Aion2Data

AION 2 client 2026.10.21

Shugo Festival in AION 2

9 mini-games, scheduled at the top of every hour. Pays Centuryroot Tokens, Enhance Stones and Abyss Points through reward cards.
Next Shugo Festival
every hour on the hour
Starts every hour on the hour

Same clock as the timers page (Korean server time unless you pick another there). The times above are shown in your own.

The Shugo Festival in AION 2 is a set of 9 mini-games that the client schedules at the top of every hour, every day of the week (24 starts a day). You can join from the quest that opens it (Contents Navigator level 13). After a game you spend a reward key (3 a day, up to 12 stored, 21 with the membership, counted per server) to open reward cards; at level 45 each card holds about 50 Centuryroot Tokens, 700 Enhance Stones and 400 Abyss Points on average. How many cards your place opens is not in the client: players report 4 for 1st in Jump Jump.

When the Shugo Festival starts

Source: EventSchedule (ActiveTimeList, EventList) · FieldEvent (EventGroup, ProgressTime, ReadyDuration).

The client schedules every one of the 9 games, for both factions, on the same 24 starts a day (every 1 h from 00:00, every day of the week; EventSchedule rows 1101–1109 and 2101–2109): 00:00, 01:00, 02:00 … 23:00 server time. Each game has a 180-second ready time and then runs 175–300 seconds, depending on the game.

What the client does not store: which game is open at which hour, or whether the game picks it or you do. The schedule lists all 9 games at every start. Players' comments read as if they choose a game to queue for (“I swapped to a game I enjoyed”), and two complaint threads say the window to get in is about five minutes. r/Aion2, 20 Oct 2026, 573 upvotes, 9 Oct 2026, 320 upvotes.

Shugo Festival at a glance
Starts
every hour (24 a day)
Games
9 (+2 in the files, not scheduled)
Ready time
180 seconds
Reward keys
3 a day, up to 12 (21 with membership)
Counted
per server
Opens
Contents Navigator level 13

EventSchedule, FieldEvent, ContentsTicket.

How to join

Source: ContentsNavigatorLevel ShugoFesta · ContentsUnlock ShugoFesta.

  • It opens with a story quest. ContentsUnlock lists level 0 and names the quest instead: Visions in Smoke (Elyos) / Urgent Pursuit (Asmodian). The Contents Navigator lists the Festival at level 13.
  • From the menu. Check which events are active and what items are sold at the Festival Shop in [Main Menu] - [Shugo Festival]. Every game is entered Directly (EntranceType): the entrance map is the game's own map, no spawner and no item. When no game is open the game says “Cannot teleport to Shugo Festival because it is not active.”
  • Ready time. 180 seconds in every FieldEvent row before the game itself; Hidden Lugi needs 2 players to start and Shugo's Dilemma 3 (StartMemberCount).
  • Two factions. Elyos and Asmodians play on their own copy of each map (FieldEvent groups Group_Light_… and Group_Dark_…) with the same tables.

The nine mini-games

Titles, descriptions, rules and the announcer's lines are the game's text. Timings come from FieldEvent and the game's own tables. The order is the game's DisplayOrder.

Jump Jump

175 s run180 s readyends at the goal or time

The game's rules

  • Dodge the lasers and collect the festival balloons!
  • Earn points for every balloon you collect.
  • Watch out! Touching a laser will cost you points.

At first, Daeva showed little interest in the Jump Jump Festival, until word spread of its effectiveness as a form of physical training. Run, jump, and dodge! In no time at all, this simple yet joyful festival became a popular joint training session for Daeva to undertake together.

Run time
175 s
Ready time
180 s
Map
Jump Jump (both factions)
What the Shugo announcer says (12 lines)
  • FieldEvent_Jump_01_EndCaption_01
    “Time is running out, nyerk!”
  • FieldEvent_Jump_01_GuideBubble_01
    “Welcome to the Jump Jump tournament, nyerk!” “The rules are simple! Dodge the lasers and touch as many balloons as possible!” “Enjoy the festival and get some well-needed exercise too, nyerk!”
  • FieldEvent_Jump_01_StartCaption_02
    “Let's increase the difficulty a little, nyerk!”
  • FieldEvent_Jump_01_StartCaption_03
    “Faster, faster, nyerk!”
  • FieldEvent_Jump_01_StartCaption_04
    “Now comes the toughest stage, nyerk!”
  • FieldEvent_Jump_01_StartCaption_05
    “The game is over! Who is the winner, nyerk?”
  • FieldEvent_Jump_01_tutorialCaption_00
    “Everyone here turns into Shugo, nyerk!”
  • FieldEvent_Jump_01_tutorialCaption_01
    “You gain points by touching the balloons, nyerk!”
  • FieldEvent_Jump_01_tutorialCaption_02
    “If you touch the laser beam, you lose points, nyerk!”
  • FieldEvent_Jump_01_tutorialCaption_03
    “Pink balloons grant temporary invincibility, nyerk!”
  • FieldEvent_Jump_01_tutorialCaption_04
    “Be careful of the bombs that'll make you jump in surprise, nyerk!”
  • FieldEvent_Jump_01_tutorialCaption_05
    “A falling balloon, nyerk! It'll explode if you don't touch it!”

First three plays (achievement): Jump Jump I: 20 tokens, 2,000 Kina; Jump Jump II: 40 tokens, 4,000 Kina; Jump Jump III: 85 tokens, 8,000 Kina, and a title for the third.

