
Computed · AION 2 client 2.0.6.0
AION 2 classes by the numbers
AION 2 has 8 playable classes. The files hold no combat simulation, so there is no data-driven tier list; by the numbers, Ranger has the most area attacks (8) and Spiritmaster the most attacks from 15 m or more (20). Base stats are the same for every class at every level.
Classes side by side
| Class | Actives | Stigmas | Area attacks | Ranged (15 m+) | Heals | Hardest hit |
|---|---|---|---|---|---|---|
| 12 | 13 | 6 | 3 | 2 | Rage Burst 1,090% | |
| 12 | 13 | 6 | 7 | 2 | Empyrean Lord's Punishment 492% | |
| 12 | 13 | 5 | 5 | 1 | Savage Fang 600% | |
| 12 | 13 | 8 | 16 | 1 | Arrow Scattershot 280% | |
| 12 | 13 | 7 | 18 | 1 | Bittercold Wind 1,625.8% | |
| 12 | 13 | 7 | 20 | 3 | Summon: Ancient Spirit 756% | |
| 12 | 13 | 7 | 13 | 7 | Lightning Strike Scattershot 452% | |
| 12 | 13 | 4 | 8 | 4 | Spinning Strike 700.1% |
How this list is worked out
Counts from each class's skills (SkillListCategory): actives and stigmas; area attacks = damage skills whose first effect hits more than one target (SkillEffectFilter.TargetCountMax); ranged = damage skills with a range of 15 m or more; heals = skills with a heal effect. Hardest hit = the largest share of Attack one use deals at the level skill points reach (ratio × hits).
Assumptions: Counts are not power: cooldowns, buffs, stigmas and gear decide a fight, and the client holds no combat model to weigh them.
From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07). A patch that changes these tables changes the list.
Questions
- What is the aion 2 classes by the numbers in AION 2?
- AION 2 has 8 playable classes. The files hold no combat simulation, so there is no data-driven tier list; by the numbers, Ranger has the most area attacks (8) and Spiritmaster the most attacks from 15 m or more (20). Base stats are the same for every class at every level.
- What is the best class in AION 2?
- The game files hold no combat simulation, so any 'best class' is an opinion. This page compares what the files do say: area attacks, range, heals and the hardest single hit of each class.
- How is this list worked out?
- Counts from each class's skills (SkillListCategory): actives and stigmas; area attacks = damage skills whose first effect hits more than one target (SkillEffectFilter.TargetCountMax); ranged = damage skills with a range of 15 m or more; heals = skills with a heal effect. Hardest hit = the largest share of Attack one use deals at the level skill points reach (ratio × hits). Counts are not power: cooldowns, buffs, stigmas and gear decide a fight, and the client holds no combat model to weigh them.