AION 2 skin collection bonus
Owning a skin for the first time gives collection points by its grade (Common 1, Rare 2, Epic 3, Unique 4, Heroic 5). Every point adds a fixed stat for the skin's category: 18 categories pay out, up to 500 points each. The totals below are points × the per-point stat; the game lists one identical row per point.
From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07)
Points per skin grade
GlobalSetting skin_collection_getpoint_<grade>. The game says points are gained when you obtain the skin for the first time. The Special grade has no entry in the client, so Special skins add no points.
Weapon collection effect
The game notes that the weapon skins of another class are not added to total collection points. "Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.
| Category | Skins | Per point | At 50 pts | At 100 pts | At 200 pts | Max points | Max bonus |
|---|---|---|---|---|---|---|---|
| 60 | Longsword Attack increase +0.1% | Longsword Attack increase +5% | Longsword Attack increase +10% | Longsword Attack increase +20% | 166 | Longsword Attack increase +16.6% | |
| 60 | Greatsword Attack increase +0.1% | Greatsword Attack increase +5% | Greatsword Attack increase +10% | Greatsword Attack increase +20% | 166 | Greatsword Attack increase +16.6% | |
| 60 | Dagger Attack increase +0.1% | Dagger Attack increase +5% | Dagger Attack increase +10% | Dagger Attack increase +20% | 166 | Dagger Attack increase +16.6% | |
| 60 | Bow Attack increase +0.1% | Bow Attack increase +5% | Bow Attack increase +10% | Bow Attack increase +20% | 166 | Bow Attack increase +16.6% | |
| 60 | Spellbook Attack increase +0.1% | Spellbook Attack increase +5% | Spellbook Attack increase +10% | Spellbook Attack increase +20% | 166 | Spellbook Attack increase +16.6% | |
| 60 | Mace Attack increase +0.1% | Mace Attack increase +5% | Mace Attack increase +10% | Mace Attack increase +20% | 166 | Mace Attack increase +16.6% | |
| 60 | Staff Attack increase +0.1% | Staff Attack increase +5% | Staff Attack increase +10% | Staff Attack increase +20% | 166 | Staff Attack increase +16.6% | |
| 60 | Orb Attack increase +0.1% | Orb Attack increase +5% | Orb Attack increase +10% | Orb Attack increase +20% | 166 | Orb Attack increase +16.6% | |
| 1 | Fist Attack increase +0.1% | Fist Attack increase +5% | Fist Attack increase +10% | Fist Attack increase +20% | 4 | Fist Attack increase +0.4% |
Armor collection effect
"Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.
| Category | Skins | Per point | At 50 pts | At 100 pts | At 200 pts | Max points | Max bonus |
|---|---|---|---|---|---|---|---|
| 141 | Helm Defense increase +0.1% | Helm Defense increase +5% | Helm Defense increase +10% | Helm Defense increase +20% | 345 | Helm Defense increase +34.5% | |
| 123 | Top Defense increase +0.1% | Top Defense increase +5% | Top Defense increase +10% | Top Defense increase +20% | 323 | Top Defense increase +32.3% | |
| 122 | Shoes Defense increase +0.1% | Shoes Defense increase +5% | Shoes Defense increase +10% | Shoes Defense increase +20% | 322 | Shoes Defense increase +32.2% | |
| 120 | Legs Defense increase +0.1% | Legs Defense increase +5% | Legs Defense increase +10% | Legs Defense increase +20% | 322 | Legs Defense increase +32.2% | |
| 118 | Gloves Defense increase +0.1% | Gloves Defense increase +5% | Gloves Defense increase +10% | Gloves Defense increase +20% | 322 | Gloves Defense increase +32.2% | |
| 116 | Cloak Defense increase +0.1% | Cloak Defense increase +5% | Cloak Defense increase +10% | Cloak Defense increase +20% | 319 | Cloak Defense increase +31.9% | |
| 114 | Pauldrons Defense increase +0.1% | Pauldrons Defense increase +5% | Pauldrons Defense increase +10% | Pauldrons Defense increase +20% | 315 | Pauldrons Defense increase +31.5% |
Accessory collection effect
"Max points" adds up every skin of the category at the grade values above; "Max bonus" is that many points × the per-point stat, capped at the table's last row.
| Category | Skins | Per point | At 50 pts | At 100 pts | At 200 pts | Max points | Max bonus |
|---|---|---|---|---|---|---|---|
| 60 | Earrings Attack increase +0.1%, Earrings Defense increase +0.1% | Earrings Attack increase +5%, Earrings Defense increase +5% | Earrings Attack increase +10%, Earrings Defense increase +10% | Earrings Attack increase +20%, Earrings Defense increase +20% | 194 | Earrings Attack increase +19.4%, Earrings Defense increase +19.4% | |
| 59 | Necklace Attack increase +0.1%, Necklace Defense increase +0.1% | Necklace Attack increase +5%, Necklace Defense increase +5% | Necklace Attack increase +10%, Necklace Defense increase +10% | Necklace Attack increase +20%, Necklace Defense increase +20% | 191 | Necklace Attack increase +19.1%, Necklace Defense increase +19.1% |
Source: SkinCollection (stats per point, 9,000 rows) and Skin (grade and category of each skin). The game's own label for the bonus is "Skin Owned Effect" ("Effect granted by owning a skin"). Totals are our sum, stated above. All skins