Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Light of Regeneration

ActiveClericNontargetMobileMace

Light of Regeneration is a Cleric active skill learned at character level 7. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Restores 2,371–2,845 HP every 2s for 30s to the caster and party members within 40m.

Description

10 / 40

Restores 2,371–2,845 HP every 2s for 30s to the caster and party members within 40m.

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
1616–739
51,396–1,675
102,371–2,845
153,346–4,015
204,315–5,178
255,000–6,000
305,698–6,838
356,411–7,693
407,139–8,567
All 40 levels
LevelFlat
1616–739
2811–973
31,006–1,207
41,201–1,441
51,396–1,675
61,591–1,909
71,786–2,143
81,981–2,377
92,176–2,611
102,371–2,845
112,566–3,079
122,761–3,313
132,956–3,547
143,151–3,781
153,346–4,015
163,541–4,249
173,736–4,483
183,931–4,717
194,126–4,951
204,315–5,178
214,451–5,341
224,587–5,504
234,724–5,669
244,862–5,834
255,000–6,000
265,138–6,166
275,277–6,332
285,417–6,500
295,558–6,670
305,698–6,838
315,840–7,008
325,982–7,178
336,124–7,349
346,267–7,520
356,411–7,693
366,555–7,866
376,701–8,041
386,846–8,215
396,992–8,390
407,139–8,567

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Light of Regeneration's flat healing goes from 677.5 to 2,608 per use (+1,930.5) for 21 skill points: 91.9 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 214.5 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8+5% Defense while healing
Skill level 8+20% amount healed when HP is 50% or less
Skill level 8+5% Incoming Heal during healing
Skill level 12+5% Move Speed during healing
Skill level 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing

Raising Light of Regeneration above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points9 points+1 level
Zikellevel 203 points11 points+1 level
Vaizellevel 303 points10 points+1 level
Triniellevel 403 points7 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Light of Regeneration 834 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.34%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Light of RegenerationLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
CompassCompass of Vigor, Compass of Magic16.67%+1…+416.67%1 draw30.56%2 draws42.14%3 draws51.78%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Light of Regeneration: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1700
2711
31012
41313
51625
61927
72229
825413
928417
1031421

Other Cleric active skills

Earth's RetributionMobileDeals 319 (+48.3% Attack) Earth damage to a target within 20m and restores 110 MP.From level 120 mJudgment ThunderMobileSelects a target within 20m and deals 687 (+108.57% Attack) Wind damage to up to 4 enemies within 4m of the target.From level 1120 MP20 mDebilitating MarkMobileSelects a target within 20m and deals 691 (+113.3% Attack) Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 866 (+141.9% Attack) Damage over Time every 1s for 10s.From level 1Cooldown 10s100 MP20 mDivine AuraSummons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 2,948 (+431.08% Attack) Earth damage to a selected target within 20m.From level 3Cooldown 30s20 mChain of TormentMobileSelects a target within 20m and deals 1,038 (+151.8% Attack) Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1,297 (+189.75% Attack) Damage over Time every 1s for 10s.From level 4Cooldown 20s150 MP20 mLightning Strike ScattershotDeals 4 × 872 (+113% Attack) damage to a target afflicted with Stagger within 20m.From level 520 mCondemnationMobileSelects a target within 20m afflicted with Chain of Torment and deals 1,624 (+192.05% Attack) Earth damage to up to 4 enemies within 4m of the target.From level 8Cooldown 3s20 mHealing LightNontarget · MobileRestores 579–637 HP to the caster and the party member with the lowest HP within 40m.From level 10Cooldown 6s50 MP

All 12 Cleric active skills

Skill ID 17090000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).