

Gladiator
Gladiator is a tank and damage class that fights with a greatsword. It has 22 skills bought with skill points and 13 stigma skills. At level 45 the 203 skill points cover 44% of what maxing every skill costs.
The Gladiator is a melee character skilled with greatswords. Typically a frontline DPS, they can also serve as a secondary tank courtesy of their high HP.
Gladiator Daevanion boards & planner
Nezekan, Zikel, Vaizel, Triniel, Azphel: 532 nodes, 88 of them skill levels. Plan a build and share it as a link.
How far your points go at level 45
Our calculation from SkillAcquireData (cost of each skill level) and the Exp table (points earned by level). It counts points from levelling only; other sources of points are not in these tables.
A Gladiator skill costs 21 skill points from level 1 to 10, so the 203 points of a level 45 character max 9 of the 22 skills. A stigma costs 75 stigma points to level 20; with 29 points one stigma reaches level 13. 4 stigma slots are open from level 37.
All 35 Gladiator skills at a glance
Learned at = character level (SkillAcquireData). Cooldown, range and cost at the level points reach; damage and healing as the tooltip's inputs: the flat amount and the share of Attack the game adds.
Where a point adds the most damage
Our calculation from the skill tables: flat damage per use at the points cap minus at level 1 (× hits), divided by the points those levels cost. The share of Attack does not change with level, so this is all a level adds.
| Skill points | Flat gain | Points | Per point | Cooldown |
|---|---|---|---|---|
| Ruinous Blowlevels 1→10 | +4,909 | 21 | 233.8 | 45s |
| Mocking Bladelevels 1→10 · 3 hits | +3,891 | 21 | 185.3 | 20s |
| Sword Aura Rampagelevels 1→10 · 4 hits | +2,376 | 21 | 113.1 | — |
| Ankle Slicelevels 1→10 · 2 hits | +2,274 | 21 | 108.3 | 10s |
| Overhead Slamlevels 1→10 · 2 hits | +2,184 | 21 | 104 | 5s |
| Rush Strikelevels 1→10 · 2 hits | +1,874 | 21 | 89.2 | 20s |
| Crushing Wavelevels 1→10 · 2 hits | +1,590 | 21 | 75.7 | 20s |
| Leaping Slamlevels 1→10 · 2 hits | +1,450 | 21 | 69 | 15s |
| Aerial Snarelevels 1→10 | +1,361 | 21 | 64.8 | 45s |
| Rending Blowlevels 1→10 · 2 hits | +936 | 21 | 44.6 | — |
| Murderous Burstlevels 1→10 | +474 | 21 | 22.6 | — |
| Keen Strikelevels 1→10 | +271 | 21 | 12.9 | — |
| Destructive Impulselevels 1→10 | +223 | 21 | 10.6 | — |
| Stigma points | Flat gain | Points | Per point | Cooldown |
|---|---|---|---|---|
| Rage Burstlevels 1→20 · 5 hits | +11,935 | 74 | 161.3 | 45s |
| Lifestealing Bladelevels 1→20 | +2,738 | 74 | 37 | 90s |
| Wrath Wavelevels 1→20 | +1,922 | 74 | 26 | 60s |
| Forced Restraintlevels 1→20 | +1,905 | 74 | 25.7 | 60s |
| Assault Strikelevels 1→20 | +1,796 | 74 | 24.3 | 120s |
| Fracturing Rushlevels 1→20 | +1,752 | 74 | 23.7 | 90s |
| Blade Tosslevels 1→20 | +961 | 74 | 13 | 20s |
| Wave Armorlevels 1→20 | +372 | 74 | 5 | 60s |
Per use, not per second: a skill with a long cooldown gains more per cast but is cast less often. Critical hits, defense and damage boosts are left out; a min–max range counts at its midpoint.
Active skills (12)
Bought with skill points up to level 10. Values shown at level 10.
Passive skills (10)
Bought with skill points up to level 10. Values shown at level 10.
Stigma skills (13)
Stigma skills: bought with stigma points from Ascension grade 3; slot them in the stigma slots. Values shown at level 20.
Gladiator Daevanion boards
DaevanionBoard and DaevanionNode: the start node is free; stat nodes add stats, skill nodes add a level to one skill.
Base stats by level
PcStatLevel: what levelling gives before gear, Daevanion and buffs. Every class has the same base stats; classes differ by weapon and skills.
| Character level | Attack Bonus | Defense Bonus | HP |
|---|---|---|---|
| 1 | 6 | 10 | 100 |
| 5 | 11 | 50 | 502 |
| 10 | 17 | 100 | 1,010 |
| 15 | 23 | 150 | 1,522 |
| 20 | 30 | 200 | 2,040 |
| 25 | 36 | 250 | 2,562 |
| 30 | 42 | 300 | 3,090 |
| 35 | 48 | 350 | 3,622 |
| 40 | 55 | 400 | 4,160 |
| 45 | 61 | 450 | 4,702 |
Highest-level greatswords
By item level from the Item table, one per name; the faction versions of a weapon share a name.