Players' tips (not from the client)

  • Do not chase every balloon. Stand where you are the nearest player to the most floor, so you reach whatever spawns there first. The middle of the arena gives about half of it at the start. r/Aion2, 13 Oct 2026, 205 upvotes
  • When another player is clearly closer to a balloon, move for the next spawn instead. Golden balloons come three at a time around a bomb: take all three if rivals are far, or wait for the blast if nobody is near. r/Aion2, 13 Oct 2026, 205 upvotes
  • The writer's winning scores were 1,310 to 1,400 points; a round lasts 2:55, which is the 175 seconds in the table above. r/Aion2, 13 Oct 2026, 205 upvotes
  • Lag decides close races: with a ping of about 50 ms or more, a rival who is near the balloon may be credited first even if you touched it first. r/Aion2, 13 Oct 2026, 5 upvotes

Wraith Evasion

300 s run180 s readyends at the goal or time

The game's rules

  • Evade the wraiths and collect Odyle Drops.
  • Getting caught by a wraith will transform you into one, preventing you from collecting Odyle Drops.
  • However, you can break free from wraith form by turning another Daeva into a wraith.

A stronghold has been discovered filled with Odyle Drops galore! Unfortunately, it is also overrun with wraiths, making it nearly impossible to approach. After much deliberation, the Shugo began spreading rumors about the stronghold and luring in Daeva with the promise of a share of the spoils. Thanks to the Shugo Festival Manager's cooperation, a grand festival was held where the Shugo and Daeva could share this new Odyle Drop jackpot.

Run time
300 s
Ready time
180 s
Map
Wraith Evasion (both factions)
What the Shugo announcer says (7 lines)
  • FieldEvent_SpecterEvasion_01_Minipopup_01
    “The time has come. Odyle Drops will appear shortly, nyerk!” “Collect as many Odyle Drops as possible, nyerk!”
  • FieldEvent_SpecterEvasion_01_Minipopup_02
    “Ah, the wraiths are appearing, nyerk!” “You'll become a wraith if you get caught by one, nyerk!”
  • FieldEvent_SpecterEvasion_01_Minipopup_03
    “More wraiths are showing up, nyerk!”
  • FieldEvent_SpecterEvasion_01_Minipopup_04
    “There are so many of them, nyerk!”
  • FieldEvent_SpecterEvasion_01_Minipopup_05
    “Phew. It is almost over, nyerk.” “Wasn't that thrilling? Well done, nyerk!”
  • FieldEvent_SpecterEvasion_Polymorph_01
    “Ah, caught by a wraith, nyerk!”
  • FieldEvent_SpecterEvasion_Polymorph_02
    “You've turned into a wraith and are unable to collect Odyle, nyerk.” “Pass the Wraith Curse to another Daeva, nyerk!”

First three plays (achievement): Wraith Evasion I: 20 tokens, 2,000 Kina; Wraith Evasion II: 40 tokens, 4,000 Kina; Wraith Evasion III: 85 tokens, 8,000 Kina, and a title for the third.

Mysterious Track

300 s run180 s readyruns to the time limit

The game's rules

  • Mount your pets and race to the finish line as quickly as possible!
  • Avoid obstacles in your path and outpace your opponents to take the lead.
  • Collect items along the track to gain powerful boosts!

Gogori was a Shugo with a need for speed. After much research and deliberation, Gogori found a way to allow everyone to race together upon a rainbow road leading to glory! Hoping many would enjoy this great discovery, Gogori decided to host a grand festival.

Run time
300 s
Ready time
180 s
Laps
2
Start / end countdown
5 s / 10 s
Map
Mysterious Track (both factions)
What the Shugo announcer says (4 lines)
  • FieldEvent_Racing_BroadcastCaption_01
    “One lap already, nyerk?! I'll be increasing the difficulty then!”
  • FieldEvent_Racing_Chat_Start_01
    “Participant check!” “Are you ready, nyerk?” “Alrighty then, get ready, get set, and...” “Go go go!”
  • FieldEvent_Racing_ChatBubble_01
    “Welcome to my mysterious track, nyerk!” “Mount up and let's race!” “Run! Dodge! Leap left and right!”
  • FieldEvent_Racing_RankUp_01
    “Full speed ahead, nyerk!”

First three plays (achievement): Mysterious Track I: 20 tokens, 2,000 Kina; Mysterious Track II: 40 tokens, 4,000 Kina; Mysterious Track III: 85 tokens, 8,000 Kina, and a title for the third.

Hidden Lugi

210 s run180 s readyruns to the time limitfrom 2 players

The game's rules

  • Players are transformed into either a Shugo or a Lugi.
  • Lugi earn points by collecting Odyle Drops, but must avoid being discovered by any Shugo!
  • Shugo must find the disguised Lugi to earn a large number of points.

Lugi are cute, resilient, and gentle pets beloved by the Shugo. After some Daeva began expressing curiosity about them, a group of Shugo developed a program to provide firsthand experience, with the stipulation that participants must first transform into Shugo to avoid scaring the timid beasts. The program evolved to the point where participants may also transform into a Lugi itself, and before long, team battles between the Shugo and Lugi skyrocketed in popularity.

