Aion2Data
Verteron world map from the AION 2 clientDawn Legion BaseWestern Cantas ValleyEastern Cantas ValleyEllun River MarshContaminated MarshEllun River MeadowEllun River MidstreamVerteron Fortress RuinsWind Breeze Merchants HQNorthern Tolbas ForestSouthern Tolbas ForestEastern Tolbas ForestAullaeu VillageForest of ExilesPilgrim's RidgeZumion VillageAncient Zumion Temple SiteWestern Altamia HighlandEastern Altamia HighlandAltamia CanyonSouthern Altamia HighlandRock Tomb HillDestroyed Temple SiteContaminated SanctumGarden of the Illusion GodKraka FootpathDrana PlantationNahid Brigade FortressScarlet ForestEternal IsleCrimson Isle
500 m
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The Verteron world map from the AION 2 client with 95 Hidden Cubes (1,440 possible spots), 560 Empyrean Traces, 112 pets by the monsters that drop their souls, 24 field bosses, 2,733 gathering nodes, 10,412 monster spawn points, 233 kinds of NPC, 60 Kibelisks, 15 Spacetime Rift portal spots, 146 seals, camps and battlefields and 28 entrances — and a planner that orders the ones you still need into a route.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09). Scale: the map is 5,571 m wide (world units ÷ 100; Unreal works in centimetres).

Hidden Cubes in Verteron (95)

1,440 possible spots. A Hidden Cube spawner is one cube that appears at one of its spots; open it with a Hidden Cube Key. See all maps on the Hidden Cube page.

Altamia Canyon9 cubes · 85 spots
Ellun River Midstream9 cubes · 90 spots
Verteron Fortress Ruins8 cubes · 120 spots
Aullaeu Village6 cubes · 110 spots
Kraka Footpath6 cubes · 115 spots
Ellun River Marsh5 cubes · 45 spots
Eastern Cantas Valley4 cubes · 50 spots
Forest of Exiles4 cubes · 60 spots
Southern Altamia Highland4 cubes · 75 spots
Crimson Isle3 cubes · 30 spots
Eastern Altamia Highland3 cubes · 30 spots
Pilgrim's Ridge3 cubes · 55 spots
Scarlet Forest3 cubes · 60 spots
Southern Tolbas Forest3 cubes · 55 spots
Western Cantas Valley3 cubes · 60 spots
Drana Plantation2 cubes · 30 spots
Eastern Tolbas Forest2 cubes · 35 spots
Eternal Isle2 cubes · 60 spots
Garden of the Illusion God2 cubes · 55 spots
Verteron2 cubes · 10 spots
Western Altamia Highland2 cubes · 30 spots
10 possible spots1 cube · 10 spots
30 possible spots1 cube · 30 spots
5 possible spots1 cube · 5 spots
Anguish Hill1 cube · 10 spots
Contaminated Marsh1 cube · 20 spots
Contaminated Sanctum1 cube · 20 spots
Destroyed Temple Site1 cube · 20 spots
Drana Processing Area1 cube · 20 spots
Nahid Brigade Fortress1 cube · 20 spots
Northern Tolbas Forest1 cube · 25 spots

Hidden Cube locations on every map →

Field bosses (24)

Portraits in red rings on the map. Spawn schedules, where the client has one, count down under This map and on the timers page.

Pets (112)

Where the monsters that drop each pet's soul stand. The number is how many spawn points those monsters have here.

Show all 112

Gathering nodes (2,733)

Pick the Gathering layer and a type on the map, or type a node's name (Ruby, Iron Ore…).

Odyle 706

  • Odyle · Odyle · gathering level 1706

Ore 546

Gem 580

  • Ruby · Gem · gathering level 1196
  • Diamond · Gem · gathering level 1192
  • Sapphire · Gem · gathering level 1192

Herb 276

  • Aria · Herb · gathering level 1156
  • Targena · Herb · gathering level 1120

Log 125

Shellfish 208

  • Cypri · Shellfish · gathering level 1108
  • Inina · Shellfish · gathering level 1100

Vegetable 196

  • Coriolus · Vegetable · gathering level 1101
  • Kukuru · Vegetable · gathering level 195

Fruit 96

  • Mela · Fruit · gathering level 196

Spacetime Rift portals (1)

Where a rift portal can open and where it leads. When they open: the timers page.

