How to raise skills above level 10 in AION 2 (level 12, 16 and beyond)
From the game files: 2.0.6.0 hotfix 1
Skill points buy an active or passive skill only up to level 10 and a stigma up to level 20; every level above that is a bonus level from Daevanion skill nodes (+4 on each active skill), gear soul-binding skill effects (+1 per line) or arcana (+1 to +4). That is how an active skill reaches its level 16 specialization: points to 10, nodes to 14, and 2 more from gear and arcana; 8 classes, 96 active skills have one, and the stigmas' own specializations all open within the 20 levels points buy.
Gladiator: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Adds [Reckless Strike] Chain Skill | -1s [Ruinous Blow] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| Restores 50 MP on landing a Critical Hit | Deals up to 12% more damage when less targets are hit | 10 | +4 | 14 | 2 (to 16) | |
| Changes to AoE skill and pulls in enemies | +20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as Multi-Hit | +1s Knockdown duration | 10 | +4 | 14 | 2 (to 16) | |
| Remove cooldown | Critical Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset [Ankle Slice] cooldown on Block | Ignores Block and Evasion and lands as Multi-Hit | 10 | +4 | 14 | 2 (to 16) | |
| 50% chance to pull | Resets cooldown on landing a Critical Hit | 10 | +4 | 14 | 2 (to 16) | |
| +25% Knockdown Chance | -10s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| -50% [Aerial Snare] cooldown | Adds [Forced Fall] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as Multi-Hit | Extra damage on hit | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Gladiator: Daevanion planner, Gladiator build.
Templar: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Adds [Threatening Blow] Chain Skill | -2s [Warding Strike] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| [Punishing Strike] grants extra damage on hit | -1s [Punishment] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| 50% chance to Stun for 3s | 10% Max HP Protective Shield | 10 | +4 | 14 | 2 (to 16) | |
| AoE Stun | -2s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| Remove cooldown | Critical Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -1s to all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset cooldown on Block | Ignores Block and Evasion and lands as Multi-Hit | 10 | +4 | 14 | 2 (to 16) | |
| +10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use | Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding | 10 | +4 | 14 | 2 (to 16) | |
| +25% Stun Chance | -10s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| Changes to AoE Skill | -10s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as a Critical Hit | Changes to mobile skill | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Templar: Daevanion planner, Templar build.
Assassin: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Ignores Block and Evasion and lands as a Critical Hit | -1s [Insignia Explosion] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| Pulls nearby targets on using [Savage Smash] | -1s [Shadowstrike] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| Changes to AoE Skill | 50% chance to inflict Root for 5s on hit | 10 | +4 | 14 | 2 (to 16) | |
| +2 consecutive uses | 50% chance to trigger [Whirlwind Slice] on hit | 10 | +4 | 14 | 2 (to 16) | |
| Resets [Heart Gore] cooldown on landing a Critical Hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset [Whirlwind Slice] cooldown on Evasion | +20% Stun Chance | 10 | +4 | 14 | 2 (to 16) | |
| 50% chance to rotate and inflict Stun for 3s on hitting a target afflicted with Blind | +1 consecutive use | 10 | +4 | 14 | 2 (to 16) | |
| +20% [Infiltrate] Blind Chance | Adds [Dark Strike] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| Can be used on targets afflicted with Blind | +1s Knockdown duration | 10 | +4 | 14 | 2 (to 16) | |
| -3s cooldown | +1s Stun duration | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Assassin: Daevanion planner, Assassin build.
Ranger: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Adds [Tempest Arrow] Chain Skill | -1s [Deadshot] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| +20% Skill Speed | 5% chance to inflict Knock Back on Critical Hit | 10 | +4 | 14 | 2 (to 16) | |
| +2s Slow and Root duration | Adds [Shackling Arrow] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as a Critical Hit | +1 consecutive use | 10 | +4 | 14 | 2 (to 16) | |
| Activates [Drill Dart] 1 extra time | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -1s all cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -10s cooldown | Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit | 10 | +4 | 14 | 2 (to 16) | |
| +1 consecutive use | +20% Stun Chance | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset cooldown on hit | Up to +20% damage when less targets hit | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset cooldown on hit | +20% Stun Chance | 10 | +4 | 14 | 2 (to 16) | |
| [Deadshot] grants extra damage on hit | Ignores Block and Evasion and lands as Multi-Hit | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Ranger: Daevanion planner, Ranger build.
