Aion2Data
Chaotic Lower Reshanta world map from the AION 2 clientLatesran Western RootLatesran Eastern RootDevastated RemnantsBlack Fragments AreaSulfur Tree IslandArchipelago of Siel's WingsReshanta's Root
200 m
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The Chaotic Lower Reshanta world map from the AION 2 client with 200 Empyrean Traces, 25 pets by the monsters that drop their souls, 6 field bosses, 240 gathering nodes, 1,969 monster spawn points, 11 kinds of NPC, 2 Kibelisks, 0 Spacetime Rift portal spots, 14 seals, camps and battlefields and 1 entrances — and a planner that orders the ones you still need into a route.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 1,853 m wide (world units ÷ 100; Unreal works in centimetres).

Field bosses (6)

Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.

Pets (25)

Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.

Gathering nodes (240)

Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).

Odyle 240

  • Odyle · Odyle · gathering level 1240

Dungeon and portal entrances (1)

  • Abyss Corridor3

Kibelisks (2)

Teleport points.

  • Latesran Eastern Root1
  • Latesran Western Root1

Empyrean Traces in Chaotic Lower Reshanta (200)

Field pickups that give the zone's Empyrean Trace item. Tick the ones you took on the map; they stay in this browser.

102 ground, 98 air. The client names every one of them "Empyrean Trace: Lower Reshanta" (EnvObjData) and pays 1 of the zone's Monolith token each (RewardData → RewardItem, always): Empyrean Trace: Reshanta (Bound). Show them on the map →

Locations (62)

Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts. Kibelisks and the other entrances have their own layers.

Monsters (1,969 spawn points)

Every monster spawn point of the map's spawn list, by species; each links to its page. Normal monsters are dots in the colour of the game's creature type; elite, named and boss ranks wear their portraits.

19 elite and 1 named species, 6 field bosses. 11 kinds of NPC (84 places) are on the NPCs layer.

Farming route

The Route tab orders the markers you still need: a layer (a gathering type, Hidden Cubes, Empyrean Traces…), one area or the whole map, and a start. Collected markers are left out. Up to 2,000 stops.

Rule: Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes.

Chaotic Lower Reshanta: every monster, area and quest →

How this map is made

  • Art: the game's own world map, its sector tiles put together as the game places them.
  • Positions: the map's spawn list in the client (every candidate spot of a spawner).
  • World to map: world coordinates ÷ 100. Check: all 7 area names of the game's map fall inside their own area outlines (gap 0% of the map width).
  • Empyrean Traces: Field pickups that give the zone's Empyrean Trace item, which levels its Monolith (EnvObjData rows named "Empyrean Trace: <zone>" in the map's spawn list; Ground / Air / Water by the object's name).
  • Locations: Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts (EnvObjData usages, WorldMapUIRegion icons and the occupation explorations' subzones). Kibelisks and other dungeon entrances are their own layers.
  • Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list). Tick a pet you already have: it leaves the route.
  • Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
  • Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
  • Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
  • Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
  • Monoliths: Monoliths (EnvObjData usage Monolith).

Chaotic Lower Reshanta map: questions

Which pets can I get in Chaotic Lower Reshanta?

25 pets: their souls drop from monsters that stand in Chaotic Lower Reshanta. Pick the Pets layer and type a pet's name to see where its monsters are.

Where are the field bosses in Chaotic Lower Reshanta?

6 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.

Where are the Empyrean Traces in Chaotic Lower Reshanta?

200 pickups called "Empyrean Trace: Lower Reshanta" are placed in the client's spawn list (102 ground, 98 air). Each pays 1 Empyrean Trace: Reshanta (Bound) for the Monolith. Switch on the Empyrean Traces layer, tick the ones you took, and the Route tab orders the rest.

How does the farming route work?

Pick a layer (and a type or an area) in the Route tab, a start — the map's centre or a point you click — and the stops you have not ticked off are put in order. Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes. Up to 2,000 stops.

Where do the positions come from?

From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 7 area names of the game's own map, which all fall inside their areas.

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