Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

AION 2 skin collection bonus

Owning a skin for the first time gives collection points by its grade (Common 1, Rare 2, Epic 3, Unique 4, Heroic 5). Every point adds a fixed stat for the skin's category: 18 categories pay out, up to 500 points each. The totals below are points × the per-point stat; the game lists one identical row per point.

From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07)

Points per skin grade

GlobalSetting skin_collection_getpoint_<grade>. The game says points are gained when you obtain the skin for the first time. The Special grade has no entry in the client, so Special skins add no points.

Common
1
point per skin
Rare
2
points per skin
Epic
3
points per skin
Unique
4
points per skin
Heroic
5
points per skin

Weapon collection effect

The game notes that the weapon skins of another class are not added to total collection points. "Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.

CategorySkinsPer pointAt 50 ptsAt 100 ptsAt 200 ptsMax pointsMax bonus
Longsword60Longsword Attack increase +0.1%Longsword Attack increase +5%Longsword Attack increase +10%Longsword Attack increase +20%166Longsword Attack increase +16.6%
Greatsword60Greatsword Attack increase +0.1%Greatsword Attack increase +5%Greatsword Attack increase +10%Greatsword Attack increase +20%166Greatsword Attack increase +16.6%
Dagger60Dagger Attack increase +0.1%Dagger Attack increase +5%Dagger Attack increase +10%Dagger Attack increase +20%166Dagger Attack increase +16.6%
Bow60Bow Attack increase +0.1%Bow Attack increase +5%Bow Attack increase +10%Bow Attack increase +20%166Bow Attack increase +16.6%
Spellbook60Spellbook Attack increase +0.1%Spellbook Attack increase +5%Spellbook Attack increase +10%Spellbook Attack increase +20%166Spellbook Attack increase +16.6%
Mace60Mace Attack increase +0.1%Mace Attack increase +5%Mace Attack increase +10%Mace Attack increase +20%166Mace Attack increase +16.6%
Staff60Staff Attack increase +0.1%Staff Attack increase +5%Staff Attack increase +10%Staff Attack increase +20%166Staff Attack increase +16.6%
Orb60Orb Attack increase +0.1%Orb Attack increase +5%Orb Attack increase +10%Orb Attack increase +20%166Orb Attack increase +16.6%
Fist1Fist Attack increase +0.1%Fist Attack increase +5%Fist Attack increase +10%Fist Attack increase +20%4Fist Attack increase +0.4%

Armor collection effect

"Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.

CategorySkinsPer pointAt 50 ptsAt 100 ptsAt 200 ptsMax pointsMax bonus
Helm141Helm Defense increase +0.1%Helm Defense increase +5%Helm Defense increase +10%Helm Defense increase +20%345Helm Defense increase +34.5%
Top123Top Defense increase +0.1%Top Defense increase +5%Top Defense increase +10%Top Defense increase +20%323Top Defense increase +32.3%
Shoes122Shoes Defense increase +0.1%Shoes Defense increase +5%Shoes Defense increase +10%Shoes Defense increase +20%322Shoes Defense increase +32.2%
Legs120Legs Defense increase +0.1%Legs Defense increase +5%Legs Defense increase +10%Legs Defense increase +20%322Legs Defense increase +32.2%
Gloves118Gloves Defense increase +0.1%Gloves Defense increase +5%Gloves Defense increase +10%Gloves Defense increase +20%322Gloves Defense increase +32.2%
Cloak116Cloak Defense increase +0.1%Cloak Defense increase +5%Cloak Defense increase +10%Cloak Defense increase +20%319Cloak Defense increase +31.9%
Pauldrons114Pauldrons Defense increase +0.1%Pauldrons Defense increase +5%Pauldrons Defense increase +10%Pauldrons Defense increase +20%315Pauldrons Defense increase +31.5%

Accessory collection effect

"Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.

CategorySkinsPer pointAt 50 ptsAt 100 ptsAt 200 ptsMax pointsMax bonus
Earrings60Earrings Attack increase +0.1%, Earrings Defense increase +0.1%Earrings Attack increase +5%, Earrings Defense increase +5%Earrings Attack increase +10%, Earrings Defense increase +10%Earrings Attack increase +20%, Earrings Defense increase +20%194Earrings Attack increase +19.4%, Earrings Defense increase +19.4%
Necklace59Necklace Attack increase +0.1%, Necklace Defense increase +0.1%Necklace Attack increase +5%, Necklace Defense increase +5%Necklace Attack increase +10%, Necklace Defense increase +10%Necklace Attack increase +20%, Necklace Defense increase +20%191Necklace Attack increase +19.1%, Necklace Defense increase +19.1%

Source: SkinCollection (stats per point, 9,000 rows) and Skin (grade and category of each skin). The game's own label for the bonus is "Skin Owned Effect" ("Effect granted by owning a skin"). Totals are our sum, stated above. All skins