Sorcerer: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Reset [Blaze] cooldown on landing [Pyroclasm] | +5% Fire Damage Boost for 10s on activating [Pyroclasm] | 10 | +4 | 14 | 2 (to 16) | |
| 5% chance to inflict Frost for 2s on landing [Cold Wave] | -1s [Winter's Shackles] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| +15% damage per fireball, up to +75% | -2s [Hellfire] cooldown per fireball | 10 | +4 | 14 | 2 (to 16) | |
| -1s [Frost] cooldown on hit | Ignores Block and Evasion and lands as a Critical Hit | 10 | +4 | 14 | 2 (to 16) | |
| -3s [Wish of Concentration] cooldown on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| +1s Frost duration | +25% PC target Frost Chance | 10 | +4 | 14 | 2 (to 16) | |
| -15s [Winter's Shackles] cooldown | Adds [Winter's Illusion] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| 50% chance to reset cooldown | Ignores Block and Evasion and lands as a Critical Hit | 10 | +4 | 14 | 2 (to 16) | |
| -10s all skill cooldowns | +10% Combat Speed | 10 | +4 | 14 | 2 (to 16) | |
| -15s cooldown | Ignores Block and Evasion and lands as Multi-Hit | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Sorcerer: Daevanion planner, Sorcerer build.
Spiritmaster: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| 10% chance to remove 1 buff on landing [Earth Tremor] | +2% Attack on landing [Earth Tremor] (Up to 5 stacks) | 10 | +4 | 14 | 2 (to 16) | |
| Adds [Ashy Call] Chain Skill | +20% Skill Speed | 10 | +4 | 14 | 2 (to 16) | |
| +20% Fire Spirit Stats | 5% chance to inflict Knockdown for 3s on landing Fire Spirit attack | 10 | +4 | 14 | 2 (to 16) | |
| +20% Water Spirit Stats | 5% chance to inflict Root for 2s on landing Water Spirit attack | 10 | +4 | 14 | 2 (to 16) | |
| [Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit | -2s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| +20% Earth Spirit Stats | 5% chance to restore 5% of Spirit HP when landing Earth Spirit attack | 10 | +4 | 14 | 2 (to 16) | |
| 30% chance to inflict Root for 3s on hit | Pull in nearby targets | 10 | +4 | 14 | 2 (to 16) | |
| +20% Wind Spirit Stats | 5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack | 10 | +4 | 14 | 2 (to 16) | |
| +2s Fear duration | -10s cooldown | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to regain Four Elements | Changes to Charge Skill, dealing up to 200% more damage | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Spiritmaster: Daevanion planner, Spiritmaster build.
Cleric: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Ignores Block and Evasion | -7s [Bolt] cooldown on landing [Discharge] | 10 | +4 | 14 | 2 (to 16) | |
| Activates [Divine Punishment] 1 extra time | 10% chance to inflict Root for 2s on landing [Divine Punishment] | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and reduces Damage over Time interval by 50% | +10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction | 10 | +4 | 14 | 2 (to 16) | |
| -10s cooldown | +3s [Divine Aura] duration | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and reduces Damage over Time interval by 50% | +10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| +5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing | +5% Move Speed during healing | 10 | +4 | 14 | 2 (to 16) | |
| Multi-Hit on hit | Resets cooldown on landing a Critical Hit with [Condemnation] | 10 | +4 | 14 | 2 (to 16) | |
| -2s cooldown | +2% HP restored | 10 | +4 | 14 | 2 (to 16) | |
| +5% HP restored | +10% Incoming Heal for 10s | 10 | +4 | 14 | 2 (to 16) | |
| Critical Hit on hit | Up to +20% damage when less targets hit | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Cleric: Daevanion planner, Cleric build.
Chanter: skills with a level 12 or 16 specialization
12 active skills. "With nodes" = skill points up to the cap plus every Daevanion node of the skill; "Still needed" = levels left for the highest specialization, from gear soul binding and arcana. The 13 stigmas open all their specializations with stigma points (0 need bonus levels).
| Skill | Level 16 unlocks | Level 12 unlocks | Points to | Daevanion | With nodes | Still needed |
|---|---|---|---|---|---|---|
| Adds [Storm Chain] Chain Skill | -1s [Spinning Strike] cooldown on hit | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as Multi-Hit | -200 enemy Accuracy for 3s on landing Bursting Blow | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as Multi-Hit | Resets cooldown on defeating an enemy | 10 | +4 | 14 | 2 (to 16) | |
| +20% [Impactful Crush] Stun Chance | +30% Skill Speed | 10 | +4 | 14 | 2 (to 16) | |
| Removes [Dark Crush] cooldown | Adds [Piercing Strike] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| -1s all skill cooldowns on hit | Multi-Hit on hit | 10 | +4 | 14 | 2 (to 16) | |
| 25% chance to reset [Heat Wave Blow] cooldown on Block | Ignores Block and Evasion and lands as Multi-Hit | 10 | +4 | 14 | 2 (to 16) | |
| -3s cooldown | +5% HP restored | 10 | +4 | 14 | 2 (to 16) | |
| +25% [Tremor Crush] Stun Chance | Adds [Surging Strike] Chain Skill | 10 | +4 | 14 | 2 (to 16) | |
| -5s cooldown | -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s | 10 | +4 | 14 | 2 (to 16) | |
| Ignores Block and Evasion and lands as a Critical Hit | 40% chance to inflict Seal for 3s | 10 | +4 | 14 | 2 (to 16) | |
| +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration | +2s Tenacity duration | 10 | +4 | 14 | 2 (to 16) |
More for Chanter: Daevanion planner, Chanter build.
