Aion2Data
Sorcerer emblem

Sorcerer build · PvE · Damage · Oct 17, 2026

Sorcerer: PvE Hellfire burst

PvEDamageSpellbookRedditInven (KR)17173 (CN)

The Sorcerer PvE Hellfire burst build in AION 2 (PvE, damage) is played around Hellfire 16, Wish of Concentration 16 and Winter's Shackles 10, with Element Enhancement 15, Delayed Explosion 10, Fire Wall 10 and Cold Storm 10 as stigmas; stats in order: Critical Damage Boost > Damage Boost > Double Chance > Attack. From 11 player sources on Reddit, Inven (KR) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.

Everything exists to land as many big, fully buffed Hellfire casts as possible; players quote about 28 a minute on a good Korean setup. Most global players macro the filler skills but keep Hellfire and the buffs by hand, so that Element Enhancement, Delayed Explosion and Winter's Shackles line up with the cast. Korean guides add Firestorm and Bittercold Wind to the filler line.

The macro question is open: global threads favour manual Hellfire and buffs, while Korean guides and a few Reddit players say the class is macro-heavy later. Korean numbers come from Korean gear.

Skill bar

  1. 116Hellfire
  2. 216Wish of Concentration
  3. 310Winter's Shackles
  4. 416Flame Arrow
  5. 5Blaze
  6. 6Firestorm
  7. 7Bittercold Wind
  8. 816Flame Scattershot

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Hellfire — Hold the key to charge it (the client says max 3 charge levels); at full charge it throws the big hit. The client puts +30% Skill Speed, a mobile cast and a burning dot at level 8, 'Multi-Hit' at 12 and -15 s cooldown at 16. A dodge mid-charge keeps the cooldown, a stun or a dodge at the very end wastes it.
  • Wish of Concentration — The client's level-16 option is -10 s on all skill cooldowns. Players cast it first before 16 and last in the burst after 16, so the cut lands on skills already used.
  • Winter's Shackles — Players report about +20% PvE damage for 5 s and give it its own button inside the burst window. The client lists that +20% PvE and +10% PvP for 5 s as a level-8 option.
  • Flame Arrow — The held-key filler. Its level-16 option resets Blaze's cooldown.
  • Blaze — Korean guides raise it to 20: it is one of their 3rd to 5th damage sources, and its level-16 option takes 3 s off Wish of Concentration on hit.
  • Firestorm — Korean guides call it a must at 20. The client puts -2 s on Hellfire per fireball at level 12 and +15% damage per fireball at 16, which is why it earns its slot.
  • Bittercold Wind — Korean pick for the 20s: its cooldown is short, so if you can only afford one of this and Winter's Shackles, they take this.
  • Flame Scattershot — The cooldown piece: the client's level-16 option takes 1 s off all skill cooldowns on hit. Players spam it while the boss is staggered.

Stigmas

  • Element EnhancementLv 15The main buff, cast in the burst window just before Hellfire. The client doubles the effect of Robe of Flame at level 10 (x1.5) and of Grace of Enhancement at 15, and adds +10% fire and water attack at 20.
  • Delayed ExplosionLv 10A short window in which the target takes extra damage from you (the skill text says 15%); players report about 4 s and cast Hellfire inside it. Level 10 takes 10 s off its cooldown.
  • Fire WallLv 10Ground zone placed after Hellfire. Its level-5 option adds extra damage, and players say that bonus can proc from the Hellfire burn.
  • Cold StormLv 10Rated the best fourth stigma for damage; players call it interchangeable with Steel Barrier. Its level-5 option also adds extra damage on hit.

Swaps for this mode

  • Cold StormSteel Barrier— when a fight punishes the paper-thin Sorcerer, see the survival build.

Skills to level first

  1. 10Hellfire10
  2. 10Wish of Concentration10
  3. 10Flame Arrow10
  4. 10Blaze10
  5. 10Firestorm10

