Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Shield Rush

ActiveTemplarLongsword

Shield Rush is a Templar active skill learned at character level 10. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Rushes to a target within 10m and deals 1,004 (+105% Attack) damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s.

Description

10 / 40

Rushes to a target within 10m and deals 1,004 (+105% Attack) damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
1258105%250 (+101.9% Attack)
5601105%583 (+101.9% Attack)
101,004105%975 (+101.9% Attack)
151,288105%1,250 (+101.9% Attack)
201,508105%1,464 (+101.9% Attack)
251,729105%1,678 (+101.9% Attack)
301,949105%1,892 (+101.9% Attack)
352,170105%2,106 (+101.9% Attack)
402,390105%2,320 (+101.9% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
1258105%250 (+101.9% Attack)
2340105%330 (+101.9% Attack)
3437105%424 (+101.9% Attack)
4519105%504 (+101.9% Attack)
5601105%583 (+101.9% Attack)
6683105%663 (+101.9% Attack)
7765105%742 (+101.9% Attack)
8863105%837 (+101.9% Attack)
9945105%917 (+101.9% Attack)
101,004105%975 (+101.9% Attack)
111,048105%1,017 (+101.9% Attack)
121,108105%1,076 (+101.9% Attack)
131,168105%1,134 (+101.9% Attack)
141,228105%1,192 (+101.9% Attack)
151,288105%1,250 (+101.9% Attack)
161,332105%1,293 (+101.9% Attack)
171,376105%1,335 (+101.9% Attack)
181,420105%1,378 (+101.9% Attack)
191,464105%1,421 (+101.9% Attack)
201,508105%1,464 (+101.9% Attack)
211,552105%1,507 (+101.9% Attack)
221,597105%1,549 (+101.9% Attack)
231,641105%1,592 (+101.9% Attack)
241,685105%1,635 (+101.9% Attack)
251,729105%1,678 (+101.9% Attack)
261,773105%1,721 (+101.9% Attack)
271,817105%1,763 (+101.9% Attack)
281,861105%1,806 (+101.9% Attack)
291,905105%1,849 (+101.9% Attack)
301,949105%1,892 (+101.9% Attack)
311,993105%1,935 (+101.9% Attack)
322,038105%1,977 (+101.9% Attack)
332,082105%2,020 (+101.9% Attack)
342,126105%2,063 (+101.9% Attack)
352,170105%2,106 (+101.9% Attack)
362,214105%2,149 (+101.9% Attack)
372,258105%2,191 (+101.9% Attack)
382,302105%2,234 (+101.9% Attack)
392,346105%2,277 (+101.9% Attack)
402,390105%2,320 (+101.9% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Shield Rush's flat damage goes from 258 to 1,004 per use (+746) for 21 skill points: 35.5 damage per point. The share of Attack stays at 105% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 44 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8Restores 300 Stamina on hit
Skill level 8+10m range
Skill level 8Changes to Charge Skill and deals AoE damage
Skill level 12-10s cooldown
Skill level 16+25% Stun Chance

Raising Shield Rush above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points9 points+1 level
Zikellevel 203 points6 points+1 level
Vaizellevel 303 points10 points+1 level
Triniellevel 403 points7 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Shield Rush 834 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.34%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Shield RushLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
CompassCompass of Vigor, Compass of Magic16.67%+1…+416.67%1 draw30.56%2 draws42.14%3 draws51.78%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Shield Rush: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11000
21011
31312
41613
51925
62227
72529
828413
931417
1034421

Other Templar active skills

Vicious StrikeNontarget · MobileDeals 642 (+94.8% Attack) damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.From level 14 mPummelNontarget · MobileDeals 3 × 802 (+119.5% Attack) damage to up to 4 enemies within 4m and increases Enmity.From level 1120 MP4 mPoachDeals 569 (+87.5% Attack) damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. From level 1Cooldown 15s20 mShield SmiteMobileDeals 1,281 (+175.75% Attack) damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets.From level 3Cooldown 10s100 MP4 mJudgmentMobileDeals 1,673 (+229.5% Attack) damage to a target within 4m and increases Enmity.From level 4Cooldown 5s4 mFlash RampageDeals 4 × 887 (+108% Attack) damage to a target afflicted with Stagger within 4m and increases Enmity.From level 54 mDebilitating SmashDeals 1,656 (+184% Attack) damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25%From level 7Cooldown 10s4 mWarding StrikeNontarget · MobileDeals 1,912 (+212.5% Attack) damage to up to 4 enemies within 5m of the caster. Immediately restores 1,015–1,117 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10%From level 8Cooldown 30s200 MP4.5 m

All 12 Templar active skills

Skill ID 12430000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).