Aion2Data

How to raise skills above level 10 in AION 2 (level 12, 16 and beyond)

From the game files: 2.0.6.0 hotfix 1

Skill points buy an active or passive skill only up to level 10 and a stigma up to level 20; every level above that is a bonus level from Daevanion skill nodes (+4 on each active skill), gear soul-binding skill effects (+1 per line) or arcana (+1 to +4). That is how an active skill reaches its level 16 specialization: points to 10, nodes to 14, and 2 more from gear and arcana; 8 classes, 96 active skills have one, and the stigmas' own specializations all open within the 20 levels points buy.

Gladiator emblemGladiator: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Keen StrikeAdds [Reckless Strike] Chain Skill-1s [Ruinous Blow] cooldown on hit10+4142 (to 16)
Rending BlowRestores 50 MP on landing a Critical HitDeals up to 12% more damage when less targets are hit10+4142 (to 16)
Leaping SlamChanges to AoE skill and pulls in enemies+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s10+4142 (to 16)
Mocking BladeIgnores Block and Evasion and lands as Multi-Hit+1s Knockdown duration10+4142 (to 16)
Overhead SlamRemove cooldownCritical Hit on hit10+4142 (to 16)
Sword Aura Rampage-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Ankle Slice25% chance to reset [Ankle Slice] cooldown on BlockIgnores Block and Evasion and lands as Multi-Hit10+4142 (to 16)
Crushing Wave50% chance to pullResets cooldown on landing a Critical Hit10+4142 (to 16)
Rush Strike+25% Knockdown Chance-10s cooldown10+4142 (to 16)
Aerial Snare-50% [Aerial Snare] cooldownAdds [Forced Fall] Chain Skill10+4142 (to 16)
Ruinous BlowIgnores Block and Evasion and lands as Multi-HitExtra damage on hit10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Gladiator: Daevanion planner, Gladiator build.

Templar emblemTemplar: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Vicious StrikeAdds [Threatening Blow] Chain Skill-2s [Warding Strike] cooldown on hit10+4142 (to 16)
Pummel[Punishing Strike] grants extra damage on hit-1s [Punishment] cooldown on hit10+4142 (to 16)
Poach50% chance to Stun for 3s10% Max HP Protective Shield10+4142 (to 16)
Shield SmiteAoE Stun-2s cooldown10+4142 (to 16)
JudgmentRemove cooldownCritical Hit on hit10+4142 (to 16)
Flash Rampage-1s to all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Debilitating Smash25% chance to reset cooldown on BlockIgnores Block and Evasion and lands as Multi-Hit10+4142 (to 16)
Warding Strike+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill useAdds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding10+4142 (to 16)
Shield Rush+25% Stun Chance-10s cooldown10+4142 (to 16)
AnnihilateChanges to AoE Skill-10s cooldown10+4142 (to 16)
PunishmentIgnores Block and Evasion and lands as a Critical HitChanges to mobile skill10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Templar: Daevanion planner, Templar build.

Assassin emblemAssassin: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Quick SliceIgnores Block and Evasion and lands as a Critical Hit-1s [Insignia Explosion] cooldown on hit10+4142 (to 16)
Savage RoarPulls nearby targets on using [Savage Smash]-1s [Shadowstrike] cooldown on hit10+4142 (to 16)
ShadowstrikeChanges to AoE Skill50% chance to inflict Root for 5s on hit10+4142 (to 16)
Ambush+2 consecutive uses50% chance to trigger [Whirlwind Slice] on hit10+4142 (to 16)
Heart GoreResets [Heart Gore] cooldown on landing a Critical HitMulti-Hit on hit10+4142 (to 16)
Storm Rampage-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Whirlwind Slice25% chance to reset [Whirlwind Slice] cooldown on Evasion+20% Stun Chance10+4142 (to 16)
Flash Slice50% chance to rotate and inflict Stun for 3s on hitting a target afflicted with Blind+1 consecutive use10+4142 (to 16)
Infiltrate+20% [Infiltrate] Blind ChanceAdds [Dark Strike] Chain Skill10+4142 (to 16)
Shadow FallCan be used on targets afflicted with Blind+1s Knockdown duration10+4142 (to 16)
Insignia Explosion-3s cooldown+1s Stun duration10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Assassin: Daevanion planner, Assassin build.

Ranger emblemRanger: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
SnipeAdds [Tempest Arrow] Chain Skill-1s [Deadshot] cooldown on hit10+4142 (to 16)
Tempest Shot+20% Skill Speed5% chance to inflict Knock Back on Critical Hit10+4142 (to 16)
Snare Shot+2s Slow and Root durationAdds [Shackling Arrow] Chain Skill10+4142 (to 16)
Marking ShotIgnores Block and Evasion and lands as a Critical Hit+1 consecutive use10+4142 (to 16)
Drill DartActivates [Drill Dart] 1 extra timeMulti-Hit on hit10+4142 (to 16)
Arrow Scattershot-1s all cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Gale Arrow-10s cooldownIncreases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit10+4142 (to 16)
Explosion Trap+1 consecutive use+20% Stun Chance10+4142 (to 16)
Burst Arrow25% chance to reset cooldown on hitUp to +20% damage when less targets hit10+4142 (to 16)
Suppressing Arrow25% chance to reset cooldown on hit+20% Stun Chance10+4142 (to 16)
Deadshot[Deadshot] grants extra damage on hitIgnores Block and Evasion and lands as Multi-Hit10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Ranger: Daevanion planner, Ranger build.

