
The Morheim world map from the AION 2 client with 26 Hidden Cubes (455 possible spots), 140 Empyrean Traces, 2 pets by the monsters that drop their souls, 12 field bosses, 1,345 gathering nodes, 3,219 monster spawn points, 74 kinds of NPC, 20 Kibelisks, 10 Spacetime Rift portal spots, 48 seals, camps and battlefields and 12 entrances — and a planner that orders the ones you still need into a route.
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 3,748 m wide (world units ÷ 100; Unreal works in centimetres).
Field bosses (12)
Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.
Azure Tear Glacia · level 801
Crimson Blizzard Renulf · level 801
Deputy Commander Sarvakha · level 801
Edgewalker Pargon · level 801
Elite Inquisitor Verant · level 801
Frostarmor Harkhan · level 801
Lava Heart Batu · level 801
Mad Watcher Bulagan · level 801
Predator Colossus Balakh · level 801
Third Unit Captain Minasara · level 801
Vulcanarch Grymnir · level 801
Wings of Hellfire Fios · level 801
Pets (2)
Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.
Elite Dratona · soul from Predator Colossus Balakh1
Elite Karnif · soul from Crimson Blizzard Renulf1
Gathering nodes (1,345)
Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).
Odyle 380
Odyle · Odyle · gathering level 1380
Ore 273
Orichalcum · Ore · gathering level 1273
Gem 269
Log 68
Asvata · Log · gathering level 168
Fruit 48
Raydam · Fruit · gathering level 148
Spacetime Rift portals (1)
Where a rift portal can open and where it leads. When they open: the timers page.
- Spacetime Rift · leads to Eltnen · level 45+10
Dungeon and portal entrances (12)
- Abandoned Storage1
- Blades Secret Storage Entrance1
- Coastal Cave Hidden Location1
- Executioner's Tower Entrance1
- False Fate Conclave1
- Fire Temple Entrance1
- Floating Temple of Arkanis1
- Hidden Snowfield Cave1
- Lava Canyon Cave1
- Milora's Hideout1
- Mysterious Location Marked on the Map1
- Slumbering Frozen Lake Cave Entrance1
Kibelisks (20)
Teleport points.
- Ashen Outpost1
- Blizzard Valley1
- Chilly Hill1
- Destroyed Fafnium Site1
- Eye of Muspel1
- Floating Temple Entrance1
- Frostwind Forward Base1
- Frozen Valley1
- Heat's Edge1
- Hunter's Hideout1
- Iralcig Outpost1
- Kromede's Island1
- Lava Stream Cliff1
- Patamor Plains Outpost1
- Patamor Village1
- Searcher Campsite1
- Sleet Outpost1
- Snowfield Cliff1
- Snowfield Outpost1
- Volcanic Foothill1
Empyrean Traces in Morheim (140)
Field pickups that give the zone's Empyrean Trace item. Tick the ones you took on the map; they stay in this browser.
115 ground, 22 air, 3 water. The client names every one of them "Empyrean Trace: Morheim" (EnvObjData) and pays 1 of the zone's Monolith token each (RewardData → RewardItem, always):
Empyrean Trace: Morheim (Bound). Show them on the map →
Locations (48)
Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts. Kibelisks and the other entrances have their own layers.
Monsters (3,219 spawn points)
Every monster spawn point of the map's spawn list, by species; each links to its page. Normal monsters are dots in the colour of the game's creature type; elite, named and boss ranks wear their portraits.
1 elite and 0 named species, 12 field bosses. 74 kinds of NPC (430 places) are on the NPCs layer.
Farming route
The Route tab orders the markers you still need: a layer (a gathering type, Hidden Cubes, Empyrean Traces…), one area or the whole map, and a start. Collected markers are left out. Up to 2,000 stops.
Rule: Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes.
Morheim: every monster, area and quest →
How this map is made
- Art: the game's own world map, its sector tiles put together as the game places them.
- Positions: the map's spawn list in the client (every candidate spot of a spawner).
- World to map: world coordinates ÷ 100. Check: all 18 area names of the game's map fall inside their own area outlines (gap 0% of the map width).
- Hidden Cubes: Every spot a Hidden Cube spawner can use (MapData spawn list). One spawner is one cube that appears at one of its spots.
- Empyrean Traces: Field pickups that give the zone's Empyrean Trace item, which levels its Monolith (EnvObjData rows named "Empyrean Trace: <zone>" in the map's spawn list; Ground / Air / Water by the object's name).
- Locations: Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts (EnvObjData usages, WorldMapUIRegion icons and the occupation explorations' subzones). Kibelisks and other dungeon entrances are their own layers.
- Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list). Tick a pet you already have: it leaves the route.
- Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
- Spacetime Rifts: Rift portals (EnvObjData usage Rift → RiftData: where it leads, from what level).
- Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
- Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
- Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
- Monoliths: Monoliths (EnvObjData usage Monolith).
Morheim map: questions
Which pets can I get in Morheim?
2 pets: their souls drop from monsters that stand in Morheim. Pick the Pets layer and type a pet's name to see where its monsters are.
Where are the field bosses in Morheim?
12 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.
Where are the Empyrean Traces in Morheim?
140 pickups called "Empyrean Trace: Morheim" are placed in the client's spawn list (115 ground, 22 air, 3 water). Each pays 1 Empyrean Trace: Morheim (Bound) for the Monolith. Switch on the Empyrean Traces layer, tick the ones you took, and the Route tab orders the rest.
How does the farming route work?
Pick a layer (and a type or an area) in the Route tab, a start — the map's centre or a point you click — and the stops you have not ticked off are put in order. Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes. Up to 2,000 stops.
Where do the positions come from?
From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 18 area names of the game's own map, which all fall inside their areas.