duration.

  • Mental-type duration increase

    Increases Mental-type duration.

  • Mental-type duration reduction

    Reduces Mental-type duration.

  • Ailment-type duration increase

    Increases Ailment-type duration.

  • Ailment-type duration reduction

    Reduces Ailment-type duration.

  • PvP Physical Attack

    Increases Physical Damage when attacking Character.

  • PvP Magic Attack

    Increases Magic Damage when attacking Character.

  • PvP Physical Defense

    Reduces Physical Damage taken when attacked by Character.

  • PvP Magic Defense

    Reduces Magic Damage taken when attacked by Character.

  • PvP Physical Accuracy

    Physical Accuracy added when attacking Character. Affected by Character's Evasion.

  • PvP Magic Chance

    Magic Accuracy added when attacking Character. Affected by Character's Evasion.

  • PvP Physical Damage Boost

    Boosts Physical Damage when attacking Character.

  • PvP Magic Damage Boost

    Boosts Magic Damage when attacking Character.

  • PvP Skill Damage Boost

    Boosts Skill Damage when attacking Character.

  • PvP Weapon Damage Boost

    Boosts Weapon Damage when attacking Character.

  • PvP Physical Damage Tolerance

    Weakens Physical Damage taken when attacked by Character.

  • PvP Magic Damage Tolerance

    Weakens Magic Damage taken when attacked by Character.

  • PvP Skill Damage Tolerance

    Weakens Skill Damage taken when attacked by Character.

  • PvP Weapon Damage Tolerance

    Weakens Weapon Damage taken when attacked by Character.

  • PvP Physical Evasion

    Evades Character's Physical Attack. Max Evasion Rate is 30%.

  • PvP Magic Resist

    Evades Character's Magic Attack. Max Evasion Rate is 30%.

  • PvP Suppress Chance

    Increases chance to inflict Suppress on Character. Affected by Suppress Resist.

  • PvP Suppress Resist

    Reduces chance to be affected by Suppress when attacked by Character.

  • PvE Physical Accuracy

    Accuracy added when attacking Monster. Affected by Monster's Evasion.

  • PvE Magic Chance

    Accuracy added when attacking Monster. Affected by Monster's Evasion.

  • PvE Physical Evasion

    Additional Evasion against Monster.

  • PvE Magic Resist

    Additional Evasion against Monster.

  • All Elemental Attack

    Increases Damage when attacking with an element.

  • All Elemental Defense

    Reduces Damage taken from Element.

  • All Element Boost

    Boosts Damage when attacking with Element. Affected by target's Element Tolerance.

  • All Element Tolerance

    Weakens Damage taken when attacked by Element.

  • Cast duration

    Reduces Skill Cast duration.

  • Charge Speed

    Reduces Skill Recharge duration.

  • Descent Speed

    Increases Fall Speed.

  • Walking Speed

    Increases Walk Speed.

  • Spell Speed

    Increases Spell Speed.

  • Mount Move Speed

    Basic Move Speed while riding a pet.

  • Mount Sprint Speed

    Increases Move Speed when sprinting while riding a pet.

  • Natural HP Regen

    Restores HP at set intervals.

  • Natural MP Regen

    Restores MP at set intervals.

  • Natural Stamina Regen

    Restores Stamina at set intervals.

  • Natural Stamina Regen increase

    Increases Stamina Regen.

  • Divine Power increase

    Increases Divine Power.

  • Divine Power Gain increase

    Increases Divine Power Gain.

  • Natural Divine Power Regen

    Restores Divine Power at set intervals.

  • Natural Flight Power Regen

    Restores Flight Power at set intervals.

  • Natural Flight Power Regen increase

    Increases Flight Power Regen.

  • Heal Recovery

    Increases HP Heal.

  • MP Heal Recovery

    Increases MP Heal.

  • MP Heal Recovery increase

    Increases MP Heal.

  • MP Potion Recovery

    Increases MP Potion Recovery.

  • MP Potion Recovery increase

    Increases MP Potion Recovery.

  • Flight Power Heal Recovery

    Increases Flight Power Heal.

  • Flight Power Heal Recovery increase

    Increases Flight Power Heal.

  • Flight Power Potion Recovery

    Increases Flight Power Potion Recovery.

  • Flight Power Potion Recovery increase

    Increases Flight Power Potion Recovery.

  • Incoming Heal reduction

    Reduces HP recovery amount when healed with a skill.

  • Sprint Stamina Cost Reduction Rate

    Reduces Stamina Cost when sprinting.

  • Flight Stamina Cost Reduction Rate

    Reduces Flight Power Cost when flying.

  • Gliding Landing Stamina Cost Reduction Rate

    Reduces Stamina Cost when gliding.

  • Cooldown Reduction

    Reduces Skill Cooldown.

  • MP Cost Reduction

    Reduces the amount of MP consumed.

  • EXP Gain Increase

    Increases EXP Gain.