Sorcerer emblemSorcerer: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Flame ArrowReset [Blaze] cooldown on landing [Pyroclasm]+5% Fire Damage Boost for 10s on activating [Pyroclasm]10+4142 (to 16)
Ice Chain5% chance to inflict Frost for 2s on landing [Cold Wave]-1s [Winter's Shackles] cooldown on hit10+4142 (to 16)
Firestorm+15% damage per fireball, up to +75%-2s [Hellfire] cooldown per fireball10+4142 (to 16)
Bittercold Wind-1s [Frost] cooldown on hitIgnores Block and Evasion and lands as a Critical Hit10+4142 (to 16)
Blaze-3s [Wish of Concentration] cooldown on hitMulti-Hit on hit10+4142 (to 16)
Flame Scattershot-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Frost+1s Frost duration+25% PC target Frost Chance10+4142 (to 16)
Winter's Shackles-15s [Winter's Shackles] cooldownAdds [Winter's Illusion] Chain Skill10+4142 (to 16)
Frost Burst50% chance to reset cooldownIgnores Block and Evasion and lands as a Critical Hit10+4142 (to 16)
Wish of Concentration-10s all skill cooldowns+10% Combat Speed10+4142 (to 16)
Hellfire-15s cooldownIgnores Block and Evasion and lands as Multi-Hit10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Sorcerer: Daevanion planner, Sorcerer build.

Spiritmaster emblemSpiritmaster: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Cold Shock10% chance to remove 1 buff on landing [Earth Tremor]+2% Attack on landing [Earth Tremor] (Up to 5 stacks)10+4142 (to 16)
CombustionAdds [Ashy Call] Chain Skill+20% Skill Speed10+4142 (to 16)
Summon: Fire Spirit+20% Fire Spirit Stats5% chance to inflict Knockdown for 3s on landing Fire Spirit attack10+4142 (to 16)
Summon: Water Spirit+20% Water Spirit Stats5% chance to inflict Root for 2s on landing Water Spirit attack10+4142 (to 16)
Jointstrike: Curse[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit-2s cooldown10+4142 (to 16)
Rapid Scattershot-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Summon: Earth Spirit+20% Earth Spirit Stats5% chance to restore 5% of Spirit HP when landing Earth Spirit attack10+4142 (to 16)
Dimensional Control30% chance to inflict Root for 3s on hitPull in nearby targets10+4142 (to 16)
Summon: Wind Spirit+20% Wind Spirit Stats5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack10+4142 (to 16)
Soul's Cry+2s Fear duration-10s cooldown10+4142 (to 16)
Elemental Fusion25% chance to regain Four ElementsChanges to Charge Skill, dealing up to 200% more damage10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Spiritmaster: Daevanion planner, Spiritmaster build.

Cleric emblemCleric: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
Earth's RetributionIgnores Block and Evasion-7s [Bolt] cooldown on landing [Discharge]10+4142 (to 16)
Judgment ThunderActivates [Divine Punishment] 1 extra time10% chance to inflict Root for 2s on landing [Divine Punishment]10+4142 (to 16)
Debilitating MarkIgnores Block and Evasion and reduces Damage over Time interval by 50%+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction10+4142 (to 16)
Divine Aura-10s cooldown+3s [Divine Aura] duration10+4142 (to 16)
Chain of TormentIgnores Block and Evasion and reduces Damage over Time interval by 50%+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction10+4142 (to 16)
Lightning Strike Scattershot-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Light of Regeneration+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing+5% Move Speed during healing10+4142 (to 16)
CondemnationMulti-Hit on hitResets cooldown on landing a Critical Hit with [Condemnation]10+4142 (to 16)
Healing Light-2s cooldown+2% HP restored10+4142 (to 16)
Radiant Recovery+5% HP restored+10% Incoming Heal for 10s10+4142 (to 16)
BoltCritical Hit on hitUp to +20% damage when less targets hit10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Cleric: Daevanion planner, Cleric build.

Chanter emblemChanter: skills with a level 12 or 16 specialization

12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).

