Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

AION 2 daily and weekly checklist

15 daily and 28 weekly lines with their limits, rewards and the level they open at, from the global client.

From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07)

AION 2 resets 16:00 every day and Wednesday 16:00 every week, as the client stores them; it does not store a time zone. At level 45 you can complete 5 Duty missions a day (counted per server), 2 Nightmare attempts and 2 reward claims per Conquest dungeon are added every day. Each Exploration dungeon gives 7 claims a week, Subjugation and the Ascension Trial 3 entries each, and the Lower, Middle and Upper Abyss 7 hours each.

Resets as the client stores them
Daily reset
16:00
Weekly reset
Wednesday 16:00
Monthly reset (shop limits)
day 16
Time zone
not stored in the client

GlobalSetting, ContentsTicket, CurrencyLimitSchedule and RewardLimit all agree on the time and the weekday; the data build fails if they stop agreeing.

The game’s own Navigator groups
Daily
Daily Dungeon, Duty Quest
Weekly
Transcendence
Season
Nightmare, Abyss, Arena, Subjugation, Ascension Trial
Event
Shugo Festival, Dimensional Invasion

ContentsNavigatorType. The list below adds the dungeon reward counts and shop limits the Navigator does not group.

The client stores the reset as 16:00 every day and Wednesday 16:00 every week, but not in which time zone. Pick the clock your server runs on (UTC+0 until you do).

Every day · 0 of 15 ticked

Counts added or refreshed at 16:00.

Quests

  • 5 completions a day, counted per server

    73 missions per faction at Lv. 45–47. Up to 20 duty quests (missions and Command quests together) can be accepted at once. The list is refreshed daily and can be redrawn up to 10 times for 1,000 to 1,500,000 Kina.

    Source: QuestType DutyMission (CompleteLimitCount, GetLimitCount), DutyQuestRedrawCost, Quest, QuestReward

  • no completion limit in the tables (CompleteLimitCount 0); at most 20 active at once
    Abyss Points1,000–2,000 per quest

    Each Command item starts one quest (446 quests at Lv. 45–55). Commands are bought in the Command Shops, which have weekly purchase limits (see Shop limits below).

    Source: QuestType DutyScroll, Quest, QuestReward

Daily Dungeon and Nightmare

  • 2 attempts added every day, up to 14 stored
    Phantasmal Fragmentby clear grade

    26 Nightmare bosses, each with stages 1–10; repeat clears pay by the clear's grade.

    Source: ContentsTicket BossChallenge, ContentsUnlock BossChallenge

Conquest dungeons

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 14 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Krao Cave Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 21 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Urugugu Canyon Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 28 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Fire Temple Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 14 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Draupnir Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 21 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Vakron Sky Island Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 14 stored
    40 Odyle Energy per reward cube; a guaranteed reward after 28 cubes

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Conquest] Ferocious Horn Den Reward Count", MapEntrance, RewardOdEnergyCube

Transcendence dungeons

  • 2 reward claims added every day, up to 4 stored
    40 Odyle Energy per reward cube

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Transcendence] Deus Research Base Reward Count", MapEntrance, RewardOdEnergyCube

  • 2 reward claims added every day, up to 4 stored
    40 Odyle Energy per reward cube

    Up to 14 claims a week if you use them as they come.

    Source: ContentsTicket "[Transcendence] Shattered Arkanis Reward Count", MapEntrance, RewardOdEnergyCube

Events

  • Dimensional Invasion reward keysLv. 45+
    1 key added every day, up to 7 stored

    Counted per server. The Dimensional Invasion events launch waves of enemies and bosses for you to defeat. Participation pays Centuryroot Tokens, spent in the Festival Shop.

    Source: ContentsTicket Invasion, ContentsNavigatorLevel FieldEvent

  • 3 keys added every day, up to 12 stored

    The Shugo Festival event is made up of various mini-games.

    Source: ContentsTicket, ContentsNavigatorLevel ShugoFesta

  • 4 keys added every day, up to 28 stored

    The Shugo Festival event is made up of various mini-games.

    Source: ContentsTicket, ContentsNavigatorLevel ShugoFesta

  • Attendance check-inLv. 10+
    one check-in a day; the sheets run 7, 14 or 28 days

    Resets daily at 16:00 (the reset time as stored)

    Source: Attendance, ContentsUnlock Attendance, GlobalSetting attendance_reset_time

Every week (Wednesday) · 0 of 28 ticked

Limits refilled on Wednesday at 16:00.

