Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Growth

Fafnite Amphitheater

Fafnite Amphitheater is a Growth dungeon with 3 modes (Base, Elyos, Asmodians). Entry from character level 45. 14 other kinds of monster live inside.

A contaminated land rich with deposits of Fafnite Gemstone.

Entry and limits

Party size and modes from the Dungeon table; entry levels from MapEntrance (and PartyDungeonLevel); weekly counts from ContentsTicket; reward cubes from RewardOdEnergyCube.

ModePlayersLevelRewards per week
BaseFafnite Amphitheater Usage Time—45—
ElyosFafnite Amphitheater Usage Time—45—
AsmodiansFafnite Amphitheater Usage Time—45—

Chest rewards

The global client has no chest table of its own for this dungeon — the server decides the chests, so no chances can be read from the files. The monsters' own drops below are in the client.

Monsters in Fafnite Amphitheater

From the instance maps' spawn lists (MapData): 14 kinds and 480 spawn points besides the bosses; per mode Base 14 kinds / 480 points, Elyos 14 kinds / 480 points, Asmodians 14 kinds / 480 points. Levels are the variants placed here.

What the monsters inside drop

Per kill, from each monster's own reward table (RewardData; the shared level tables apart), for the variants placed in this dungeon: the best chance per item. Kills = 1 ÷ chance on average; for 90% = ln(0.1) ÷ ln(1 − chance), rounded up.

ItemFromChance / killAvg. killsKills for 90%
Shulak Loot Bundle (Bound)Reward ChestOre InsectoidOre Insectoid8%1328

More Growth dungeons

Fafnite Amphitheater FAQ

What level do you need for Fafnite Amphitheater?

Entry from character level 45.

What monsters are in Fafnite Amphitheater?

14 kinds besides the bosses, 480 spawn points in the instance maps; the most common are Ore Insectoid, Addicted Shulak Worker and Faded Mutant.

What does Fafnite Amphitheater drop?

Its monsters' own kill tables give Shulak Loot Bundle (Bound) (8% from Ore Insectoid).

Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07). Reward chances are the game's table values (100% = 100,000,000); weeks assume every weekly reward claim is used. All dungeons