Aion2Data
Eltnen world map from the AION 2 clientRuberein HighlandTsenka Merchants' VillageEiron HillLacephin VillageEltnen Barrier Tower RuinsMystic Spring of AnatheFractured LandWestern Dartas PlainsEastern Dartas PlainsFrere WastelandEracus DesertAponos ShelterTaruna TerritoryTaruna FortressLankusis HighlandKuriullu Valley
500 m
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The Eltnen world map from the AION 2 client with 26 Hidden Cubes (456 possible spots), 140 Empyrean Traces, 1 pets by the monsters that drop their souls, 12 field bosses, 1,434 gathering nodes, 4,888 monster spawn points, 67 kinds of NPC, 20 Kibelisks, 10 Spacetime Rift portal spots, 55 seals, camps and battlefields and 14 entrances — and a planner that orders the ones you still need into a route.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 3,861 m wide (world units ÷ 100; Unreal works in centimetres).

Hidden Cubes in Eltnen (26)

456 possible spots. A Hidden Cube spawner is one cube that appears at one of its spots; open it with a Hidden Cube Key. See all maps on the Hidden Cube page.

Eiron Hill8 cubes · 136 spots
Eltnen Barrier Tower Ruins6 cubes · 65 spots
Ruberein Highland5 cubes · 110 spots
Mystic Spring of Anathe3 cubes · 55 spots
Lankusis Highland2 cubes · 45 spots
Fractured Land1 cube · 25 spots
Kuriullu Valley1 cube · 20 spots

Hidden Cube locations on every map →

Field bosses (12)

Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.

Pets (1)

Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.

Gathering nodes (1,434)

Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).

Odyle 377

  • Odyle · Odyle · gathering level 1377

Ore 283

Gem 310

  • Ruby · Gem · gathering level 1116
  • Diamond · Gem · gathering level 197
  • Sapphire · Gem · gathering level 197

Herb 149

  • Aria · Herb · gathering level 185
  • Targena · Herb · gathering level 164

Log 71

Shellfish 99

  • Inina · Shellfish · gathering level 162
  • Cypri · Shellfish · gathering level 137

Fruit 54

  • Mela · Fruit · gathering level 154

Vegetable 91

  • Kukuru · Vegetable · gathering level 146
  • Coriolus · Vegetable · gathering level 145

Spacetime Rift portals (1)

Where a rift portal can open and where it leads. When they open: the timers page.

Spacetime Rift and boss timers →

Dungeon and portal entrances (14)

  • Abandoned Cave1
  • Contaminated Basement1
  • Faded Pulse Library1
  • Former Chloris's Band Base1
  • Fountain of Life Entrance1
  • Hilsrother Loot Depository1
  • Lepharist Experiment Site1
  • Lepharist Laboratory1
  • Lepharist Research Center Entrance1
  • Light Crash Site Entrance1
  • Sand Dunes Hideout1
  • Traitor's Temporary Office1
  • Tsenka Merchants Secret Library1
  • Tsenka Upper Supply Storage1

Kibelisks (20)

Teleport points.

  • Chloris's Secret Base1
  • Contaminated Spring1
  • Eastern Ruins Rock1
  • Eiron Refugee Camp1
  • Forked Cliff1
  • Kuriullu Peak1
  • Lacephin Village1
  • Mystic Spring Canyon1
  • Mystic Spring Observatory1
  • Remote Cliff1
  • Rocky Knoll1
  • Ruined Laboratory1
  • Ruins Survey Campsite1
  • Silent Remnants1
  • Skyroof1
  • Thorn Sky Island1
  • Tsenka Merchants Office1
  • Tsenka Merchants' Village1
  • Western Ruins Rock1
  • Withered Trace Site1

Empyrean Traces in Eltnen (140)

Field pickups that give the zone's Empyrean Trace item. Tick the ones you took on the map; they stay in this browser.

93 ground, 45 air, 2 water. The client names every one of them "Empyrean Trace: Eltnen" (EnvObjData) and pays 1 of the zone's Monolith token each (RewardData → RewardItem, always): Empyrean Trace: Eltnen (Bound). Show them on the map →

Locations (55)

Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts. Kibelisks and the other entrances have their own layers.

Monsters (4,888 spawn points)

Every monster spawn point of the map's spawn list, by species; each links to its page. Normal monsters are dots in the colour of the game's creature type; elite, named and boss ranks wear their portraits.

0 elite and 0 named species, 12 field bosses. 67 kinds of NPC (492 places) are on the NPCs layer.

Farming route

The Route tab orders the markers you still need: a layer (a gathering type, Hidden Cubes, Empyrean Traces…), one area or the whole map, and a start. Collected markers are left out. Up to 2,000 stops.

Rule: Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes.

Eltnen: every monster, area and quest →

How this map is made

  • Art: the game's own world map, its sector tiles put together as the game places them.
  • Positions: the map's spawn list in the client (every candidate spot of a spawner).
  • World to map: world coordinates ÷ 100. Check: all 19 area names of the game's map fall inside their own area outlines (gap 0.01% of the map width).
  • Hidden Cubes: Every spot a Hidden Cube spawner can use (MapData spawn list). One spawner is one cube that appears at one of its spots.
  • Empyrean Traces: Field pickups that give the zone's Empyrean Trace item, which levels its Monolith (EnvObjData rows named "Empyrean Trace: <zone>" in the map's spawn list; Ground / Air / Water by the object's name).
  • Locations: Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts (EnvObjData usages, WorldMapUIRegion icons and the occupation explorations' subzones). Kibelisks and other dungeon entrances are their own layers.
  • Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list). Tick a pet you already have: it leaves the route.
  • Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
  • Spacetime Rifts: Rift portals (EnvObjData usage Rift → RiftData: where it leads, from what level).
  • Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
  • Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
  • Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
  • Monoliths: Monoliths (EnvObjData usage Monolith).

Eltnen map: questions

How many Hidden Cubes are in Eltnen?

26 Hidden Cube spawners with 456 possible spots between them. Each spawner is one cube that appears at one of its spots, so a spot on the map is a place to check, not a guaranteed cube. Respawn times are not in the client files.

Which pets can I get in Eltnen?

1 pets: their souls drop from monsters that stand in Eltnen. Pick the Pets layer and type a pet's name to see where its monsters are.

Where are the field bosses in Eltnen?

12 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.

Where are the Empyrean Traces in Eltnen?

140 pickups called "Empyrean Trace: Eltnen" are placed in the client's spawn list (93 ground, 45 air, 2 water). Each pays 1 Empyrean Trace: Eltnen (Bound) for the Monolith. Switch on the Empyrean Traces layer, tick the ones you took, and the Route tab orders the rest.

How does the farming route work?

Pick a layer (and a type or an area) in the Route tab, a start — the map's centre or a point you click — and the stops you have not ticked off are put in order. Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes. Up to 2,000 stops.

Where do the positions come from?

From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 19 area names of the game's own map, which all fall inside their areas.

Spotted a mistake on this page?