Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Ambush

ActiveAssassinDagger

Ambush is a Assassin active skill learned at character level 3. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Deals 943 (+138% Attack) damage to a target within 4m. Increases damage by 30% on landing as a Back attack.

Description

10 / 40

Deals 943 (+138% Attack) damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
1126138%101 (+111.1% Attack)
5416138%334 (+111.1% Attack)
10943138%759 (+111.1% Attack)
151,370138%1,103 (+111.1% Attack)
201,701138%1,369 (+111.1% Attack)
251,970138%1,586 (+111.1% Attack)
302,239138%1,803 (+111.1% Attack)
352,508138%2,019 (+111.1% Attack)
402,777138%2,236 (+111.1% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
1126138%101 (+111.1% Attack)
2180138%144 (+111.1% Attack)
3233138%188 (+111.1% Attack)
4314138%253 (+111.1% Attack)
5416138%334 (+111.1% Attack)
6538138%433 (+111.1% Attack)
7639138%514 (+111.1% Attack)
8741138%596 (+111.1% Attack)
9842138%678 (+111.1% Attack)
10943138%759 (+111.1% Attack)
111,066138%858 (+111.1% Attack)
121,167138%939 (+111.1% Attack)
131,242138%999 (+111.1% Attack)
141,295138%1,043 (+111.1% Attack)
151,370138%1,103 (+111.1% Attack)
161,444138%1,163 (+111.1% Attack)
171,519138%1,223 (+111.1% Attack)
181,593138%1,283 (+111.1% Attack)
191,647138%1,326 (+111.1% Attack)
201,701138%1,369 (+111.1% Attack)
211,755138%1,413 (+111.1% Attack)
221,809138%1,456 (+111.1% Attack)
231,863138%1,499 (+111.1% Attack)
241,916138%1,543 (+111.1% Attack)
251,970138%1,586 (+111.1% Attack)
262,024138%1,629 (+111.1% Attack)
272,078138%1,673 (+111.1% Attack)
282,132138%1,716 (+111.1% Attack)
292,185138%1,759 (+111.1% Attack)
302,239138%1,803 (+111.1% Attack)
312,293138%1,846 (+111.1% Attack)
322,347138%1,889 (+111.1% Attack)
332,401138%1,933 (+111.1% Attack)
342,455138%1,976 (+111.1% Attack)
352,508138%2,019 (+111.1% Attack)
362,562138%2,063 (+111.1% Attack)
372,616138%2,106 (+111.1% Attack)
382,670138%2,149 (+111.1% Attack)
392,724138%2,193 (+111.1% Attack)
402,777138%2,236 (+111.1% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Ambush's flat damage goes from 126 to 943 per use (+817) for 21 skill points: 38.9 damage per point. The share of Attack stays at 138% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 123 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8Engraves 2 Insignias for 10s on landing as a Back attack
Skill level 8Absorbs 3% HP
Skill level 8Breaks Protective Shields on hit
Skill level 1250% chance to trigger [Whirlwind Slice] on hit
Skill level 16+2 consecutive uses

Raising Ambush above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points7 points+1 level
Zikellevel 203 points9 points+1 level
Vaizellevel 303 points6 points+1 level
Triniellevel 403 points13 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Ambush 833 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.33%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks AmbushLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
CompassCompass of Vigor, Compass of Magic16.66%+1…+416.66%1 draw30.54%2 draws42.12%3 draws51.76%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Ambush: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1300
2311
3612
4913
51225
61527
71829
821413
924417
1027421

Other Assassin active skills

Skill ID 13060000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).