  • Kina Gain Increase

    Increases Kina Gain.

  • Enmity reduction

    Avoids the target's attention and prevents them attacking you.

  • Power Shard Damage Boost

    Boosts Damage when using Power Shard.

  • Power Shard PvP Penetration Rate

    Boosts Damage when using Power Shard.

  • Range Bonus

    Increases attack range.

  • Weapon Range

    Weapon attack range.

  • [Amplify] Accuracy

    Character's Accuracy Bonus. Prevents attack from missing.

  • [Amplify] Physical Accuracy

    Character's Physical Accuracy Bonus. Prevents Physical Attack from missing.

  • [Amplify] Magic Chance

    Character's Magic Chance Bonus. Prevents Magic Attack from missing.

  • [Amplify] Evasion

    Character's Evasion Bonus. Max Evasion is 30%.

  • [Amplify] Physical Evasion

    Character's Physical Evasion Bonus. Max Evasion is 30%.

  • [Amplify] Magic Resist

    Character's Magic Evasion Bonus. Max Evasion is 30%.

  • [Amplify] Critical Hit

    Character's Critical Hit Bonus. Affected by target's Critical Hit Resist.

  • [Amplify] Physical Critical Hit

    Character's Physical Critical Hit Bonus. Affected by target's Critical Hit Resist.

  • [Amplify] Magic Critical Hit

    Character's Magic Critical Hit Bonus. Affected by target's Critical Hit Resist.

  • [Amplify] Critical Hit Resist

    Character's Critical Hit Resist Bonus. Reduces target's Critical Hit Rate when attacked.

  • [Amplify] Physical Critical Hit Resist

    Character's Physical Critical Hit Resist Bonus. Reduces target's Critical Hit Rate when attacked.

  • [Amplify] Magic Critical Hit Resist

    Character's Magic Critical Hit Resist Bonus. Reduces target's Critical Hit Rate when attacked.

  • [Amplify] Parry

    Character's Parry Bonus. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • [Amplify] Parry Penetration

    Character's Parry Penetration Bonus. Reduces target's Parry Chance.

  • [Amplify] Shield Block

    Character's Shield Block Bonus. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.

  • [Amplify] Shield Block Penetration

    Character's Shield Block Penetration Bonus. Reduces target's Shield Block Chance.

  • Flight Altitude

    Max altitude achievable while flying.

  • HP increase

    Increases HP by a multiplier.

  • MP increase

    Increases MP by a multiplier.

  • Divine Power

    Divine energy required for using Divine skills. Obtained by defeating targets possessing Divine Power.

  • Attack Speed

    Increases Attack Speed.

  • Spell Action Speed

    Increases Spell Action Speed.

  • Cast Speed

    Increases Cast Speed.

  • Physical Evasion Bonus

    Evading physical attacks prevents damage. Max Evasion rate is 30%.

  • Magic Resist Bonus

    Evading magic attacks prevents damage. Max Evasion rate is 30%.

  • Flight Attack

    Increases Damage while flying.

  • Flight Physical Attack

    Increases Physical Damage while flying.

  • Flight Magic Attack

    Increases Magic Damage while flying.

  • Flight Defense

    Reduces Damage taken while flying.

  • Underwater Attack

    Increases Damage when attacking underwater.

  • Underwater Physical Attack

    Increases Physical Damage when attacking underwater.

  • Underwater Magic Attack

    Increases Magic Damage when attacking underwater.

  • Underwater Defense

    Reduces Damage taken underwater.

  • Swimming Speed

    Increases Move Speed underwater.

  • Underwater Sprinting Speed

    Increases Sprint Speed underwater.

  • Sprint Stamina Cost Reduction Rate

    Reduces Stamina Cost when swimming fast.

  • Diving Gauge

    Consumed when diving underwater.

  • Diving Gauge Cost Reduction Rate

    Reduces Diving Gauge consumed while diving.

  • Diving Gauge Recovery

    Recovers Diving Gauge at set intervals.

  • HP Absorption

    Absorbs a portion of HP when attacking.

  • Protective Shield Gain increase

    Increases Durability of the Shield gained.

  • Illusion MP Consumed reduction

    Reduces the amount of Illusion MP consumed.

  • Spirit Recovery

    Recovers Spirit HP.

  • Spirit duration increase

    Increases Spirit duration.

  • Attack increase

    Increases Attack by a multiplier.

  • Defense increase

    Increases Defense by a multiplier.

  • Accuracy increase

    Increases Accuracy by a multiplier.

  • Evasion increase

    Increases Evasion by a multiplier.

  • Critical Hit increase

    Increases Critical Hit by a multiplier.

  • Critical Hit Resist increase

    Increases Critical Hit Resist by a multiplier.

  • Block Penetration increase

    Increases Block Penetration by a multiplier.

  • Block increase

    Increases Block Increase by a multiplier.