Run time
210 s
Ready time
180 s
Players needed to start
2
Wait time
10 s
Map
Hidden Lugi (both factions)
What the Shugo announcer says (13 lines)
  • FieldEvent_Masq_01_HitNPC_01
    “Nyerk! That's the real Lugi!”
  • FieldEvent_Masq_01_HitNPC_02
    “Oops! The Lugi seems to be angry, nyerk...”
  • FieldEvent_Masq_01_HitPC_01
    “Yes! It was a fake Lugi, nyerk!”
  • FieldEvent_Masq_01_HitPC_02
    “Ooh, you're pretty good at this, nyerk!”
  • FieldEvent_Masq_01_Stealth_01
    “Look for a spot where you won't get caught, nyerk!”
  • FieldEvent_Masq_01_Stealth_02
    “Try imitating a real Lugi's movement, nyerk!”
  • FieldEvent_Masq_01_Stun_01
    “Nyehehe! You can't fool us, nyerk!”
  • FieldEvent_Masq_01_Stun_02
    “You got caught, minus points, nyerk!”
  • FieldEvent_Masq_01_UseEnv_01
    “Look around for nearby fake Lugi, nyerk!”
  • FieldEvent_Masquerade_01_Caption_01
    “Look, a Fine Odyle Drop, nyerk!” “Everyone will be after Odyle Drops, nyerk!”
  • FieldEvent_Masquerade_01_Caption_02
    “Chaotic Odyle Drops! Both Shugo and Lugi can grab them, nyerk!” “Hurry, grab some while you can, nyerk!”
  • FieldEvent_Masquerade_01_Caption_03
    “Chaotic Odyle Drops! Both Shugo and Lugi can grab them, nyerk!” “Hurry, grab some while you can, nyerk!”
  • FieldEvent_Masquerade_01_Desc_01
    “Transform into a Lugi or Shugo, and weed out the fakes, nyerk!”

First three plays (achievement): Hidden Lugi I: 20 tokens, 2,000 Kina; Hidden Lugi II: 40 tokens, 4,000 Kina; Hidden Lugi III: 85 tokens, 8,000 Kina, and a title for the third.

Odyle Flight Frenzy

210 s run180 s readyends at the goal or time

The game's rules

  • How many points can you earn with your flying skills?
  • Use your flying skills to collect as many Odyle Drops as possible before time runs out.
  • Fly through acceleration rings to boost your speed and restore your Flight Power.

A Shugo discovered Odyle Drops appearing above a canyon. Unable to fly, she offered to tell nearby Daeva where to find the canyon in exchange for a portion of the collected Odyle Drops, though what she intends to do with her portion remains unknown.

Run time
210 s
Ready time
180 s
Map
Odyle Flight Frenzy (both factions)
What the Shugo announcer says (7 lines)
  • FieldEvent_OdBubble_01_Chat_01
    “Odyle Drop analysis complete, nyerk.”
  • FieldEvent_OdBubble_01_Chat_02
    “Roo! Roo!”
  • FieldEvent_OdBubble_01_Chat_03
    “The festival will begin soon, nyerk.”
  • FieldEvent_OdBubble_01_Minipopup_01
    “Odyle Drops will appear in the sky soon, nyerk.” “Collect as much as possible, nyerk!”
  • FieldEvent_OdBubble_01_Minipopup_03
    “Ah, did you run out of flight power, nyerk?” “You should collect Odyle Drops then, nyerk!” “It will restore your flight power, nyerk!”
  • FieldEvent_OdBubble_01_Minipopup_06
    “The Odyle Drops will disappear shortly, nyerk.” “Keep it up, nyerk!”
  • FieldEvent_OdBubble_01_Minipopup_08
    “That's it for today, nyerk.” “Did you collect enough Odyle? Well done, nyerk.”

First three plays (achievement): Odyle Flight Frenzy I: 20 tokens, 2,000 Kina; Odyle Flight Frenzy II: 40 tokens, 4,000 Kina; Odyle Flight Frenzy III: 85 tokens, 8,000 Kina, and a title for the third.

Goldrin's Treasure

230 s run180 s readyends at the goal or time

The game's rules

  • Find as many treasure chests as possible within the time limit.
  • Earn points by collecting the treasures inside each chest.
  • Watch for light beams that indicate nearby treasure chest locations.

One day, a Shugo uncovered the location of Shugo Goldrin's Treasure, said to be of immense value. However, the treasures were scattered across high cliffs a Shugo could never possibly reach. With no other choice, he turned to local Daeva for help in exchange for a share of the rewards. Surely these kind Daeva will be willing to gather Goldrin's Treasure on his behalf.

