Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Radiant Recovery

ActiveClericNontargetMobileCleansingMace

Radiant Recovery is a Cleric active skill learned at character level 12. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Restores 1,153–1,268 HP and removes 1 debuff for the caster and party members within 40m.

Description

10 / 40

Restores 1,153–1,268 HP and removes 1 debuff for the caster and party members within 40m.

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
1379–417
5723–795
101,153–1,268
151,583–1,741
202,012–2,213
252,325–2,558
302,645–2,910
352,972–3,269
403,305–3,636
All 40 levels
LevelFlat
1379–417
2465–512
3551–606
4637–701
5723–795
6809–890
7895–985
8981–1,079
91,067–1,174
101,153–1,268
111,239–1,363
121,325–1,458
131,411–1,552
141,497–1,647
151,583–1,741
161,669–1,836
171,755–1,931
181,841–2,025
191,927–2,120
202,012–2,213
212,074–2,281
222,137–2,351
232,199–2,419
242,262–2,488
252,325–2,558
262,389–2,628
272,452–2,697
282,517–2,769
292,581–2,839
302,645–2,910
312,710–2,981
322,775–3,053
332,840–3,124
342,906–3,197
352,972–3,269
363,038–3,342
373,104–3,414
383,171–3,488
393,238–3,562
403,305–3,636

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Radiant Recovery's flat healing goes from 398 to 1,210.5 per use (+812.5) for 21 skill points: 38.7 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 90.5 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8Removes up to 2 debuffs
Skill level 8+1 consecutive use
Skill level 8-3s cooldown
Skill level 12+10% Incoming Heal for 10s
Skill level 16+5% HP restored

Raising Radiant Recovery above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points8 points+1 level
Zikellevel 203 points9 points+1 level
Vaizellevel 303 points6 points+1 level
Triniellevel 403 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Radiant Recovery 833 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.33%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Radiant RecoveryLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
ParchmentParchment of Vigor, Parchment of Magic16.67%+1…+416.67%1 draw30.56%2 draws42.14%3 draws51.78%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Radiant Recovery: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11200
21211
31512
41813
52125
62427
72729
830413
933417
1036421

Other Cleric active skills

Earth's RetributionMobileDeals 319 (+48.3% Attack) Earth damage to a target within 20m and restores 110 MP.From level 120 mJudgment ThunderMobileSelects a target within 20m and deals 687 (+108.57% Attack) Wind damage to up to 4 enemies within 4m of the target.From level 1120 MP20 mDebilitating MarkMobileSelects a target within 20m and deals 691 (+113.3% Attack) Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 866 (+141.9% Attack) Damage over Time every 1s for 10s.From level 1Cooldown 10s100 MP20 mDivine AuraSummons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 2,948 (+431.08% Attack) Earth damage to a selected target within 20m.From level 3Cooldown 30s20 mChain of TormentMobileSelects a target within 20m and deals 1,038 (+151.8% Attack) Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 1,297 (+189.75% Attack) Damage over Time every 1s for 10s.From level 4Cooldown 20s150 MP20 mLightning Strike ScattershotDeals 4 × 872 (+113% Attack) damage to a target afflicted with Stagger within 20m.From level 520 mLight of RegenerationNontarget · MobileRestores 2,371–2,845 HP every 2s for 30s to the caster and party members within 40m.From level 7Cooldown 30sCondemnationMobileSelects a target within 20m afflicted with Chain of Torment and deals 1,624 (+192.05% Attack) Earth damage to up to 4 enemies within 4m of the target.From level 8Cooldown 3s20 m

All 12 Cleric active skills

Skill ID 17120000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).