Exploration dungeons

  • 7 reward claims a week
    20 Odyle Energy per reward cube; a guaranteed reward after 1 cube

    Source: ContentsTicket "[Exploration] Krao Cave Reward Count", MapEntrance, RewardOdEnergyCube

  • 7 reward claims a week
    20 Odyle Energy per reward cube; a guaranteed reward after 1 cube

    Source: ContentsTicket "[Exploration] Urugugu Canyon Reward Count", MapEntrance, RewardOdEnergyCube

  • 7 reward claims a week
    30 Odyle Energy per reward cube; a guaranteed reward after 1 cube

    Source: ContentsTicket "[Exploration] Fire Temple Reward Count", MapEntrance, RewardOdEnergyCube

  • 7 reward claims a week
    40 Odyle Energy per reward cube; a guaranteed reward after 3 cubes

    Source: ContentsTicket "[Exploration] Draupnir Reward Count", MapEntrance, RewardOdEnergyCube

  • 7 reward claims a week
    40 Odyle Energy per reward cube; a guaranteed reward after 3 cubes

    Source: ContentsTicket "[Exploration] Vakron Sky Island Reward Count", MapEntrance, RewardOdEnergyCube

  • 7 reward claims a week
    40 Odyle Energy per reward cube; a guaranteed reward after 3 cubes

    Source: ContentsTicket "[Exploration] Ferocious Horn Den Reward Count", MapEntrance, RewardOdEnergyCube

Raids and trials

  • 1 final boss kill a week counts for rewards
    40 Odyle Energy per reward cube; a guaranteed reward after 4 cubes

    4 attempts a week ([Sanctuary] Abyssal Forge Attempt Count).

    Source: ContentsTicket "[Sanctuary] Abyssal Forge Final Boss Kill Count", MapEntrance, RewardOdEnergyCube

  • 3 entries a week, shared by all 4 dungeons

    Subjugation Closed, Beritra Brigade Fortress, Orcus's Grave, Fafnite Forge.

    Source: ContentsTicket "Subjugation Ticket", MapEntrance

  • 3 entries a week, shared by all 6 dungeons

    Nightmare Altar, Tyrant's Hideout, Sanctum of Loathing, Depository of Fates, Forgotten Repository, Chamber of the Dead.

    Source: ContentsTicket "Ascension Trial Entry Count", MapEntrance

Daily Dungeon and Nightmare

  • 14 entries a week
    Enhance Stone3,000 Enhance Stones at 100 points, 10,000 at 10,000

    A stage-based dungeon scored in points. Entries are shared with the other Daily Dungeons (3 in the client; only this one is open at Lv. 30).

    Source: ContentsTicket "[Daily Dungeon] Unknown Fissure Entry Count", RewardDungeon

Abyss and PvP

  • 7 hours a week, counted while you are inside

    Basic usage time will be reset to 7 hours after the weekly reset.

    Source: ContentsTicket (WeeklyRechargeAddTime, RechargeMaxTime), ContentsUnlock Abyss

  • 7 hours a week, counted while you are inside

    Basic usage time will be reset to 7 hours after the weekly reset.

    Source: ContentsTicket (WeeklyRechargeAddTime, RechargeMaxTime), ContentsUnlock Abyss

  • 7 hours a week, counted while you are inside

    Basic usage time will be reset to 7 hours after the weekly reset.

    Source: ContentsTicket (WeeklyRechargeAddTime, RechargeMaxTime), ContentsUnlock Abyss

  • Arena: single matchesLv. 45+
    rewards for the first 30 wins and 10 matches joined each week

    Past the limit the game says "Reached maximum Victory Reward Count."

    Source: RewardLimit Arena_Single_Win / Arena_Single_Join, ContentsUnlock Arena

  • Arena: team matchesLv. 45+
    rewards for the first 30 wins and 10 matches joined each week

    Past the limit the game says "Reached maximum Victory Reward Count."

    Source: RewardLimit Arena_Team_Win / Arena_Team_Join, ContentsUnlock Arena

  • Arena: strategy matchesLv. 45+
    rewards for the first 3 wins and 3 matches joined each week

    Past the limit the game says "Reached maximum Victory Reward Count."

    Source: RewardLimit Arena_Strategy_Win / Arena_Strategy_Join, ContentsUnlock Arena

Quests

  • 311 possible requests in 22 period slots; hand in items for rewards

    The client holds the requests but not which ones are active in a given week.

    Source: PeriodItemCollection, PeriodItemCollectionList, ContentsUnlock PeriodCollection

  • 311 possible requests in 22 period slots; hand in items for rewards

    The client holds the requests but not which ones are active in a given week.