Run time
230 s
Ready time
180 s
Map
Goldrin's Treasure (both factions)
What the Shugo announcer says (22 lines)
  • FieldEvent_TB_01_GuideBubble_01
    “Welcome! You really came all this way to find the treasure, eh?” “You must retrieve the key from the Shulak thief hiding in the suspicious chest, nyerk.” “If you open the suspicious Cube with the key, you can get the treasure, nyerk.” “However, treasure may not always appear.”
  • FieldEvent_TB_01_Minipopup_01
    “A treasure chest should be near the beam of light at the Windstream's arrival point.”
  • FieldEvent_TB_01_Minipopup_02
    “A Golden Treasure Chest has appeared! Let's ride the Windstream up, nyerk!”
  • FieldEvent_TH_01_Caption_01
    “Goldrin's Treasure will start appearing shortly, nyerk.” “Spread out and look carefully, everynyerk!”
  • FieldEvent_TH_01_Caption_02
    “Look, a bluish glow! That's the treasure, nyerk!” “They disappear quickly, so get the treasure fast, nyerk!”
  • FieldEvent_TH_01_Caption_03
    “The treasure vanished. Go for the next one, nyerk!”
  • FieldEvent_TH_01_Caption_04
    “The treasure's appeared already! Fly over quickly, nyerk!”
  • FieldEvent_TH_01_Caption_05
    “The treasure's gone again, nyerk. Aim for the next one.”
  • FieldEvent_TH_01_Caption_06
    “Treasure! It's a treasure! Use the Windstream, nyerk!”
  • FieldEvent_TH_01_Caption_07
    “The treasure's gone again. I wonder if it's even obtainable, nyerk?”
  • FieldEvent_TH_01_Caption_08
    “So much treasure has spawned, nyerk!” “This seems to be the last treasure, so grab it quickly, nyerk!”
  • FieldEvent_TH_01_GuideBubble_01
    “This is where Goldrin's Treasure appears, nyerk.” “Treasure only appears for a short time.” “Collect them while they're within sight, nyerk!”
  • FieldEvent_TH_01_GuideCaption
    “Goldrin's Treasure Chest will only appear after a certain amount of time, so find the key in the meantime, nyerk!”
  • FieldEvent_TH_01_GuideCaption_01
    “Find Goldrin's Treasure Chest and open it, nyerk!”
  • FieldEvent_TH_01_GuideCaption_02
    “They're probably hidden in a sturdy chest, nyerk!”
  • FieldEvent_TH_01_GuideCaption_03
    “The Shulak Thieves have appeared. Protect the mysterious Goldrin's Treasure, nyerk!”
  • FieldEvent_TH_01_GuideCaption_04
    “Goldrin's Treasure Chest has appeared, nyerk. Head to where the beam of light is shining, nyerk!” “You must defeat all the defenders protecting Goldrin's Treasure to open the chest, nyerk.”
  • FieldEvent_TH_Caption_01
    “Treasures will appear shortly, nyerk.” “Treasure has appeared over there! Hurry, nyerk!”
  • FieldEvent_TH_Caption_02
    “Check quickly before the treasure disappears, nyerk.” “Treasure has appeared over there too.” “Treasures are appearing all over the place, nyerk!”
  • FieldEvent_TH_Caption_03
    “Huh, looks like nothing more is appearing, nyerk.” “Where are they, nyerk...” “Hold on, I sense splendorous treasure, nyerk nyerk!”
  • FieldEvent_TH_Caption_04
    “Hurry along, nyerk!” “What if this really turns out to be some incredible treasure, nyerk nyerk?!”
  • FieldEvent_TH_Caption_05
    “Nyerk? I can no longer sense its aura.” “Goldrin must have done something sneaky, nyerk!” “I hope you'll help out again next time. Goodbye, nyerk!”

First three plays (achievement): Goldrin's Treasure I: 20 tokens, 2,000 Kina; Goldrin's Treasure II: 40 tokens, 4,000 Kina; Goldrin's Treasure III: 85 tokens, 8,000 Kina, and a title for the third.

Defend Shugo Merchants

300 s run180 s readyends at the goal or time

The game's rules

  • Defeat waves of enemies and defend the Shugo Merchants!
  • Using a Petrification Chest will immobilize enemies.
  • Exploding insectoids have low HP, but are immune to petrification and deal heavy damage when they explode, so stay alert!

Shugo merchant brothers found themselves assailed by a band of thieves while attempting to transport some goods, and shouted desperately for help. Their wagon broke while trying to escape, leaving them stranded, but the furious bandits are relentless in their pursuit. Rescue the Shugo merchants from danger.

Run time
300 s
Ready time
180 s
Map
Defend Shugo Merchants (both factions)
What the Shugo announcer says (8 lines)
  • FieldEvent_Defence_01_Minipopup_01
    “Eek, thieves are chasing us!” “We'll hide and repair the cart, nyerk!”
  • FieldEvent_Defence_01_Minipopup_02
    “Phew, we barely made it, nyerk...” “Well, we'll be heading out now, nyerk!”
  • FieldEvent_Defence_01_Minipopup_03
    “This Shugo is dying, nyerk...”
  • FieldEvent_Defence_01_Minipopup_04
    “I can't hold on much longer, nyerk...!”
  • FieldEvent_Defence_01_Minipopup_05
    “They're hitting me, nyerk!”
  • FieldEvent_Defence_01_Minipopup_06
    “Ouch! It hurts, nyerk!”
  • FieldEvent_Defence_01_Minipopup_09
    “Use the petrification trap inside the chest, nyerk nyerk!” “It's a valuable item, but life takes priority!”
  • FieldEvent_Defence_01_Prepare_Chat_01
    “Help, nyerk! I was ambushed by thieves!” “I can't get away because they broke my cart, nyerk!” “Please hold them back until can fix it!”

First three plays (achievement): Defend Shugo Merchants I: 20 tokens, 2,000 Kina; Defend Shugo Merchants II: 40 tokens, 4,000 Kina; Defend Shugo Merchants III: 85 tokens, 8,000 Kina, and a title for the third.

Players' tips (not from the client)

  • Players disagree about this game: one comment says first place opens 4 cards and last place 2; another thread says the jump-games' 4/3/3/2 scale does not apply to every mode (see the cards table below). r/Aion2, 20 Oct 2026, 2 upvotes

Up! Up! Up!

300 s run180 s readyruns to the time limit

The game's rules

  • You have been transformed into a Gravi and dropped into a special realm of moving platforms.
  • Use your jumping ability to climb ever higher and reach the greatest height possible.
  • Your rank is determined by the checkpoints you reach and the remaining distance to the next checkpoint.
  • Reach the first checkpoint to become eligible for rewards.
  • Keyboard controls are recommended.

There was once a Shugo who loved to hike, captivated by the exhilarating sense of liberation that comes after traversing treacherous terrain, overcoming every obstacle in the way, and finally reaching the summit! The Shugo wanted to share this joy with Daeva, leading to the creation of this very festival.

