Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Healing Light

ActiveClericNontargetMobileMace

Healing Light is a Cleric active skill learned at character level 10. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Restores 579–637 HP to the caster and the party member with the lowest HP within 40m.

Description

10 / 40

Restores 579–637 HP to the caster and the party member with the lowest HP within 40m.

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
1192–211
5364–400
10579–637
15794–873
201,020–1,122
251,179–1,297
301,341–1,475
351,506–1,657
401,675–1,843
All 40 levels
LevelFlat
1192–211
2235–259
3278–306
4321–353
5364–400
6407–448
7450–495
8493–542
9536–590
10579–637
11622–684
12665–732
13708–779
14751–826
15794–873
16837–921
17880–968
18923–1,015
19966–1,063
201,020–1,122
211,051–1,156
221,083–1,191
231,115–1,227
241,147–1,262
251,179–1,297
261,211–1,332
271,243–1,367
281,276–1,404
291,308–1,439
301,341–1,475
311,374–1,511
321,407–1,548
331,440–1,584
341,473–1,620
351,506–1,657
361,540–1,694
371,574–1,731
381,607–1,768
391,641–1,805
401,675–1,843

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Healing Light's flat healing goes from 201.5 to 608 per use (+406.5) for 21 skill points: 19.4 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 45 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8+2 consecutive uses
Skill level 8+20% amount healed when HP is 50% or less
Skill level 850% chance to remove 1 debuff
Skill level 12+2% HP restored
Skill level 16-2s cooldown

Raising Healing Light above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points9 points+1 level
Zikellevel 203 points6 points+1 level
Vaizellevel 303 points10 points+1 level
Triniellevel 403 points7 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Healing Light 834 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.34%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Healing LightLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
CompassCompass of Vigor, Compass of Magic16.67%+1…+416.67%1 draw30.56%2 draws42.14%3 draws51.78%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Healing Light: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11000
21011
31312
41613
51925
62227
72529
828413
931417
1034421

Other Cleric active skills

Earth's RetributionMobileDeals 319 (+48.3% Attack) Earth damage to a target within 20m and restores 110 MP.From level 120 mJudgment ThunderMobileSelects a target within 20m and deals 687 (+108.57% Attack) Wind damage to up to 4 enemies within 4m of the target.From level 1120 MP20 mDebilitating MarkMobileSelects a target within 20m and deals 691 (+113.3% Attack) Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 866 (+141.9% Attack) Damage over Time every 1s for 10s.From level 1Cooldown 10s100 MP20 mDivine AuraSummons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 2,948 (+431.08% Attack) Earth damage to a selected target within 20m.From level 3Cooldown 30s20 mChain of TormentMobileSelects a target within 20m and deals 1,038 (+151.8% Attack) Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1,297 (+189.75% Attack) Damage over Time every 1s for 10s.From level 4Cooldown 20s150 MP20 mLightning Strike ScattershotDeals 4 × 872 (+113% Attack) damage to a target afflicted with Stagger within 20m.From level 520 mLight of RegenerationNontarget · MobileRestores 2,371–2,845 HP every 2s for 30s to the caster and party members within 40m.From level 7Cooldown 30sCondemnationMobileSelects a target within 20m afflicted with Chain of Torment and deals 1,624 (+192.05% Attack) Earth damage to up to 4 enemies within 4m of the target.From level 8Cooldown 3s20 m

All 12 Cleric active skills

Skill ID 17100000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).