Aion2Data

Computed · AION 2 client 2.0.6.0 hotfix 1

AION 2 builds

One page per class: the skill bar and stigmas with the game's icons, Daevanion, the best gear per slot, manastones — and the rule that picked them.

These are 8 computed builds, one for each class you can create in the global client (Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Cleric, Chanter). Each orders the class's skills by the share of Attack they deal per second of cooldown and slots the best damage stigmas — a starting point from the skill tables, not a verdict: the game files hold no combat model.

How these builds are picked

Each damage skill and stigma is scored at the highest level skill or stigma points reach: share of Attack per use = the damage row's ratio (the tables keep it ×100, 4300 = 43%) × hits. Per second of cooldown = per use ÷ cooldown in seconds. The bar lists the actives that have a cooldown in that order, the attacks without a cooldown after them (they are ranked per use, since they can be used again at once), and takes the best damage stigmas for the stigma slots the Exp table opens at the level cap. PvP uses the damage row's second value set, which the files do not label (our reading: the PvP values; skills without one keep their PvE ratio).

Assumptions: This is a computed starting point, not a tested or recommended build. The client holds no combat model and no stat weights, so it cannot say how much a stat, a node or a skill is worth: the flat part of damage, cast time, crowd control, buffs, heals, your Attack and what a stigma does besides damage are not in the ranking. Skills that heal, buff or control are listed beside the bar, unranked.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09).

Questions

What is the best build in AION 2?

The game files hold no combat model and no stat weights, so no build can be shown as the best. Each class page computes a starting bar from the skill tables by one printed rule — Attack per second of cooldown — and points to the Daevanion planner and the best gear per slot.

Which class has the strongest build?

That is not in the files either. /best/classes compares what is: area attacks, range, heals and the hardest single hit.

How are the builds computed?

Each damage skill and stigma is scored at the highest level skill or stigma points reach: share of Attack per use = the damage row's ratio (the tables keep it ×100, 4300 = 43%) × hits. Per second of cooldown = per use ÷ cooldown in seconds. The bar lists the actives that have a cooldown in that order, the attacks without a cooldown after them (they are ranked per use, since they can be used again at once), and takes the best damage stigmas for the stigma slots the Exp table opens at the level cap. PvP uses the damage row's second value set, which the files do not label (our reading: the PvP values; skills without one keep their PvE ratio). This is a computed starting point, not a tested or recommended build. The client holds no combat model and no stat weights, so it cannot say how much a stat, a node or a skill is worth: the flat part of damage, cast time, crowd control, buffs, heals, your Attack and what a stigma does besides damage are not in the ranking. Skills that heal, buff or control are listed beside the bar, unranked.

Is there a Brawler build?

Brawler is in the files but cannot be created in the global client, so it has no build page; its skills are on its class page.

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