Run time
300 s
Ready time
180 s
Checkpoints
4
Wait before the start
10 s, then a 5 s countdown
Countdown at the end
10 s
Map
Up! Up! Up! (both factions)
What the Shugo announcer says (1 lines)
  • FieldEvent_HighHigh_Caption_01
    “Bounce up and reach for the sky, nyerk!” “Now then! Off we go, nyerk!” “There's a resurrection point on the floating island, nyerk!” “This game ends once someone reaches the endpoint, nyerk!”

First three plays (achievement): Up! Up! Up! I: 20 tokens, 2,000 Kina; Up! Up! Up! II: 40 tokens, 4,000 Kina; Up! Up! Up! III: 85 tokens, 8,000 Kina, and a title for the third.

Players' tips (not from the client)

  • Players say it is always the same map and the same pattern, so learning it makes first place realistic, and that even a loss still opens three cards. r/Aion2, 13 Oct 2026, 2 upvotes

Not This Tile?

195 s run180 s readyruns to the time limit

The game's rules

  • Test your memory skills.
  • Memorize the colors and paths of the tiles while they are briefly revealed, then locate them again.
  • Your ranking is based on your total score across 8 rounds.

An esteemed Head Shugo Brainologist had a keen interest in how intelligence varied between Daeva and Shugo, and developed a means to test it. Can you achieve a high score and prove what Daeva brains are capable of?

Run time
195 s
Ready time
180 s
Rounds
8
Rounds add up to
175 s of the 195 s run
Board
6 x 6 tiles in round 1, 14 x 10 in round 8
Map
Not This Tile? (both factions)
RoundTilesReadyPreviewFind the answerResultRound total
16 x 612 s2 s4 s7 s25 s
28 x 810 s2 s7 s7 s26 s
310 x 86 s2 s7 s5 s20 s
410 x 86 s2 s7 s5 s20 s
510 x 106 s2 s7 s5 s20 s
612 x 106 s2 s7 s5 s20 s
712 x 106 s2 s7 s5 s20 s
814 x 106 s2 s11 s5 s24 s

FieldEventTrapBoard, with the grid of each round's board from TrapBoard.

What the Shugo announcer says (16 lines)
  • FieldEvent_TrapBoard_Common_Answer
    “Look out for the balloons and the tiles, nyerk!”
  • FieldEvent_TrapBoard_Common_Result
    “Here's the answer, nyerk!”
  • FieldEvent_TrapBoard_R1_Answer
    “Hurry and find them, nyerk!”
  • FieldEvent_TrapBoard_R1_Ready
    “Alright, listen up, nyerk!” “When the game starts, red trap tiles will be mixed in, nyerk!” “Go to the correct blue tile without getting tricked, nyerk!”
  • FieldEvent_TrapBoard_R1_Result
    “That's correct, nyerk.” “Correct answers earn points, mistakes cost points, nyerk!”
  • FieldEvent_TrapBoard_R2_Answer
    “You have 8 seconds to get the balloons and return to the correct tile!”
  • FieldEvent_TrapBoard_R2_Ready
    “Moving onto the next round, nyerk!” “From now on, balloons will appear when you find the correct answer, nyerk!” “You get extra points for collecting balloons, nyerk!”
  • FieldEvent_TrapBoard_R2_Result
    “Here's the answer, nyerk.” “Memorize the positions of the tiles and balloons together, nyerk!”
  • FieldEvent_TrapBoard_R3_Ready
    “We'll speed up from here on, nyerk!”
  • FieldEvent_TrapBoard_R4_Ready
    “4th Round!”
  • FieldEvent_TrapBoard_R5_Ready
    “5th Round!”
  • FieldEvent_TrapBoard_R6_Ready
    “6th Round!”
  • FieldEvent_TrapBoard_R7_Ready
    “7th Round!”
  • FieldEvent_TrapBoard_R8_Answer
    “Look out for the balloons and the tiles, nyerk!” “Since it's the last round, I'll give you extra time to grab the balloons, nyerk!”
  • FieldEvent_TrapBoard_R8_Ready
    “Now to the final round, nyerk!” “Keep going since the final rankings aren't known yet, nyerk!”
  • FieldEvent_TrapBoard_R8_Result
    “Good work everyone, nyerk.” “You Daeva did a fine job, quick on your feet.” “Of course, we Shugo are superior in comparison, but you're still better than a Lugi!” “I'll see you next time, nyerk!”

First three plays (achievement): Not This Tile? I: 20 tokens, 2,000 Kina; Not This Tile? II: 40 tokens, 4,000 Kina; Not This Tile? III: 85 tokens, 8,000 Kina, and a title for the third.

Players' tips (not from the client)

  • Co-op plan: one player (the "balloon eater") clears the balloons, everyone else steps on the correct tiles behind them until they have 500 points, which the post counts as five correct steps, and then stops. If the rewards of 1st and 2nd place are the same, nobody has to beat anybody. r/Aion2, 21 Oct 2026, 1 upvote
  • If someone refuses and keeps eating balloons, the eater matches that player's score so the result is 1st, 2nd, 2nd, 2nd and so on. The post says this only works when about four players cooperate. r/Aion2, 21 Oct 2026, 1 upvote
  • Treat it as a plan, not a rule: the post has one upvote, and a commenter on the 47,000 thread tried the game ten times and never met a lobby that cooperated. The Raid Relay guide says Global had not picked the idea up yet. r/Aion2, 13 Oct 2026, 1 upvote

In the files, but not in the rotation

A FieldEvent row exists for each, but EventSchedule does not name them and no reward cube is attached.