Spacetime Rift and boss timers →

Dungeon and portal entrances (28)

  • Abandoned Drakan Prison Entrance1
  • Aullaeu Altar Entrance1
  • Bandit Den Entrance1
  • Designated Location1
  • Dodo's Stolen Goods Stash1
  • Draupnir Entrance1
  • Etheria Rift Entrance1
  • Fallen Relic Storage Entrance1
  • Fire Temple Entrance1
  • Hidden Chapel Entrance1
  • Hidden Storage Entrance1
  • Illicit Trade Spot Entrance1
  • Illusion God's Barrierstone1
  • Illusion Hideout Entrance1
  • Illusion Sanctum Entrance1
  • Krao Cave Entrance1
  • Nahid Disposal Plant Entrance1
  • Old Hideout Entrance1
  • Pantheon Gate1
  • Penitent Altar Entrance1
  • Renegade Daeva Hideout Entrance1
  • Root Cellar Entrance1
  • Scarlotus Experiment Site Entrance1
  • Surana Refinery Entrance1
  • Suspicious Cave Entrance1
  • Table of Testament1
  • Urugugu Canyon Entrance1
  • Zumion Trial Hall Entrance1

Kibelisks (60)

Teleport points.

  • Cantas Valley Mushroom Tree Peak2
  • Abandoned Wind Breeze Office1
  • Alert Observation Post1
  • Altamia Highland Ruins1
  • Ancient Zumion Temple Site1
  • Astin Mercenaries Base1
  • Aullaeu Funeral Island1
  • Aullaeu Village Border1
  • Aullaeu Village Sky Island1
  • Aullaeu Village Valley1
  • Beast Hunter Campsite1
  • Cantas Valley Sky Island1
  • Canyon Campsite1
  • Canyon Sky Island1
  • Coastal Camp1
  • Collapsed Pillar1
  • Collapsed Verteron Barrier Tower1
  • Crimson Isle Outpost1
  • Dawn Legion Base1
  • Dawn Legion Temporary Outpost1
  • Drana Transport Hub1
  • Eastern Cantas Valley Campsite1
  • Eastern Shugo Station1
  • Ellun River Marsh Cliff1
  • Ellun River Midstream Highland1
  • Ellun River Midstream Pond1
  • Forest of Exiles1
  • Garden of the Illusion God East Observatory1
  • Garden of the Illusion God West Observatory1
  • Hideout in Front of the Ruins1
Show all 60
  • Highland's End Campsite1
  • Hill of Purification1
  • Illusion Cavaliers' Campsite1
  • Illusion Oratory Entrance1
  • Kraka Footpath Campsite1
  • Kraka Footpath Wastewater Downstream1
  • Kraka Uphill Path1
  • Laborer's Rest Stop1
  • Marsh Outpost1
  • Nahid Brigade Fortress Hill1
  • Nahid Disposal Plant1
  • Notos Legion Outpost1
  • Pamos Farm1
  • Pilgrim's Rest1
  • Red Maple Forest1
  • Rock Hill Outpost1
  • Ruin Exploration Campsite1
  • Scar of the Wind1
  • Scarlet Forest Observation Site1
  • Southern Altamia Coastal Cliffs1
  • Southern Shugo Station1
  • Spirit's Rest1
  • Tolbas Forest Outskirts1
  • Valley Outpost1
  • Verteron Fortress Valley1
  • Western Cantas Valley Camp1
  • Wind Breeze Merchants HQ1
  • Zumion Statue1
  • Zumion Temple Pilgrimage Path1
  • Zumion Village1

Empyrean Traces in Verteron (560)

Field pickups that give the zone's Empyrean Trace item. Tick the ones you took on the map; they stay in this browser.