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Hellfireto level 16
Level 8pick one
+30% Skill Speed
Fire Damage over Time for 10s on hit
Changes to mobile skill
Level 12
Ignores Block and Evasion and lands as Multi-Hit
Level 16
-15s cooldown
Wish of Concentrationto level 16
Level 8pick one
Reduces MP Cost by 10%
+10% additional Attack
+500 Max MP
Level 12
+10% Combat Speed
Level 16
-10s all skill cooldowns
Winter's Shacklesto level 10
Level 8pick one
Changes to mobile skill
30% chance to inflict Frost for 3s on landing [Winter's Shackles]
+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]
Level 12
Adds [Winter's Illusion] Chain Skill
Level 16
-15s [Winter's Shackles] cooldown
Flame Arrowto level 16
Level 8pick one
+20% MP restored
Absorbs 1% HP
+50% Multi-Hit on hit
Level 12
+5% Fire Damage Boost for 10s on activating [Pyroclasm]
Level 16
Reset [Blaze] cooldown on landing [Pyroclasm]
Blazeto level 10
Level 8pick one
Absorbs 3% HP
+50% MP restored
Delayed Damage after 3s
Level 12
Multi-Hit on hit
Level 16
-3s [Wish of Concentration] cooldown on hit
Firestormto level 10
Level 8pick one
-50% MP Cost
+20% Skill Speed
-60% Incoming Heal for 5s on hit
Level 12
-2s [Hellfire] cooldown per fireball
Level 16
+15% damage per fireball, up to +75%
Flame Scattershotto level 16
Level 8pick one
Absorbs 5% HP
Restores 120 MP
Changes to mobile skill
Level 12
Multi-Hit on hit
Level 16
-1s all skill cooldowns on hit
Element Enhancementto level 15
Level 5
+200 Accuracy
Level 10
x1.5 [Robe of Flame] effect
Level 15
x1.5 [Grace of Enhancement] effect
Level 20
+10% additional Fire and Water Attack
Delayed Explosionto level 10
Level 5
Restores 200 MP
Level 10
-10s [Delayed Explosion] cooldown
Level 15
Changes to AoE Skill
Level 20
+10% additional Damage Taken
Fire Wallto level 10
Level 5
Enhanced Embers - Grants extra damage when landing an attack
Level 10
+2m wall width
Level 15
+2s [Fire Wall] summoning duration
Level 20
+10s Embers duration
Cold Stormto level 10
Level 5
Enhanced Frostbite - Grants extra damage when landing an attack
Level 10
30% chance to inflict Root for 2s
Level 15
+3s [Cold Storm] summoning duration
Level 20
+10s Frostbite duration
1 more skill of this build: Bittercold Wind
Bittercold Windto level 10
Level 8pick one
+1s [Bittercold Wind] summon duration
Changes to mobile skill
Pull effect
Level 12
Ignores Block and Evasion and lands as a Critical Hit
Level 16
-1s [Frost] cooldown on hit

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRobe of Earth +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointWish of Concentration +1 level · Epic · 3 pointsCold Snap +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointBlaze +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointFire Mark +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointFirestorm +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWinter's Shackles +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointRobe of Flame +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointIce Chain +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAbsorb Essence +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointFlame Scattershot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointRobe of Flame +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointFlame Arrow +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAbsorb Essence +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointFrost Burst +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointBittercold Wind +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointRobe of Earth +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointFrost +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointCold Snap +1 level · Rare · 2 pointsHellfire +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointFire Mark +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlame Scattershot +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointGrace of Resistance +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointHellfire +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointVitality Evaporation +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointFlame Arrow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointFirestorm +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGrace of Enhancement +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointBittercold Wind +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointRobe of Cold +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointIce Chain +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointWinter's Shackles +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWish of Concentration +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointVitality Evaporation +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointRobe of Cold +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointFrost Burst +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointFrost +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointGrace of Enhancement +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointBlaze +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointGrace of Resistance +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointFire Mark +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointFlame Scattershot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCold Snap +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointFirestorm +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWish of Concentration +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointWinter's Shackles +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointAbsorb Essence +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointGrace of Enhancement +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointBlaze +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointFrost +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointFlame Arrow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointHellfire +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointVitality Evaporation +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointGrace of Resistance +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointRobe of Cold +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointIce Chain +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointBittercold Wind +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointFrost Burst +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRobe of Flame +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointRobe of Earth +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointBittercold Wind +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointVitality Evaporation +1 level · Rare · 2 pointsGrace of Resistance +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIce Chain +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlame Scattershot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointRobe of Earth +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointFrost Burst +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointRobe of Flame +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointWinter's Shackles +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRobe of Cold +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointWish of Concentration +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointHellfire +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAbsorb Essence +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointBlaze +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCold Snap +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFrost +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointFire Mark +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFirestorm +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointGrace of Enhancement +1 level · Rare · 2 pointsRevitalization Contract +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointFlame Arrow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Skill nodes first, aimed at Hellfire and Wish of Concentration: each general board — Nezekan, Zikel, Vaizel, Triniel — can add +1 to an active skill, which is part of the road to 16.
  • No Reddit player posted a full board path for this class, so there is no agreed node order to copy.
  • Azphel holds PvP stats and does nothing for dungeons.

