
Expedition
Fire Temple
Fire Temple is an Expedition dungeon for 1–5 players with 3 modes (Exploration, Conquest, Conquest [Hard]). Entry needs item level 500–2,600. Entry from character level 35–45 (the entrance table lists 99 for some modes, above the level cap of 45). Bosses: Silver Blade Rotan, Red Spark Ignus, Black Smoke Murute and Kromede's Desire. 9 other kinds of monster live inside. Rewards: 7 a week (refilled on Wednesday). Rewards come from the Odyle Energy Cube: 30–40 energy a cube, a guaranteed reward after 1–28 cubes.
The Fire Temple was once a sight of pilgrimage for Ancient Daeva, where they gave their relics as offerings. Kromede, the fallen Silent Judicator and passionate treasure hunter, infiltrated the Fire Temple with her eyes set on these relics, only to be consumed by the Mirror of Desire. Ever since, Desire given shape in the form of Kromede has continued to tempt those who visit the Temple.
Entry and limits
Party size and modes from the Dungeon table; entry levels from MapEntrance (and PartyDungeonLevel); weekly counts from ContentsTicket; reward cubes from RewardOdEnergyCube.
| Mode | Players | Level | Item level | Energy / cube | Guaranteed after | Rewards per week |
|---|---|---|---|---|---|---|
| Exploration | 1–5 | 35 | 500 | 30 | 1 cubes | 7 a weekrefilled on Wednesday |
| Conquest[Conquest/Transcendence] Remaining Unobtained Cube Count | 1–5 | 45 | 2,100 | 40 | 28 cubes | 14 a week2 a day, holds up to 14 |
| Conquest [Hard][Conquest/Transcendence] Remaining Unobtained Cube Count | 1–5 | 99above the cap | 2,600 | 40 | 28 cubes | 14 a week2 a day, holds up to 14 |
Level 99 is what the client's entrance table (MapEntrance) lists, above the current level cap of 45; the files don't say what opens these modes.
Bosses
Hero and Legend monsters of this dungeon: from their internal names in the game's NPC table and from the instance maps' spawn lists.
Guaranteed reward
The Odyle Energy Cube (RewardOdEnergyCube): each cube opened counts toward the game's guaranteed reward (“Guaranteed reward available after meeting condensed cube energy conditions”). Days are our calculation: cubes × energy per cube ÷ 120 energy a day (15 every 3 hours), less what a full bar of 560 already holds.
Enraged Kromede Claymore×1
Enraged Kromede Sword×1
Enraged Kromede Silver Dagger×1
Enraged Kromede Longbow×1
Enraged Kromede Spellbook×1
Enraged Kromede Jewel×1
Enraged Kromede Warhammer×1
Enraged Kromede Rod×1
Enraged Kromede Necklace×1
Enraged Kromede Earrings×1
Enraged Kromede Ring×1
Sync Stone (Unique) (Bound)×1
Odyle Energy: 120 a day, so 28 cubes a week at 30; it holds up to 560 (840 with the game's subscription).
Rewards per clear
Chance per clear = 1 − Π(1 − chance of each chest and boss table), every table opened once per clear; avg. clears = 1 ÷ chance; weeks use the mode's weekly reward count n: a week succeeds with q = 1 − (1 − chance)ⁿ, avg. weeks = 1 ÷ q, weeks for 90% = ln(0.1) ÷ ln(1 − q), rounded up.
Exploration57 items · Mid-boss 1, Mid-boss 2, Final boss, boss kills · 7 a week
Conquest79 items · Mid-boss 1, Mid-boss 2, Final boss, boss kills · 14 a week
Conquest [Hard]81 items · Mid-boss 1, Mid-boss 2, Final boss, boss kills · 14 a week
Monsters in Fire Temple
From the instance maps' spawn lists (MapData): 9 kinds and 265 spawn points besides the bosses; per mode Exploration 12 kinds / 131 points, Conquest 13 kinds / 269 points, Conquest [Hard] 13 kinds / 269 points. Levels are the variants placed here.