SkillLevel 16 unlocksLevel 12 unlocksPoints toDaevanionWith nodesStill needed
OnslaughtAdds [Storm Chain] Chain Skill-1s [Spinning Strike] cooldown on hit10+4142 (to 16)
Incandescent BlowIgnores Block and Evasion and lands as Multi-Hit-200 enemy Accuracy for 3s on landing Bursting Blow10+4142 (to 16)
Rushing SmashIgnores Block and Evasion and lands as Multi-HitResets cooldown on defeating an enemy10+4142 (to 16)
Impactful Crush+20% [Impactful Crush] Stun Chance+30% Skill Speed10+4142 (to 16)
Dark CrushRemoves [Dark Crush] cooldownAdds [Piercing Strike] Chain Skill10+4142 (to 16)
Gust Rampage-1s all skill cooldowns on hitMulti-Hit on hit10+4142 (to 16)
Heat Wave Blow25% chance to reset [Heat Wave Blow] cooldown on BlockIgnores Block and Evasion and lands as Multi-Hit10+4142 (to 16)
Recuperation-3s cooldown+5% HP restored10+4142 (to 16)
Tremor Crush+25% [Tremor Crush] Stun ChanceAdds [Surging Strike] Chain Skill10+4142 (to 16)
Wave Blow-5s cooldown-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s10+4142 (to 16)
Spinning StrikeIgnores Block and Evasion and lands as a Critical Hit40% chance to inflict Seal for 3s10+4142 (to 16)
Defiance+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration+2s Tenacity duration10+4142 (to 16)

More for Chanter: Daevanion planner, Chanter build.

Where bonus levels come from

The rule is the same for every active skill. The odds are our calculation from Item and ItemEquipSubstatSkill, the same as on the skill pages: a piece's stats and the class's skills form one list picked one after another, never the same one twice, each pick re-sharing the rest. NCSOFT's probability notice gives the first-pick shares and states that order for arcana; for gear the order is our reading.

Points: levels 1–10

Skill and stigma points (SkillAcquireData) end at the points cap. The tables hold levels up to 40 for an active skill, and the client stores no other cap on bonus levels.

Daevanion skill nodes: +4 per active skill

Each of the 96 skills has its own node on the boards and each adds a level. They sit on different boards: see the Daevanion planner.

Gear soul binding: +1 per line

1,313 items (Guard, Greatsword, Longsword, Dagger, Bow, Spellbook…) carry the line. Soul binding grants 1–5 properties depending on the piece, and each can be a skill effect instead of a stat (20% of the first pick); a skill effect picks one of the class's active skills (8.33–8.34% for a given one), never the same skill twice, and adds +1 level.

PropertiesItemsGradesItem levelChance one binding gives a given skill
1112Common13–201.67%
2208Rare15–303.39–3.40%
3482Epic 442, Unique 4023–1025.16–5.21%
4271Unique36–1027.00–7.10%
5240Unique62–1028.91–9.08%

Ranges: the chance moves a little with the piece's stat list and with the skill's share of its class's skills (8.33–8.34%). Each skill page gives its own figures.

Arcana: +1 to +4 per effect

Binding gives a card 1 (Common), 2 (Rare), 3 (Epic) or 4 (Unique) skill effects, never the same skill twice, each at +1; the chance that one of them is a given active skill is 4.54–16.67%, 9.08–33.34%, 13.62–50.01% and 18.16–66.67% in that order (it depends on the card's kind: each kind has its own list of skills). Each enhance level then adds a new skill effect at +1 until the card has 4, and after that raises one of its effects (not all of them) by +1, the game picking which with equal chance, up to +4 — the client's arcana enhance guide. A card's skill levels add up to +1 per effect and +1 per upgrade.

Skill level questions

How do I get skills to level 16 in AION 2?

Skill points stop at level 10. Daevanion skill nodes add +4 to each active skill (→ level 14) and the remaining 2 levels come only from gear soul binding (+1 per line) and arcana (+1 to +4).

Can skill points raise a skill above level 10?

No. Skill points buy active and passive skills up to level 10 (the SkillAcquireData table ends there); the tables list levels up to 40, but those levels only come from bonus sources.

What does level 12 and level 16 unlock on an active skill?

Each active skill has specializations that open at skill level 8, 12 and 16. Level 8 options open with points; levels 12 and 16 need bonus levels, and what they give is different for every skill (see the table of your class).

How likely is a soul-binding line that raises a skill?

The line comes from soul binding on Guard, Greatsword, Longsword, Dagger, Bow, Spellbook, Orb, Mace, Staff and Ring (1,313 items). Soul binding grants 1–5 properties depending on the piece, and each can be a skill effect instead of a stat (20% of the first pick); a skill effect picks one of the class's active skills (8.33–8.34% for a given one), never the same skill twice, and adds +1 level. The chance that one binding gives a given skill is 1.67% on 1-property pieces (112 Common items), 3.39–3.40% on 2-property pieces (208 Rare), 5.16–5.21% on 3-property pieces (442 Epic, 40 Unique), 7.00–7.10% on 4-property pieces (271 Unique) and 8.91–9.08% on 5-property pieces (240 Unique). This is our calculation: the piece's stats and the class's skills form one list picked one after another, each pick re-sharing the rest; NCSOFT's probability notice gives the first-pick shares, the order is our reading.

Levels 12 and 16 are the highest specialization levels in the tables (SpecializedSkillParts). From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09).

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