Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Aerial Snare

ActiveGladiatorGreatsword

Aerial Snare is a Gladiator active skill learned at character level 12. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Deals 1,840 (+181.5% Attack) damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s.

Description

10 / 40

Deals 1,840 (+181.5% Attack) damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
1479181.5%345 (+131% Attack)
51,105181.5%797 (+131% Attack)
101,840181.5%1,328 (+131% Attack)
152,357181.5%1,701 (+131% Attack)
202,766181.5%1,996 (+131% Attack)
253,174181.5%2,291 (+131% Attack)
303,582181.5%2,585 (+131% Attack)
353,991181.5%2,880 (+131% Attack)
404,399181.5%3,175 (+131% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
1479181.5%345 (+131% Attack)
2628181.5%453 (+131% Attack)
3805181.5%581 (+131% Attack)
4955181.5%689 (+131% Attack)
51,105181.5%797 (+131% Attack)
61,255181.5%905 (+131% Attack)
71,404181.5%1,013 (+131% Attack)
81,581181.5%1,141 (+131% Attack)
91,731181.5%1,249 (+131% Attack)
101,840181.5%1,328 (+131% Attack)
111,922181.5%1,387 (+131% Attack)
122,030181.5%1,465 (+131% Attack)
132,139181.5%1,544 (+131% Attack)
142,248181.5%1,623 (+131% Attack)
152,357181.5%1,701 (+131% Attack)
162,439181.5%1,760 (+131% Attack)
172,521181.5%1,819 (+131% Attack)
182,602181.5%1,878 (+131% Attack)
192,684181.5%1,937 (+131% Attack)
202,766181.5%1,996 (+131% Attack)
212,847181.5%2,055 (+131% Attack)
222,929181.5%2,114 (+131% Attack)
233,011181.5%2,173 (+131% Attack)
243,092181.5%2,232 (+131% Attack)
253,174181.5%2,291 (+131% Attack)
263,256181.5%2,350 (+131% Attack)
273,337181.5%2,409 (+131% Attack)
283,419181.5%2,468 (+131% Attack)
293,501181.5%2,526 (+131% Attack)
303,582181.5%2,585 (+131% Attack)
313,664181.5%2,644 (+131% Attack)
323,746181.5%2,703 (+131% Attack)
333,827181.5%2,762 (+131% Attack)
343,909181.5%2,821 (+131% Attack)
353,991181.5%2,880 (+131% Attack)
364,072181.5%2,939 (+131% Attack)
374,154181.5%2,998 (+131% Attack)
384,236181.5%3,057 (+131% Attack)
394,317181.5%3,116 (+131% Attack)
404,399181.5%3,175 (+131% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Aerial Snare's flat damage goes from 479 to 1,840 per use (+1,361) for 21 skill points: 64.8 damage per point. The share of Attack stays at 181.5% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 82 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8Multi-Hit on hit
Skill level 8+25% [Aerial Snare] Airborne Chance
Skill level 8+100% damage to targets with Incapacitated Immunity
Skill level 12Adds [Forced Fall] Chain Skill
Skill level 16-50% [Aerial Snare] cooldown

Raising Aerial Snare above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points8 points+1 level
Zikellevel 203 points9 points+1 level
Vaizellevel 303 points6 points+1 level
Triniellevel 403 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Aerial Snare 833 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.33%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Aerial SnareLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
ParchmentParchment of Vigor, Parchment of Magic16.67%+1…+416.67%1 draw30.56%2 draws42.14%3 draws51.78%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Aerial Snare: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11200
21211
31512
41813
52125
62427
72729
830413
933417
1036421

Other Gladiator active skills

Skill ID 11300000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).