  • Increases Cooldown Reduction

    Increases Cooldown reduction by a multiplier.

  • Combat Speed increase

    Increases Combat Speed by a multiplier.

  • Damage Boost increase

    Increases Damage Boost by a multiplier.

  • Damage reduction increase

    Increases Damage reduction by a multiplier.

  • Longsword Attack increase

    Longsword Attack increase.

  • Greatsword Attack increase

    Greatsword Attack increase.

  • Dagger Attack increase

    Dagger Attack increase.

  • Bow Attack increase

    Bow Attack increase.

  • Spellbook Attack increase

    Spellbook Attack increase.

  • Mace Attack increase

    Mace Attack increase.

  • Staff Attack increase

    Staff Attack increase.

  • Orb Attack increase

    Orb Attack increase.

  • Fist Attack increase

    Fist Attack increase.

  • Guard Attack increase

    Guard Attack increase.

  • Helm Defense increase

    Helm Defense increase.

  • Top Defense increase

    Top Defense increase.

  • Legs Defense increase

    Legs Defense increase.

  • Gloves Defense increase

    Gloves Defense increase.

  • Shoes Defense increase

    Shoes Defense increase.

  • Belt Defense increase

    Belt Defense increase.

  • Cloak Defense increase

    Cloak Defense increase.

  • Pauldrons Defense increase

    Pauldrons Defense increase.

  • Necklace Attack increase

    Necklace Attack increase.

  • Necklace Defense increase

    Necklace Defense increase.

  • Earrings Attack increase

    Earrings Attack increase.

  • Earrings Defense increase

    Earrings Defense increase.

  • Ring Attack increase

    Ring Attack increase.

  • Ring Defense increase

    Ring Defense increase.

  • Bracelet Attack increase

    Bracelet Attack increase.

  • Bracelet Defense increase

    Bracelet Defense increase.

  • Max Guaranteed Damage

    Max Guaranteed Damage.

  • Min Guaranteed Damage

    Min Guaranteed Damage.

  • Abyss PvE Damage Boost

    Boosts Damage against Abyss monsters.

  • Abyss PvE Damage Tolerance

    Weakens Damage taken from Abyss monsters.

  • Abyss Point Gain increase

    Increases Abyss Point Gain.

  • Max Rage increase

    Increases Rage by a multiplier.

  • Natural Rage Regen

    Recovers Rage at set intervals.

  • Rage Cost reduction

    Reduces the amount of Rage consumed.

  • Rage Heal Recovery increase

    Increases Rage Heal.

  • Rage Heal Recovery

    Increases Rage Heal.

  • PvP Greatsword Damage Boost

    Equip a Greatsword to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Longsword Damage Boost

    Equip a Longsword to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Dagger Damage Boost

    Equip a Dagger to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Bow Damage Boost

    Equip a Bow to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Spellbook Damage Boost

    Equip a Spellbook to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Orb Damage Boost

    Equip an Orb to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Mace Damage Boost

    Equip a Mace to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Staff Damage Boost

    Equip a Staff to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

  • PvP Fist Damage Boost

    Equip a Fist to Boost damage when attacking characters. Affected by the target's PvP Damage Tolerance.

Stats FAQ

What do the main stats do in AION 2?

Every point converts at a fixed rate: 1 Might = +0.1% Attack increase; 1 Dexterity = +0.1% Evasion increase, +0.1% Block increase, +0.1% Critical Hit Resist increase; 1 Intelligence = +0.1% Status Effect Chance; 1 Constitution = +0.1% HP increase; 1 Precision = +0.1% Accuracy increase, +0.1% Critical Hit increase; 1 Willpower = +0.1% Status Effect Resist. The 10 Daevanion stats (Justice, Destruction and the others) work the same way.

Is there a cap on Physical Skill Evasion in AION 2?

Yes. The game's description says: "Max Evasion Rate is 30%." The same sentence is on Physical Skill Evasion, Evasion, Physical Evasion, Magic Resist, Armor Evasion increase, Armor Physical Evasion increase, Armor Magic Resist increase, Evasion Bonus, Skill Evasion, PvP Evasion, PvP Physical Evasion, PvP Magic Resist, Physical Evasion Bonus, Magic Resist Bonus.

Is there a cap on Penetration in AION 2?

Yes. The game's description says: "Defense does not fall below 0." The same sentence is on Penetration, Physical Penetration, Magic Penetration.

Is there a cap on Critical Hit in AION 2?

Yes. The game's description says: "Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist." The same sentence is on Critical Hit, Physical Critical Hit, Magic Critical Hit.

What does Penetration do in AION 2?

The game's description: "Ignores target's Defense. Defense does not fall below 0."

What does Multi-hit Chance do in AION 2?

The game's description: "Increases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack."

What does Impact-type Chance do in AION 2?

The game's description: "Increases the chance of landing Impact-type status effect skills by a certain rate."

Spotted a mistake on this page?