Nyerk Shooter

150 s run180 s readyruns to the time limit

The game's rules

  • Destroy the falling Pangs.
  • Jump to evade the Rotan whenever it appears.
  • Once the game begins, your camera will be locked to a fixed point of view.

Nyerk Shooter is a special training program available only to Shugo. However, those who have distinguished themselves in various Shugo Festival games have been granted special dispensation to participate.

Run time
150 s
Ready time
180 s
Start / end countdown
5 s / 5 s
Map
Nyerk Shooter (both factions)
What the Shugo announcer says (9 lines)
  • FieldEvent_PPP_Caption_01
    “Shoot the Pangs as they fall from above!”
  • FieldEvent_PPP_Caption_02
    “Keep an eye out for the Golden Pang—it's worth extra points, nyerk!”
  • FieldEvent_PPP_Caption_03
    “You can jump to evade the Rotan, nyerk.”
  • FieldEvent_PPP_Caption_04
    “The Pangs will move faster now, nyerk. Keep your reflexes sharp!”
  • FieldEvent_PPP_Caption_05
    “Everyone work together to destroy the Giant Pang!”
  • FieldEvent_PPP_Caption_06
    “This will put everything you've learned up until now to the test!”
  • FieldEvent_PPP_Caption_07
    “Training's over! Now I'll announce today's top student, nyerk.”
  • FieldEvent_PPP_Caption_08
    “That's a special item! It'll strengthen your shots if you nab it, nyerk!”
  • FieldEvent_PPP_GuideBubble_01
    “The name's PewPew. They say I'm the greatest Shugo sharpshooter there's ever been, nyerk!” “You will need to shoot the falling Pangs.” “For the sake of fairness, all participants will be transformed into Shugo! Lucky you, nyerk!” “Your field of view will also be fixed. So be prepared!” “Nyerk Shooter is about to begin! Boom boom pow!”

Shugo's Dilemma

300 s run180 s readyruns to the time limitfrom 3 players

The game's rules

  • Gather on the platform with the exact number of players shown.
  • Platforms with higher numbers award more points.
  • Players who fail to match the required number on a platform lose points.
  • Collect Odyle Drops to earn bonus points.

A Shugo psychologist has designed an experiment to study how quickly trust breaks down when greed enters the picture, using Daeva as test subjects. Will you choose to cooperate, share rewards, and rely on one another? Or will you betray others to secure a larger score for yourself? Do you dare take part in this cruel experiment?

Run time
300 s
Ready time
180 s
Players needed to start
3
Rules table
FieldEventPlatformerDilemma is in the files but the export cannot read it
Map
Shugo's Dilemma (both factions)
What the Shugo announcer says (30 lines)
  • FieldEvent_Dilemma_Bubble_01
    “Welcome to the Shugo's Dilemma, nyerk!” “Enjoy a breathtaking battle of the minds, nyerk!”
  • FieldEvent_Dilemma_End_01
    “Freeze!”
  • FieldEvent_Dilemma_End_02
    “Halt!”
  • FieldEvent_Dilemma_End_03
    “Time's up!”
  • FieldEvent_Dilemma_End_04
    “Stop!”
  • FieldEvent_Dilemma_End_05
    “The clock has run out!”
  • FieldEvent_Dilemma_End_06
    “Don't move!”
  • FieldEvent_Dilemma_End_07
    “That's a wrap!”
  • FieldEvent_Dilemma_End_08
    “And that's all, folks! Thank you for your participation, nyerk!”
  • FieldEvent_Dilemma_Game_Result_01
    “Let's show the final results, nyerk!”
  • FieldEvent_Dilemma_R1_Start_01
    “Round 1!”
  • FieldEvent_Dilemma_R2_Start_01
    “Round 2!”
  • FieldEvent_Dilemma_R3_Start_01
    “Round 3!”
  • FieldEvent_Dilemma_R4_Start_01
    “Round 4!”
  • FieldEvent_Dilemma_R5_Start_01
    “5th Round!”
  • FieldEvent_Dilemma_R5_Start_02
    “Round 5! Double points!”
  • FieldEvent_Dilemma_R6_Start_01
    “6th Round!”
  • FieldEvent_Dilemma_R7_Start_01
    “Round 7!”
  • FieldEvent_Dilemma_R8_Start_01
    “Final round!”
  • FieldEvent_Dilemma_R8_Start_02
    “Final round! Double points!”
  • FieldEvent_Dilemma_Ready_01
    “We shall now begin the game, nyerk. You may move once the platforms appear.” “Numbers will appear on the platforms as well. They show the exact number of players that must stand on each one, nyerk!”
  • FieldEvent_Dilemma_Round_Result_01
    “Now, the results!”
  • FieldEvent_Dilemma_Score_Show_01
    “Off you go, nyerk!”
  • FieldEvent_Dilemma_Score_Show_02
    “Run!”
  • FieldEvent_Dilemma_Score_Show_03
    “Jump!”
  • FieldEvent_Dilemma_Score_Show_04
    “Over there, nyerk!”
  • FieldEvent_Dilemma_Score_Show_05
    “Right here, nyerk!”
  • FieldEvent_Dilemma_Score_Show_06
    “Right there, nyerk!”
  • FieldEvent_Dilemma_Score_Show_07
    “Move!”
  • FieldEvent_Dilemma_Score_Show_08
    “Now!”

What the Shugo Festival pays

Source: FieldEvent.RewardMonsterCube → RewardDataMonsterCube → RewardItem / RewardPackage / RewardPackageItem; ContentsTicket.