    Source: PeriodItemCollection, PeriodItemCollectionList, ContentsUnlock PeriodCollection

Shop limits

  • 2 goods with a weekly purchase limit (3 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 2 goods with a weekly purchase limit (12 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 8 goods with a weekly purchase limit (5 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 4 goods with a weekly purchase limit (2–5 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 2 goods with a weekly purchase limit (12 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 8 goods with a weekly purchase limit (5 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 4 goods with a weekly purchase limit (2–5 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 14 goods with a weekly purchase limit (2–50 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 4 goods with a weekly purchase limit (3–5 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

  • 12 goods with a weekly purchase limit (2–50 each)

    Limits are per character or per server, as each good states on the shop page.

    Source: GameShopGoods (bItemIsLimited, ItemLimitCount, LimitDurationType)

Timers and refills

Not a tick list: these run on their own clock.

  • Odyle Energy

    +15 every 3 hours, stored up to 560 (840 with the subscription). Reward cubes in Expedition and Transcendence dungeons are paid with it.

    Source: ContentsTicket reward_ticket_PartyDungeon_Common

  • Watcher Kaira

    Field boss, Lv. 65: spawns every 3 hours from 01:00 (as stored, the client names no time zone), on every day.

    Source: PeriodSpawn, WorldMapFieldNamed

  • Black Cloud Merchants

    The stock refreshes by itself every 1 hour.

    Source: GlobalSetting random_shop_refresh_interval_hours

Also resets on the same schedule

Limits with no line of their own, because the tables give the reset but not a count that applies to every player.

  • Weekly Abyss Point limit and the Expedition and Transcendence currency limits (CurrencyLimitSchedule)
  • Arena win and match reward limits (RewardLimit)
  • Season mission reward points (weekly) (GlobalSetting season_mission_reset_time / _day)
  • Shop purchase limits marked daily, weekly or monthly (GlobalSetting npc_shop_limited_goods_reset_time; GameShopGoods)
  • Substance Morph recipe limits (GlobalSetting conversion_limit_reset_time)
  • Daily Kina trade limit (1,000,000 Kina) (GlobalSetting daily_kina_limit, kina_limit_reset_time)

How the numbers are read

Our reading of the table fields, so you can check it.

  • “Added every day, up to N stored” = ContentsTicket DailyRechargeCount at the daily reset, capped by RechargeMaxCount. “N a week” = WeeklyRechargeCount refilled at the weekly reset.
  • Dungeon lines show the reward-claim ticket of the mode (Exploration, Conquest, Transcendence); the reward cube cost and guaranteed reward are from RewardOdEnergyCube, as on each dungeon page.
  • The level on a line is the content’s unlock level (ContentsUnlock) or the dungeon mode’s entry level (MapEntrance). Modes above the client’s level cap of 45 are left out.
  • Growth dungeons (Fields of Progress) are left out: ContentsUnlock puts them at level 99, above the cap.
  • Rewards shown are the fixed ones; random bonus rolls are on the linked pages. See also the leveling route, dungeons and Duty missions.

Daily and weekly reset FAQ

What time is the daily reset in AION 2?

The client stores the daily reset as 16:00 (GlobalSetting attendance_reset_time; the daily recharge of every ContentsTicket and the Kina trade limit use the same time). It does not store a time zone, so the page cannot say what 16:00 is on your clock: check the in-game timer once and set the clock on the checklist.

What day is the weekly reset in AION 2?

Wednesday at 16:00: GlobalSetting weekly_reset_day is 3, and every weekly ticket, currency limit and reward limit in the tables uses Wednesday 16:00. Shop limits marked monthly reset on day 16 of the month (monthly_reset_day).

What should I do every day in AION 2 at level 45?

From the tables: 5 completions a day, counted per server (Duty missions); 2 Nightmare attempts are added each day; 6 Conquest and 2 Transcendence dungeons whose reward claims refill 2 reward claims a day; the Shugo Festival and Dimensional Invasion keys; and the attendance check-in. The tick list above has each with its limit and reward.

Do unused dungeon reward claims carry over?

Our reading of the ContentsTicket fields: a ticket with a daily recharge adds DailyRechargeCount at the daily reset up to RechargeMaxCount, so a Conquest dungeon (2 a day, cap 14) keeps unused claims for up to seven days. The cap is the most you can hold, not an extra allowance. The client has no text that spells this out, so treat the carry-over as a reading of the fields.

What can I do after level 45 in AION 2?

13 pieces of content open at level 45 in the Navigator table: 4th Ascension, Expedition, Abyss, Transcendence, Nightmare, Arena, Arcana, Duty Quest, Dimensional Invasion, Ascension Trial, Sanctuary, Battlefield, Spacetime Rift. Dungeons are on the Dungeons page and the route to 45 is on the leveling page.

Does this checklist save my ticks?

Only in your own browser (localStorage); nothing is sent anywhere. Ticks clear themselves after the next daily or weekly reset on the clock you picked, and the buttons clear them by hand.