
The Morheim world map from the AION 2 client with 26 Hidden Cubes (455 possible spots), 2 pets by the monsters that drop their souls, 12 field bosses, 1,345 gathering nodes, 20 Kibelisks, 10 Spacetime Rift portal spots and 32 entrances.
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 3,748 m wide (world units ÷ 100; Unreal works in centimetres).
Field bosses (12)
Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.
Azure Tear Glacia · level 801
Crimson Blizzard Renulf · level 801
Deputy Commander Sarvakha · level 801
Edgewalker Pargon · level 801
Elite Inquisitor Verant · level 801
Frostarmor Harkhan · level 801
Lava Heart Batu · level 801
Mad Watcher Bulagan · level 801
Predator Colossus Balakh · level 801
Third Unit Captain Minasara · level 801
Vulcanarch Grymnir · level 801
Wings of Hellfire Fios · level 801
Pets (2)
Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.
Elite Dratona · soul from Predator Colossus Balakh1
Elite Karnif · soul from Crimson Blizzard Renulf1
Gathering nodes (1,345)
Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).
Odyle 380
Odyle · Odyle · gathering level 1380
Ore 273
Orichalcum · Ore · gathering level 1273
Gem 269
Log 68
Asvata · Log · gathering level 168
Fruit 48
Raydam · Fruit · gathering level 148
Spacetime Rift portals (1)
Where a rift portal can open and where it leads. When they open: the timers page.
- Spacetime Rift · leads to Eltnen · level 45+10
Dungeon and portal entrances (32)
- Abandoned Kromede Base Entrance1
- Abandoned Storage1
- Blades Base Entrance1
- Blades Secret Repository Entrance1
- Blades Secret Storage Entrance1
- Camouflaged Fate Archon Base Entrance1
- Cave of the Exiled Ones Entrance1
- Cave of the Stranded Entrance1
- Coastal Cave Hidden Location1
- Executioner's Tower Entrance1
- False Fate Conclave1
- Fate Temple Entrance1
- Fire Cave Entrance1
- Fire Temple Entrance1
- Floating Temple of Arkanis1
- Forgotten Fire Altar Entrance1
- Frozen Land of Fate Entrance1
- Guardian Statues' Cave Entrance1
- Hidden Snowfield Cave1
- Indnath Secret Base Entrance1
- Iralcig Naga Cave Entrance1
- Kurpak Special Operations Unit Base Entrance1
- Land of Raging Flame Entrance1
- Lava Canyon Cave1
- Milora's Hideout1
- Mysterious Location Marked on the Map1
- Patamor Marauder Base Entrance1
- Patamor Underwater Cave Entrance1
- Predator's Nest Entrance1
- Pure Spring Entrance1
Show all 32
- Slumbering Frozen Lake Cave Entrance1
- Verdandi's Oratory Entrance1
Kibelisks (20)
Teleport points.
- Ashen Outpost1
- Blizzard Valley1
- Chilly Hill1
- Destroyed Fafnium Site1
- Eye of Muspel1
- Floating Temple Entrance1
- Frostwind Forward Base1
- Frozen Valley1
- Heat's Edge1
- Hunter's Hideout1
- Iralcig Outpost1
- Kromede's Island1
- Lava Stream Cliff1
- Patamor Plains Outpost1
- Patamor Village1
- Searcher Campsite1
- Sleet Outpost1
- Snowfield Cliff1
- Snowfield Outpost1
- Volcanic Foothill1
Morheim: every monster, area and quest →
How this map is made
- Art: the game's own world map, its sector tiles put together as the game places them.
- Positions: the map's spawn list in the client (every candidate spot of a spawner).
- World to map: world coordinates ÷ 100. Check: all 18 area names of the game's map fall inside their own area outlines (gap 0% of the map width).
- Hidden Cubes: Every spot a Hidden Cube spawner can use (MapData spawn list). One spawner is one cube that appears at one of its spots.
- Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list).
- Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
- Spacetime Rifts: Rift portals (EnvObjData usage Rift → RiftData: where it leads, from what level).
- Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
- Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
- Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
- Monoliths: Monoliths (EnvObjData usage Monolith).
Morheim map: questions
Which pets can I get in Morheim?
2 pets: their souls drop from monsters that stand in Morheim. Pick the Pets layer and type a pet's name to see where its monsters are.
Where are the field bosses in Morheim?
12 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.
Where do the positions come from?
From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 18 area names of the game's own map, which all fall inside their areas.