Gear for the PvE Hellfire burst build

The Sorcerer's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Grimoire3 properties per bindingFlame Scattershot5.2%Flame Arrow5.2%Hellfire5.2%Wish of Concentration5.2%Damage Boost 5%Attack 17%
GuardLudra's Heart4 properties per bindingFlame Scattershot7%Flame Arrow7%Hellfire7%Wish of Concentration7%Damage Boost 6.7%Attack 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Double Chance 5.1%Attack 16%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Critical Damage Boost 12%Double Chance 5.1%Attack 16%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Damage Boost 12%Attack 16%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Attack 16%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Attack 16%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Attack 16%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Double Chance 5.1%Attack 16%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Attack 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Attack 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingFlame Scattershot9.1%Flame Arrow9.1%Hellfire9.1%Wish of Concentration9.1%Attack 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingFlame Scattershot18%Flame Arrow18%Hellfire18%Wish of Concentration18%—
ParchmentParchment of Vigor4 properties per bindingHellfire67%Wish of Concentration67%Flame Arrow67%—
CompassCompass of Vigor4 properties per bindingFlame Scattershot67%—
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Hellfire, Wish of Concentration, Flame Arrow, Flame Scattershot); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Weapon, guard, rings: These roll +1 levels to active skills: keep any Hellfire line, then Wish of Concentration. Korean guides pick rings for level-20 actives and give up Attack and Accuracy lines for them.
  • Armor, cloak, earrings, necklace: These roll passive levels only: Robe of Flame is the one passive Korean guides care about.
  • Stat lines: Damage Boost, Critical Damage Boost, Double Chance — the Korean must-haves; leftovers go to Attack.
Manastones and arcana

Stat priority

  1. 1Critical Damage Boost
  2. 2Damage Boost
  3. 3Double Chance
  4. 4Attack
  5. 5Max Attack
  6. 6Cooldown Reduction
  • Critical Damage Boost: Korean guides put it first, ahead of Damage Boost and Double Chance on every slot.
  • Cooldown Reduction: the one stat Reddit players name: a filler-heavy rotation without it loses casts.

Rotation

  1. 1Burst: Element Enhancement, Wish of Concentration, Delayed Explosion, Winter's Shackles, then a fully charged Hellfire. After Wish of Concentration reaches 16, move it to the end of the burst.
  2. 2Korean opening (22 Sept): Element Enhancement, take the Delayed Explosion window, full-charge Hellfire, then Fire Wall and Cold Storm, then the mouse macro; this lines up the cooldowns for the rest of the fight.
  3. 3Filler on a macro, with the attack button held at the same time. The Korean skill macro is one line, ordered Bittercold Wind, Blaze, Firestorm, Wish of Concentration.
  4. 4Hold off Fire Wall and big cooldowns when the boss is about to jump or change phase.

Tips and common mistakes

Tips
  • Combat speed on global is lower than at Korean launch, which is why manual burst play still works; one 2.7k player macros everything except Hellfire and tops Transcendence 4.
  • Korean authors use at most one macro line: they say extra lines cost hits, and the loss is largest on Sorcerer.
  • If damage is low, check the combat speed cap, manastones and pet insight first; Korean authors say one of those usually has a hole.
  • Taiwanese players (one Tieba write-up, reposted in August) split the class into two loops. The charged loop keeps a full Hellfire as the main hit but has a heavy recovery. The uncharged loop takes the client's +30% Skill Speed option on Hellfire so it is near instant, then fills with the left click and Blaze to refresh Wish of Concentration. They say it hits a little lower on a dummy but better in real fights and with high ping. This is one post, so treat it as a method, not a target.
  • Taiwan reworked Fire Mark on 16 Sept (it now lands fully on burning targets and Blaze no longer clears it). We cannot tell whether that is on the global servers, so check the skill text in your client.
Common mistakes
  • Putting Hellfire on the macro: one player saw half damage because an uncharged cast fired.
  • Macroing the Delayed Explosion window: players report lost damage when the cast no longer sits inside it.
  • Copying the April Korean test that skipped Firestorm. The client's level-12 option on Firestorm returns time to Hellfire, and the August and September guides call it required.

Where this build comes from

Medium: five or more Reddit commenters across seven threads and two Korean guides (27 Aug, 22 Sept) agree on Hellfire and Wish of Concentration at 16-20, Element Enhancement 15 and a burst window. Disputed: how much to macro, whether Ice Chain has any use, and which stigma fills the fourth slot (Cold Storm versus Steel Barrier). Taiwanese players run the same core: Hellfire, Blaze and Wish of Concentration with Element Enhancement, Delayed Explosion and Cold Storm.

