Abyssal Bracelet
Abyssal Bracelet is a Unique bracelet of item level 86, usable from character level 45. Fixed stats: Attack 111, Defense 265. Soul binding adds 4 of 10 possible stats; the likeliest is Life [Yustiel] (40%).
Fixed stats
"Of the best" compares each stat with the highest value among all bracelets the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Attack | 111 | best |
| Defense | 265 | best |
Extra stats: 4 of 10 on soul binding
Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Life [Yustiel] | 9 | 17 | 10,000 | 40% |
| Time [Siel] | 9 | 17 | 10,000 | 40% |
| Destruction [Zikel] | 9 | 17 | 10,000 | 40% |
| Death [Triniel] | 9 | 17 | 10,000 | 40% |
| Wisdom [Lumiel] | 9 | 17 | 10,000 | 40% |
| Justice [Nezekan] | 9 | 17 | 10,000 | 40% |
| Freedom [Vaizel] | 9 | 17 | 10,000 | 40% |
| Illusion [Kaisinel] | 9 | 17 | 10,000 | 40% |
| Destiny [Marchutan] | 9 | 17 | 10,000 | 40% |
| Space [Israphel] | 9 | 17 | 10,000 | 40% |
Chance of the stats you want
Tick the stats you want. The game draws 4 — here is the chance of getting your pick.
Nothing selected yet.
Enhance to +15
From the item's enhance table (Enchant_Unique_86). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Amplified Enhance continues for 5 more levels with Amplify Stones; level 5 adds Attack +30, Defense +62, Damage Tolerance +2.5%, HP increase +2.5%.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
Potential to level 4
The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Bracelet.
| Step | Chance | Cost per try | Stats at the new level |
|---|---|---|---|
| 0 → 1 | 100% | PvP Damage Tolerance +0.5% | |
| 1 → 2 | 100% | PvP Damage Tolerance +1% | |
| 2 → 3 | 100% | PvP Damage Tolerance +1.5% | |
| 3 → 4 | 100% | PvP Damage Tolerance +2% |
Open in the Potential calculator — any start and target level.
Gear Transfer
Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Bracelet.
| Source item | Item level | Transfers done | Cost per transfer | Chance |
|---|---|---|---|---|
Bracelet 4 items · same group as this item | 51–86 | 0–20 | 100% |
Decompose
Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +15, decomposing gives back 81,966 Enhance Stone, 81,560 more than at +0 — 51% of the 160,752 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 406 | — |
| +1 | 836 | 100% |
| +2 | 1,446 | 100% |
| +3 | 2,566 | 100% |
| +4 | 4,286 | 100% |
| +5 | 6,696 | 100% |
| +6 | 9,856 | 100% |
| +7 | 13,846 | 100% |
| +8 | 18,716 | 100% |
| +9 | 24,526 | 100% |
| +10 | 31,326 | 100% |
| +11 | 39,176 | 91% |
| +12 | 48,116 | 81% |
| +13 | 58,196 | 69% |
| +14 | 69,466 | 59% |
| +15 | 81,966 | 51% |
Compared with nearby bracelets
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Attack | Defense |
|---|---|---|---|---|---|
| Unique | 86 | 45 | 111 | 265 | |
| Unique | 51 | 1 | 65−46 | 156−109 | |
| Epic | 43 | 1 | 55−56 | 131−134 | |
| Epic | 43 | 1 | 55−56 | 131−134 | |
| Epic | 33 | 1 | 42−69 | 100−165 |
Other versions of Abyssal Bracelet
Same name, different grade, level or faction.
Best bracelet at each level
For each required level (Item table), the bracelet needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 51 from level 1 (Ascension Bracelet); 86 from level 45 (Abyssal Bracelet).
| Required level | Item |
|---|---|
| 1 | |
| 45 |
Abyssal Bracelet FAQ
What extra stats can Abyssal Bracelet roll?
Soul binding draws 4 of 10 stats by the game's weights. The likeliest: Life [Yustiel] (40%), Time [Siel] (40%), Destruction [Zikel] (40%).
How much does it cost to enhance Abyssal Bracelet to +15?
On average 22.2 tries and 12,628,926 Kinah, plus 160,752 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 5 levels further.
What does decomposing Abyssal Bracelet give?
At +0: 406 Enhance Stone, for 8,000 Kinah. At +15: 81,966 Enhance Stone.
Can Abyssal Bracelet be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 55,000 Kinah.