Aion2Data
Altgard world map from the AION 2 clientSafe HavenDredgion Crash SiteQuai CampsiteNameless CemeteryCalderon CanyonSilent HillSanctum OutpostMoslan ForestNornir AssemblyUruthumheimPurifying ForestDranactusBattlescar MoundBasfelt RuinsSpirit IsleMahindel CliffSteel Hammer Merchants HQMahindel RiverFafnite DepositWestern Gribade HighlandIdun's LakeEastern Gribade HighlandSouthern Gribade HighlandBlack Claw VillageLagta FortressImpetusium SquareTranein HighlandImmortal Isle
500 m
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The Altgard world map from the AION 2 client with 3 Hidden Cubes (11 possible spots), 108 pets by the monsters that drop their souls, 24 field bosses, 2,692 gathering nodes, 61 Kibelisks, 15 Spacetime Rift portal spots and 88 entrances.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 5,563 m wide (world units ÷ 100; Unreal works in centimetres).

Hidden Cubes in Altgard (3)

11 possible spots. A Hidden Cube spawner is one cube that appears at one of its spots; open it with a Hidden Cube Key. See all maps on the Hidden Cube page.

Idun's Lake1 cube · 4 spots
Moslan Forest1 cube · 4 spots
Tranein Pond1 cube · 3 spots

Hidden Cube locations on every map →

Hidden Cubes in Altgard

The client's spawn list for Altgard places no Hidden Cubes on land (3 underwater ones are shown): they are placed by the server here, so no map built from the game files can show them.

Field bosses (24)

Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.

Pets (108)

Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.

Show all 108

Gathering nodes (2,692)

Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).

Odyle 650

  • Odyle · Odyle · gathering level 1650

Ore 530

Gem 590

  • Diamond · Gem · gathering level 1200
  • Sapphire · Gem · gathering level 1200
  • Ruby · Gem · gathering level 1190

Log 158

  • Asvata · Log · gathering level 1158

Herb 258

  • Azpha · Herb · gathering level 1150
  • Calendula · Herb · gathering level 1108

Vegetable 212

  • Ohkra · Vegetable · gathering level 1114
  • Morfa · Vegetable · gathering level 198

Shellfish 198

  • Pujery · Shellfish · gathering level 1105
  • Conide · Shellfish · gathering level 193

Fruit 96

  • Raydam · Fruit · gathering level 196

Spacetime Rift portals (1)

Where a rift portal can open and where it leads. When they open: the timers page.

Spacetime Rift and boss timers →

Dungeon and portal entrances (88)

Show all 88

Kibelisks (61)

Teleport points.

  • Abandoned Campsite1
  • Abandoned Site1
  • Amunta's Hideout1
  • Basfelt Ruins Cliff1
  • Basfelt Waterfall1
  • Basfelt Waterfall Arch Zone1
  • Battlescar Mound Clifftop1
  • Beneath the Tranein Highland Bridge1
  • Briskwind Shelter1
  • Collapsed Chasm1
  • Collapsed Hall of Fame1
  • Creion Campsite1
  • Dranactus Shore1
  • Eastern Gribade Highland Cliff1
  • Eastern Gribade Highland Tail Island1
  • Elim's Rest1
  • Faded Stump1
  • Fang Hideout1
  • Fissure Cave1
  • Forest Hideout1
  • Galorik's Inspection Area1
  • Gravekeeper Camp1
  • Graverobber Campsite1
  • Gribade Highland Crossroad1
  • Guide Rest Stop1
  • Guide's Dwelling1
  • Healing Spring1
  • Hidden Cave1
  • Idun's Lake1
  • Impetusium Lower Path1
Show all 61
  • Kumrica's Cellar1
  • Mahindel Cliff1
  • Minushan Site1
  • Mire Campsite1
  • Moslan Forest Cliff1
  • Moslan Forest Dry Shade1
  • Neglected Crematorium1
  • Nornir Assembly1
  • Odar's Shade1
  • Outskirts Stall1
  • Purifying Forest Coastal Cliff1
  • Purifying Forest Sunny Hill1
  • Quai Campsite1
  • Remote Island1
  • Safe Haven1
  • Safe Haven Cliff1
  • Sanctum Outpost Sky Island1
  • Secret Rendezvous Point1
  • Shulak Street Stall1
  • Silent Hill Coastal Cliff1
  • Silent Hill Mushroom Rock1
  • Steel Hammer Merchants HQ1
  • Steel Hammer Temporary Trading Post1
  • Steel Hammer Workcamp1
  • Temporary Investigation Base1
  • Temporary Retreat1
  • Uruthumheim Cliff1
  • Victorious Daeva's Statue1
  • Watcher's Tent1
  • Wave-Swept Cliff1
  • Zemurru's Tomb1

Altgard: every monster, area and quest →

How this map is made

  • Art: the game's own world map, its sector tiles put together as the game places them.
  • Positions: the map's spawn list in the client (every candidate spot of a spawner).
  • World to map: world coordinates ÷ 100. Check: all 71 area names of the game's map fall inside their own area outlines (gap 0.05% of the map width).
  • Hidden Cubes: Every spot a Hidden Cube spawner can use (MapData spawn list). One spawner is one cube that appears at one of its spots.
  • Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list).
  • Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
  • Spacetime Rifts: Rift portals (EnvObjData usage Rift → RiftData: where it leads, from what level).
  • Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
  • Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
  • Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
  • Monoliths: Monoliths (EnvObjData usage Monolith).

Altgard map: questions

How many Hidden Cubes are in Altgard?

3 Hidden Cube spawners with 11 possible spots between them. Each spawner is one cube that appears at one of its spots, so a spot on the map is a place to check, not a guaranteed cube. Respawn times are not in the client files.

Which pets can I get in Altgard?

108 pets: their souls drop from monsters that stand in Altgard. Pick the Pets layer and type a pet's name to see where its monsters are.

Where are the field bosses in Altgard?

24 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.

Where do the positions come from?

From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 71 area names of the game's own map, which all fall inside their areas.

Spotted a mistake on this page?