11 sourcesReddit 7Inven (KR) 317173 (CN) 1show the posts
  1. RedditWhat would you consider the most fun class in Aion 2?Oct 8, 2026 · 13 upvotes · 125 comments
  2. RedditGame is a 9/10Oct 11, 2026 · 645 upvotes · 1,152 comments
  3. RedditMacro : so end game is just I press a bouton and it does DPS for me ?Oct 6, 2026 · 115 upvotes · 426 comments
  4. RedditSorcerer mains. Hellfire: 30% Cast Speed or Mobile Skill?Oct 7, 2026 · 14 comments
  5. RedditWhy is my Cp so low? Need Help understanding weightingsOct 8, 2026 · 17 comments
  6. RedditAny guide to arcana?Oct 15, 2026 · 5 comments
  7. Reddithow are both Ranger and Sorcerer doing?Oct 16, 2026
  8. Inven (KR)더 이상 피아노 치지 마세요, 9/22 최적화 가이드Sep 22, 2026 · 20 recommends · 12,341 views
  9. Inven (KR)DPS 최고점 아르카나 세팅 및 매크로 정보 공유Aug 27, 2026 · 17 recommends · 32,544 views
  10. Inven (KR)마도성 알아두면 좋은 깨알 정보Apr 2, 2026 · 11 recommends · 8,618 views
  11. 17173 (CN)《永恒之塔2》浅谈下目前魔道伤害流派和选择Aug 24, 2026 · repost of a Tieba post

Read on Oct 17, 2026 on Reddit, Inven (KR) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Sorcerer PvE Hellfire burst build?

Everything exists to land as many big, fully buffed Hellfire casts as possible; players quote about 28 a minute on a good Korean setup. Most global players macro the filler skills but keep Hellfire and the buffs by hand, so that Element Enhancement, Delayed Explosion and Winter's Shackles line up with the cast. Korean guides add Firestorm and Bittercold Wind to the filler line.

Which stigmas for the Sorcerer PvE Hellfire burst build?

Element Enhancement (level 15), Delayed Explosion (level 10), Fire Wall (level 10) and Cold Storm (level 10). Swaps: Cold Storm → Steel Barrier.

Which skills to level first for Sorcerer PvE Hellfire burst?

Hellfire to 10, Wish of Concentration to 10, Flame Arrow to 10, Blaze to 10 and Firestorm to 10, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Sorcerer PvE Hellfire burst?

Critical Damage Boost > Damage Boost > Double Chance > Attack > Max Attack > Cooldown Reduction. The global client caps Critical Hit at 50%.

What is the Sorcerer PvE Hellfire burst rotation?

Burst: Element Enhancement, Wish of Concentration, Delayed Explosion, Winter's Shackles, then a fully charged Hellfire. After Wish of Concentration reaches 16, move it to the end of the burst. Korean opening (22 Sept): Element Enhancement, take the Delayed Explosion window, full-charge Hellfire, then Fire Wall and Cold Storm, then the mouse macro; this lines up the cooldowns for the rest of the fight. Filler on a macro, with the attack button held at the same time. The Korean skill macro is one line, ordered Bittercold Wind, Blaze, Firestorm, Wish of Concentration. Hold off Fire Wall and big cooldowns when the boss is about to jump or change phase.

Where does this build come from?

Medium: five or more Reddit commenters across seven threads and two Korean guides (27 Aug, 22 Sept) agree on Hellfire and Wish of Concentration at 16-20, Element Enhancement 15 and a burst window. Disputed: how much to macro, whether Ice Chain has any use, and which stigma fills the fourth slot (Cold Storm versus Steel Barrier). Taiwanese players run the same core: Hellfire, Blaze and Wish of Concentration with Element Enhancement, Delayed Explosion and Cold Storm. Sources: What would you consider the most fun class in Aion 2?; Game is a 9/10; Macro : so end game is just I press a bouton and it does DPS for me ?; Sorcerer mains. Hellfire: 30% Cast Speed or Mobile Skill?.

Other Sorcerer builds

Solo, Nightmare and PvP survivalPvE & PvPDamage

The Sorcerer is paper-thin, so players swap Cold Storm for Steel Barrier in Nightmares and solo play, and lean on Steel Barrier with Arctic Armor when they fight players. A mobile Hellfire helps in both. This is a survival patch on the main build, not a separate PvP build.

Hellfire8Winter's ShacklesDefianceSteel BarrierArctic ArmorFire Wall10

Thin evidence: three Reddit threads. Korean threads call Sorcerer PvP very weak (no real crowd control since Frost was cut, poor Abyss damage) and no Korean PvP guide exists. Korea also cut PvP damage by 30% on 14 Oct, which global lacks. Nobody here posted a PvP build worth copying.

The Sorcerer guide: strengths, gear, leveling and every build →

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