Fire Temple Lava GlobLv 37–74 · Elite · Varian54 spawn points
Flame SpiritLv 37–74 · Elite · Natura47 spawn points
Giant Lava GlobLv 63–74 · Elite · Varian40 spawn points
Spark SpiritLv 37–74 · Elite · Natura37 spawn points
Merciless Spark SpiritLv 37–74 · Elite · Natura32 spawn points
Lava SpiderLv 37–74 · Normal · Fera21 spawn points
Flame Stone Guardian StatueLv 37–74 · Elite · Varian18 spawn points
Flame BarghestLv 37–74 · Elite · Fera10 spawn points
Merciless Flame SpiritLv 37–74 · Elite · Natura6 spawn pointsWhat the monsters inside drop
Per kill, from each monster's own reward table (RewardData; the shared level tables apart), for the variants placed in this dungeon: the best chance per item. Kills = 1 ÷ chance on average; for 90% = ln(0.1) ÷ ln(1 − chance), rounded up.
| Item | From | Chance / kill | Avg. kills | Kills for 90% |
|---|---|---|---|---|
| Soul: Black Smoke Murute (Bound)Pet | 100% | 1 | 1 | |
| Soul: Red Spark Ignus (Bound)Pet | 100% | 1 | 1 | |
| Soul: Silver Blade Rotan (Bound)Pet | 100% | 1 | 1 |
Nightmare
The Nightmare challenge (BossChallengeGroup) set in this dungeon.
Achievements
Journal achievements that ask for this dungeon (Achievement.ObjValues).
- ★Fire Temple Exploration Clear ICommon · Clear Fire Temple Exploration 1 time
- ★Fire Temple Conquest Clear ICommon · Clear Fire Temple Conquest on Normal 1 time
- ★Fire Temple Exploration Speedrun ICommon · Clear Fire Temple Exploration within 20 minutes
- ★Fire Temple Exploration Speedrun ICommon · Clear Fire Temple Exploration within 20 minutes
- ★Fire Temple Conquest Speedrun ICommon · Clear Fire Temple Conquest on Normal within 20 minutes
- ★Fire Temple Conquest Speedrun ICommon · Clear Fire Temple Conquest on Normal within 20 minutes
- ★Fire Temple Conquest Speedrun ICommon · Clear Fire Temple Conquest on Normal within 20 minutes
- ★Fire Temple Exploration Perfect ClearCommon · Clear Fire Temple Exploration without dying
- ★Fire Temple Conquest Perfect ClearCommon · Clear Fire Temple Conquest on Normal without dying
- ★Fire Temple Exploration Solo ClearCommon · Clear Fire Temple Exploration solo
- ★Fire Temple Conquest Solo ClearCommon · Clear Fire Temple Conquest on Normal solo
More Expedition dungeons
Krao CaveExplorationConquestConquest [Hard]1–5 players · 7 a week · 3 bosses
Urugugu CanyonExplorationConquestConquest [Hard]2–5 players · 7 a week · 3 bosses
DraupnirExplorationConquestConquest [Hard]1–5 players · 7 a week · 4 bosses
Dying Dramata's NestExplorationConquestConquest [Hard]2–5 players · 7 a week · 4 bosses
Vakron Sky IslandExplorationConquestConquest [Hard]2–5 players · 7 a week · 3 bosses
Ferocious Horn DenExplorationConquestConquest [Hard]1–5 players · 7 a week · 4 bossesFire Temple FAQ
What level do you need for Fire Temple?
Item level 500–2,600 depending on the mode. Entry from character level 35–45 (the entrance table lists 99 for some modes, above the level cap of 45).
Who are the bosses of Fire Temple?
Silver Blade Rotan (level 37–74), Red Spark Ignus (level 37–74), Black Smoke Murute (level 37–74) and Kromede's Desire (level 37–74).
What monsters are in Fire Temple?
9 kinds besides the bosses, 265 spawn points in the instance maps; the most common are Fire Temple Lava Glob, Flame Spirit and Giant Lava Glob.
What does Fire Temple drop?
Per clear of Exploration, the likeliest are Enhance Stone (100%), Kina (Bound) (100%) and Silentium (Bound) (100%).
How many players can enter Fire Temple?
1–5 players in every mode.
How do Fire Temple rewards work?
Defeated bosses fill an Odyle Energy Cube; opening it costs 30–40 Odyle Energy, which refills 15 every 3 hours (120 a day). After 1–28 cubes the game gives a guaranteed reward.
Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07). Reward chances are the game's table values (100% = 100,000,000); weeks assume every weekly reward claim is used. All dungeons