How it's counted

At character level 45–49 (the client's level cap is 45).

Check which events are active and what items are sold at the Festival Shop in [Main Menu] - [Shugo Festival]. After you play a game, you can claim rewards based on your rank. Rewards include the basic participation reward, [Centuryroot Token], and other materials and gear according to set probabilities. Collect and use Centuryroot Tokens to buy items from the [Festival Shop]. All 18 reward cubes (nine games, two factions) point at tables that pay the same in every game; only the faction's gear differs. So the client holds no reward by game and none by place. What a place changes is decided outside these tables.

Each reward card

The cube's “Common” table. Our reading: this is what every card holds. It matches a Raid Relay post (50 tokens, 700 Enhance Stones and 320–480 Abyss Points per card at level 45). Always given:

Also, at a chance each: Resurrection Spiritstone (Bound) 1 (10%).

The extra table (spends a reward key)

The cube's “Key” table. Our reading: one of the five cards also holds this; the post reports an extra 800 Abyss Points on one card. Always given:

Also, at a chance each: Seed of Detection 1 (30%).

A chance above 100% is shown as above 100%; the client does not say whether it rolls more than once. Weights are out of 100,000,000. The cube row also stores MaxSelectPerSlot 9, TotalLimitSelect 99, LimitSelectPerSlot 99,999, MaxPlayerPerSlot 99,999, TicketUseMax 1, which the client does not explain.

Reward keys

3 keys a day at 16:00 on the server clock, stored up to 12 (21 with the membership, which adds only to the cap). The ticket is counted per server (server owner), so your characters share it. The game: “Reward keys will be deducted upon obtaining a reward. Reward keys will be automatically recharged at every recharge cycle. ※ Applied per server” A second row, Shugo Festival Reward Key, is per character (4 a day, up to 28); no reward cube names it.

Centuryroot Tokens

Made by drying high-quality Centuryroot, this token is popular among Shugo as a collectable item. Can be used to purchase various items in the Shugo Festival Shop. Centuryroot Token • Festival Shop

First three plays of each game

Each of the 9 games has a three-step achievement (1, 2 and 3 plays): 20 + 40 + 85 tokens and 2,000 + 4,000 + 8,000 Kina, and a title on the third. All nine: 1,305 tokens and 126,000 Kina (our sum of the achievement rewards). All achievements

Cards by place and what a key is worth

The number of cards a place opens is not in the client. Players report that after a game you get 5 face-down cards and your place decides how many you may open (Jump Jump: 1st 4, 2nd and 3rd 3, 4th 2). Raid Relay, r/Aion2, 13 Oct 2026, 205 upvotes. Other games are reported differently: one commenter says Odyle Flight Frenzy gives 4 for a win but Defend Shugo Merchants 3, and another says first place there gets 4 and last 2.

Cards openedAbyss Points per keyCenturyroot Tokens per keyEnhance Stones per keyAbyss Points a week (21 keys)
21,120116.081,88023,520
31,680174.122,82035,280
42,240232.163,76047,040
52,800290.24,70058,800

Our calculation: per key = cards × (average of one card) + cards ÷ 5 × (average of the extra table). Averages at level 45: 400 Abyss Points, 50 tokens and 700 Enhance Stones per card; 800 Abyss Points, 40.2 tokens (the table's token package, Σ weight × tokens) and 1,200 Enhance Stones in the extra table. Assumptions, both from the players' report and not the client: 5 cards, the extra table on exactly one of them, every pick equally likely to be it. With 4 cards that is 4 × 400 + 4/5 × 800 = 2,240 Abyss Points a key, 47,040 over a week of 21 first places; the post says about 2,240 and about 47,000. Gear, Odyle and refining-stone rolls are not counted. A weekly limit on Abyss Points exists in the client (CurrencyLimitSchedule, reset Wednesday) but its amount is not, so a real week can be lower. The Raid Relay Abyss Points guide, which adds Daily Duties and Commands, reports 104,000–127,500 a week (r/Aion2, 16 Oct 2026, 208 upvotes).

Average per card and per key, by level band

LevelCard: tokensCard: Abyss PointsCard: Enhance StonesExtra table: Abyss PointsExtra table: Enhance Stones
1–500000
6–900000
10–15402001000500
16–20402401500500
21–25402802000500
26–304032030001,000
31–354036030001,000
36–404040050001,000
41–44404007006001,200
45–49504007008001,200
50504007008001,200

Our calculation from the same tables: Σ chance × amount, a package counted once at most.

Shugo Festival Regular

  • Shugo Festival Regular I: 3 plays, 30 tokens
  • Shugo Festival Regular II: 10 plays, 40 tokens
  • Shugo Festival Regular III: 30 plays, 55 tokens
  • Shugo Festival Regular IV: 60 plays, 70 tokens
  • Shugo Festival Regular V: 100 plays, 85 tokens
  • Shugo Festival Regular VI: 150 plays, 95 tokens
  • Shugo Festival Regular VII: 200 plays, 100 tokens
  • Shugo Festival Regular VIII: 300 plays, 115 tokens

Centuryroot's Heart

  • Centuryroot's Heart I: collect 100 tokens, 3,000 Kina
  • Centuryroot's Heart II: collect 300 tokens, 4,000 Kina
  • Centuryroot's Heart III: collect 1,000 tokens, 5,000 Kina
  • Centuryroot's Heart IV: collect 2,000 tokens, 7,000 Kina
  • Centuryroot's Heart V: collect 3,000 tokens, 8,000 Kina
  • Centuryroot's Heart VI: collect 5,000 tokens, 9,000 Kina
  • Centuryroot's Heart VII: collect 30,000 tokens, 10,000 Kina
  • Centuryroot's Heart VIII: collect 100,000 tokens, 11,000 Kina

What the tokens buy: the Festival Shop

Source: GameShop coin_shop_festa (Elyos tabs shown; the Asmodian tabs hold the same goods). Priced in Centuryroot Tokens.

