
Transcendence
Submerged Life Temple
Submerged Life Temple is a Transcendence dungeon for 2–5 players with 4 modes (Transcendence 1, Transcendence 2, Transcendence 3, Transcendence 4). Entry needs item level 2,400–3,500. The client's entrance table lists character level 99 for it, above the current level cap of 45; the files don't say what opens it. Bosses: Submerged Emon, Deep Sea Pydeon and Singing Ellyde. 9 other kinds of monster live inside. Rewards: 14 a week (assumed refilled to 14 at the weekly reset). Rewards come from the Odyle Energy Cube: 40 energy a cube.
Once a sacred temple imbued with Yustiel's blessings and the very essence of life, a dimensional rift caused it to become submerged in an unknown place, where it was transformed into an underwater dimension where light and even time are distorted. As a result, the resident Daeva had their own life essence warped, twisting their physical forms beyond recognition. They now retain only the instinct to protect their temple.
Entry and limits
Party size and modes from the Dungeon table; entry levels from MapEntrance (and PartyDungeonLevel); weekly counts from ContentsTicket; reward cubes from RewardOdEnergyCube.
| Mode | Players | Level | Item level | Energy / cube | Rewards per week |
|---|---|---|---|---|---|
| Transcendence 1[Conquest/Transcendence] Remaining Unobtained Cube Count | 2–5 | 99above the cap | 2,400 | 40 | 14 a weekassumed refilled to 14 at the weekly reset |
| Transcendence 2[Conquest/Transcendence] Remaining Unobtained Cube Count | 2–5 | 99above the cap | 2,800 | 40 | 14 a weekassumed refilled to 14 at the weekly reset |
| Transcendence 3[Conquest/Transcendence] Remaining Unobtained Cube Count | 2–5 | 99above the cap | 3,200 | 40 | 14 a weekassumed refilled to 14 at the weekly reset |
| Transcendence 4[Conquest/Transcendence] Remaining Unobtained Cube Count | 2–5 | 99above the cap | 3,500 | 40 | 14 a weekassumed refilled to 14 at the weekly reset |
Level 99 is what the client's entrance table (MapEntrance) lists, above the current level cap of 45; the files don't say what opens these modes.
Bosses
Hero and Legend monsters of this dungeon: from their internal names in the game's NPC table and from the instance maps' spawn lists.
Chest rewards
The global client has no chest table of its own for this dungeon (its reward cube row points at another dungeon's tables, a placeholder) — the server decides the chests, so no chances can be read from the files.
Monsters in Submerged Life Temple
From the instance maps' spawn lists (MapData): 9 kinds and 110 spawn points besides the bosses; per mode Transcendence 1 11 kinds / 109 points, Transcendence 2 11 kinds / 109 points, Transcendence 3 12 kinds / 113 points, Transcendence 4 12 kinds / 113 points. Levels are the variants placed here.
Deep Sea SlimeLv 68–80 · Elite · Varian40 spawn points
Sunken WatcherLv 68–80 · Elite · Cogni24 spawn points
Sunken CombatantLv 68–80 · Elite · Cogni17 spawn points
Sunken ShieldbearerLv 68–80 · Elite · Cogni13 spawn points
Distorted Elite KnightLv 68–80 · Elite · Cogni7 spawn points
Sunken Guardian TowerLv 76–80 · Elite · Varian4 spawn points
Distorted Elite BrawlerLv 68–80 · Elite · Cogni2 spawn points
Liberated Elite GuardianLv 68–80 · Elite · Cogni2 spawn points
Sunken JailorLv 68–80 · Elite · Cogni1 spawn pointAchievements
Journal achievements that ask for this dungeon (Achievement.ObjValues).
- ★Way of the Transcended IRare · Clear Transcendence Dungeon 3 times
- ★Way of the Transcended IRare · Clear Transcendence Dungeon 3 times
- ★Way of the Transcended IRare · Clear Transcendence Dungeon 3 times
- ★Way of the Transcended IRare · Clear Transcendence Dungeon 3 times
- ★Transforms Upon Death ICommon · Clear Transcendence Dungeon 1 time without dying
- ★Transforms Upon Death ICommon · Clear Transcendence Dungeon 1 time without dying
- ★Transforms Upon Death ICommon · Clear Transcendence Dungeon 1 time without dying
- ★Transforms Upon Death ICommon · Clear Transcendence Dungeon 1 time without dying
- ★Transcendence Speed Run ICommon · Clear Transcendence Dungeon within 15 minutes
- ★Transcendence Speed Run ICommon · Clear Transcendence Dungeon within 15 minutes
- ★Transcendence Speed Run ICommon · Clear Transcendence Dungeon within 15 minutes
- ★Transcendence Speed Run ICommon · Clear Transcendence Dungeon within 15 minutes
More Transcendence dungeons
Deus Research BaseExplorationTranscendence 1Transcendence 3Transcendence 6Transcendence 92–4 players · 14 a week · 3 bosses
Shattered ArkanisExplorationTranscendence 1Transcendence 3Transcendence 6Transcendence 92–4 players · 14 a week · 3 bosses
Mirror of Scarlet DesireTranscendence 1Transcendence 2Transcendence 3Transcendence 41–5 players · 14 a week · 3 bosses
Abyssal Horn DenTranscendence 1Transcendence 2Transcendence 3Transcendence 41–5 players · 14 a week · 3 bossesSubmerged Life Temple FAQ
What level do you need for Submerged Life Temple?
Item level 2,400–3,500 depending on the mode. The client's entrance table lists character level 99 for it, above the current level cap of 45; the files don't say what opens it.
Who are the bosses of Submerged Life Temple?
Submerged Emon (level 68–82), Deep Sea Pydeon (level 68–82) and Singing Ellyde (level 68–82).
What monsters are in Submerged Life Temple?
9 kinds besides the bosses, 110 spawn points in the instance maps; the most common are Deep Sea Slime, Sunken Watcher and Sunken Combatant.
What does Submerged Life Temple drop?
The global client has no reward table for Submerged Life Temple: its rewards are decided by the server.
How many players can enter Submerged Life Temple?
2–5 players in every mode.
How do Submerged Life Temple rewards work?
Defeated bosses fill an Odyle Energy Cube; opening it costs 40 Odyle Energy, which refills 15 every 3 hours (120 a day).
Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07). Reward chances are the game's table values (100% = 100,000,000); weeks assume every weekly reward claim is used. All dungeons