Where bonus levels come from
The rule is the same for every active skill. The odds are our calculation from Item and ItemEquipSubstatSkill, the same as on the skill pages: a piece's stats and the class's skills form one list picked one after another, never the same one twice, each pick re-sharing the rest. NCSOFT's probability notice gives the first-pick shares and states that order for arcana; for gear the order is our reading.
Points: levels 1–10
Skill and stigma points (SkillAcquireData) end at the points cap. The tables hold levels up to 40 for an active skill, and the client stores no other cap on bonus levels.
Daevanion skill nodes: +4 per active skill
Each of the 96 skills has its own node on the boards and each adds a level. They sit on different boards: see the Daevanion planner.
Gear soul binding: +1 per line
1,313 items (Guard, Greatsword, Longsword, Dagger, Bow, Spellbook…) carry the line. Soul binding grants 1–5 properties depending on the piece, and each can be a skill effect instead of a stat (20% of the first pick); a skill effect picks one of the class's active skills (8.33–8.34% for a given one), never the same skill twice, and adds +1 level.
| Properties | Items | Grades | Item level | Chance one binding gives a given skill |
|---|---|---|---|---|
| 1 | 112 | Common | 13–20 | 1.67% |
| 2 | 208 | Rare | 15–30 | 3.39–3.40% |
| 3 | 482 | Epic 442, Unique 40 | 23–102 | 5.16–5.21% |
| 4 | 271 | Unique | 36–102 | 7.00–7.10% |
| 5 | 240 | Unique | 62–102 | 8.91–9.08% |
Ranges: the chance moves a little with the piece's stat list and with the skill's share of its class's skills (8.33–8.34%). Each skill page gives its own figures.
Arcana: +1 to +4 per effect
Binding gives a card 1 (Common), 2 (Rare), 3 (Epic) or 4 (Unique) skill effects, never the same skill twice, each at +1; the chance that one of them is a given active skill is 4.54–16.67%, 9.08–33.34%, 13.62–50.01% and 18.16–66.67% in that order (it depends on the card's kind: each kind has its own list of skills). Each enhance level then adds a new skill effect at +1 until the card has 4, and after that raises one of its effects (not all of them) by +1, the game picking which with equal chance, up to +4 — the client's arcana enhance guide. A card's skill levels add up to +1 per effect and +1 per upgrade.
Skill level questions
How do I get skills to level 16 in AION 2?
Skill points stop at level 10. Daevanion skill nodes add +4 to each active skill (→ level 14) and the remaining 2 levels come only from gear soul binding (+1 per line) and arcana (+1 to +4).
Can skill points raise a skill above level 10?
No. Skill points buy active and passive skills up to level 10 (the SkillAcquireData table ends there); the tables list levels up to 40, but those levels only come from bonus sources.
What does level 12 and level 16 unlock on an active skill?
Each active skill has specializations that open at skill level 8, 12 and 16. Level 8 options open with points; levels 12 and 16 need bonus levels, and what they give is different for every skill (see the table of your class).
How likely is a soul-binding line that raises a skill?
The line comes from soul binding on Guard, Greatsword, Longsword, Dagger, Bow, Spellbook, Orb, Mace, Staff and Ring (1,313 items). Soul binding grants 1–5 properties depending on the piece, and each can be a skill effect instead of a stat (20% of the first pick); a skill effect picks one of the class's active skills (8.33–8.34% for a given one), never the same skill twice, and adds +1 level. The chance that one binding gives a given skill is 1.67% on 1-property pieces (112 Common items), 3.39–3.40% on 2-property pieces (208 Rare), 5.16–5.21% on 3-property pieces (442 Epic, 40 Unique), 7.00–7.10% on 4-property pieces (271 Unique) and 8.91–9.08% on 5-property pieces (240 Unique). This is our calculation: the piece's stats and the class's skills form one list picked one after another, each pick re-sharing the rest; NCSOFT's probability notice gives the first-pick shares, the order is our reading.
Levels 12 and 16 are the highest specialization levels in the tables (SpecializedSkillParts). From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09).