Usable

ItemPriceLimits and requirements
Radiant Odyle (Bound)1,000Centuryroot Token
  • Limit: 3 per character, monthly
Soul Crystal (Bound)× 100 per purchase50Centuryroot Token
  • Limit: 30 per character, monthly
Empathy Candy (Bound)20Centuryroot Token—
Daevanion Crystal (Bound)50Centuryroot Token
  • Limit: 10 per character
Daevanion Crystal (Bound)100Centuryroot Token
  • Limit: 10 per character
  • Step-up: after Daevanion Crystal (Bound)
Daevanion Crystal (Bound)200Centuryroot Token
  • Limit: 15 per character
  • Step-up: after Daevanion Crystal (Bound)
Daevanion Crystal (Bound)400Centuryroot Token
  • Limit: 15 per character
  • Step-up: after Daevanion Crystal (Bound)
Stigma Shard (Bound)300Centuryroot Token
  • Limit: 35 per character

Wing

Vehicle

ItemPriceLimits and requirements
Pet: Wandering Merchant Lugi3,600Centuryroot Token
  • Limit: 1 per character
Deco (10)
Skin (18)
ItemPriceLimits and requirements
Lightpath Trace (Skin: Breastplate) (Bound)1,100Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Greaves) (Bound)800Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Helm) (Bound)680Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Pauldrons) (Bound)680Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Gloves) (Bound)530Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Boots) (Bound)680Centuryroot Token
  • Limit: 1 per character
Lightpath Trace (Skin: Cloak) (Bound)530Centuryroot Token
  • Limit: 1 per character
Twilight Loop (Skin: Earrings) (Bound)530Centuryroot Token
  • Limit: 1 per character
Twilight Loop (Skin: Necklace) (Bound)680Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Breastplate) (Bound)5,400Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Greaves) (Bound)4,000Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Helm) (Bound)3,400Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Pauldrons) (Bound)3,400Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Gloves) (Bound)2,650Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Boots) (Bound)3,400Centuryroot Token
  • Limit: 1 per character
Skilled Expert (Skin: Cloak) (Bound)2,650Centuryroot Token
  • Limit: 1 per character
Starry Starry Night (Skin: Earrings) (Bound)2,650Centuryroot Token
  • Limit: 1 per character
Starry Starry Night (Skin: Necklace) (Bound)3,400Centuryroot Token
  • Limit: 1 per character

The whole shop: Festival Shop.

What the client does not hold

  • Which game runs at which hour, and whether you choose it.
  • Rewards by place or by game: the 18 cubes pay the same tables. The card counts above are players' reports.
  • Scoring: points per balloon, per tile or per laser hit. The rules only say which actions earn or cost points.
  • The weekly Abyss Point limit's amount, and which card holds the extra table.
  • The rules of Shugo's Dilemma beyond the text: its table file is in the export but not decoded.

Players' notes: where they come from

Our words, not theirs. Scores are upvotes when we read the thread (22 Oct 2026, through the Arctic Shift archive).

Shugo Festival FAQ

When is the Shugo Festival in AION 2?

Every hour on the hour, every day: the client lists 24 starts a day (00:00, 01:00 … 23:00 server time, every 1 h from 00:00) for each of the 9 games. Each game has a 180-second ready time and then runs 175–300 seconds (EventSchedule and FieldEvent). The client does not say which game is open at which hour or whether you pick one; players write as if they choose, and report only about five minutes to get in.

How do Shugo Festival rewards work?

Check which events are active and what items are sold at the Festival Shop in [Main Menu] - [Shugo Festival]. After you play a game, you can claim rewards based on your rank. Rewards include the basic participation reward, [Centuryroot Token], and other materials and gear according to set probabilities. Collect and use Centuryroot Tokens to buy items from the [Festival Shop]. In the tables, every game points at the same reward tables for its level band: a "Common" table (our reading: what each card holds) and a "Key" table (our reading: the extra one card holds, which is the one that spends the reward key). A key is 3 a day, stored up to 12 (21 with the membership), and it is shared by your characters on a server. How many cards a place opens is not in the client.

How many Abyss Points does the Shugo Festival give?

At level 45 the tables give an average of 400 Abyss Points per card (five equal amounts from 320 to 480) and 800 more in the extra table. With the players' 4 cards for 1st place and a 4-in-5 chance of the extra table, one key is worth about 2,240 (our calculation: 4 × 400 + 4/5 × 800), so 21 first places a week come to about 47,040. The weekly Abyss Point limit exists in the client (CurrencyLimitSchedule) but its amount is not.

How to get first place in Not This Tile?

The game's rules say your rank is your total score over 8 rounds, with correct tiles earning points and mistakes costing points. The client holds no scoring numbers. Players describe a co-op plan: one player eats the balloons and the others step on correct tiles until they reach 500 points, because the post says 1st and 2nd place get identical rewards. It is one post with one upvote, so treat it as unconfirmed.

From the game files: client 2026.10.21 (Steam build 26077854, 2026-10-21). The same numbers as JSON: /raw/shugo-festival.json. Related: timers, field events, Dimensional Invasion, daily checklist.

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