389 ground, 120 air, 50 water, 1 quest object. The client names every one of them "Empyrean Trace: Verteron" (EnvObjData) and pays 3 of the zone's Monolith token each (RewardData → RewardItem, always): Empyrean Trace: Verteron (Bound). Show them on the map →

Locations (146)

Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts. Kibelisks and the other entrances have their own layers.

Monsters (10,412 spawn points)

Every monster spawn point of the map's spawn list, by species; each links to its page. Normal monsters are dots in the colour of the game's creature type; elite, named and boss ranks wear their portraits.

3 elite and 0 named species, 24 field bosses. 233 kinds of NPC (1,245 places) are on the NPCs layer.

Farming route

The Route tab orders the markers you still need: a layer (a gathering type, Hidden Cubes, Empyrean Traces…), one area or the whole map, and a start. Collected markers are left out. Up to 2,000 stops.

Rule: Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes.

Verteron: every monster, area and quest →

How this map is made

  • Art: the game's own world map, its sector tiles put together as the game places them.
  • Positions: the map's spawn list in the client (every candidate spot of a spawner).
  • World to map: world coordinates ÷ 100. Check: all 69 area names of the game's map fall inside their own area outlines (gap 0.01% of the map width).
  • Hidden Cubes: Every spot a Hidden Cube spawner can use (MapData spawn list). One spawner is one cube that appears at one of its spots.
  • Empyrean Traces: Field pickups that give the zone's Empyrean Trace item, which levels its Monolith (EnvObjData rows named "Empyrean Trace: <zone>" in the map's spawn list; Ground / Air / Water by the object's name).
  • Locations: Sealed Dungeon entrances, occupation territories, battlefield and village areas, camps, map portals, flight rings and Abyss artifacts (EnvObjData usages, WorldMapUIRegion icons and the occupation explorations' subzones). Kibelisks and other dungeon entrances are their own layers.
  • Pets: Where the monsters that drop a pet's soul stand (monster drops + MapData spawn list). Tick a pet you already have: it leaves the route.
  • Field bosses: Field boss spawn points (WorldMapFieldNamed + MapData).
  • Spacetime Rifts: Rift portals (EnvObjData usage Rift → RiftData: where it leads, from what level).
  • Gathering: Gathering nodes (EnvObjData usage GatherSource), filter by type.
  • Kibelisks: Kibelisk teleport points (EnvObjData usage TeleportArtifact).
  • Dungeon entrances: Dungeon and portal entrances (EnvObjData usage EnterDungeon / PartyDungeon).
  • Monoliths: Monoliths (EnvObjData usage Monolith).

Verteron map: questions

How many Hidden Cubes are in Verteron?

95 Hidden Cube spawners with 1,440 possible spots between them. Each spawner is one cube that appears at one of its spots, so a spot on the map is a place to check, not a guaranteed cube. Respawn times are not in the client files.

Which pets can I get in Verteron?

112 pets: their souls drop from monsters that stand in Verteron. Pick the Pets layer and type a pet's name to see where its monsters are.

Where are the field bosses in Verteron?

24 field bosses are on the map, as portraits in red rings — the This map panel lists them; a click finds one. Spawn timers, where the client has them, count down there and on the timers page.

Where are the Empyrean Traces in Verteron?

560 pickups called "Empyrean Trace: Verteron" are placed in the client's spawn list (389 ground, 120 air, 50 water, 1 quest object). Each pays 3 Empyrean Trace: Verteron (Bound) for the Monolith. Switch on the Empyrean Traces layer, tick the ones you took, and the Route tab orders the rest.

How does the farming route work?

Pick a layer (and a type or an area) in the Route tab, a start — the map's centre or a point you click — and the stops you have not ticked off are put in order. Nearest neighbour, then 2-opt: from the start, walk to the closest stop left, then keep reversing stretches of the path while that makes it shorter. Straight lines on the map — terrain, cliffs, flying and teleports are ignored — so the length says how the stops line up, not how long the walk takes. Up to 2,000 stops.

Where do the positions come from?

From the map's own spawn list in the game client (MapData), put on the game's world-map art with world ÷ 100 — checked against the 69 area names of the game's own map, which all fall inside their areas.

Spotted a mistake on this page?