
Sealed Dungeon
Treasure Hunter's Residence
Treasure Hunter's Residence is a Sealed Dungeon in Altgard for level 10. 3 other kinds of monster live inside.
Long ago, treasure hunters fled to an abandoned ruin to escape a Balaur assault. They perished after being trapped within, and lingered on as vengeful revenants. Driven mad, they came to regard the ancient tome within as a priceless treasure, and now serve as its guardians.
Clear rewards
The fixed chest for clearing it (RewardDungeon), per faction.
Monsters in Treasure Hunter's Residence
From the instance maps' spawn lists (MapData): 3 kinds and 31 spawn points besides the bosses. Levels are the variants placed here.
What the monsters inside drop
Per kill, from each monster's own reward table (RewardData; the shared level tables apart), for the variants placed in this dungeon: the best chance per item. Kills = 1 ÷ chance on average; for 90% = ln(0.1) ÷ ln(1 − chance), rounded up.
| Item | From | Chance / kill | Avg. kills | Kills for 90% |
|---|---|---|---|---|
| 100% | 1 | 1 |
More Sealed Dungeon dungeons
Treasure Hunter's Residence FAQ
What level do you need for Treasure Hunter's Residence?
It is a level 10 dungeon.
What monsters are in Treasure Hunter's Residence?
3 kinds besides the bosses, 31 spawn points in the instance maps; the most common are Spirit Treasure Hunter Knight, Wandering Treasure Hunter Ranger and Vindictive Treasure Hunter Knight.
What does Treasure Hunter's Residence drop?
Its monsters' own kill tables give Worn Key (100% from Spirit Treasure Hunter Knight).
Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07). Reward chances are the game's table values (100% = 100,000,000); weeks assume every weekly reward claim is used. All dungeons

