Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Heightened Sixth Sense

PassiveAssassinDagger

Heightened Sixth Sense is a Assassin passive skill learned at character level 1. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's Evasion by 200 and HP by 1,500. Increases Max HP by an extra 15% and restores 562–674 HP on Evasion.

Description

10 / 40

Increases the caster's Evasion by 200 and HP by 1,500. Increases Max HP by an extra 15% and restores 562–674 HP on Evasion. Cooldown: 3s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
185–102
5260–312
10562–674
15885–1,062
201,112–1,334
251,291–1,549
301,475–1,770
351,662–1,994
401,853–2,224
All 40 levels
LevelFlat
185–102
2107–128
3140–168
4176–211
5260–312
6303–364
7372–446
8439–527
9481–577
10562–674
11644–773
12686–823
13769–923
14814–977
15885–1,062
16971–1,165
171,006–1,207
181,041–1,249
191,076–1,291
201,112–1,334
211,147–1,376
221,183–1,420
231,219–1,463
241,255–1,506
251,291–1,549
261,328–1,594
271,364–1,637
281,401–1,681
291,438–1,726
301,475–1,770
311,512–1,814
321,549–1,859
331,586–1,903
341,624–1,949
351,662–1,994
361,700–2,040
371,738–2,086
381,776–2,131
391,814–2,177
401,853–2,224

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Heightened Sixth Sense's flat healing goes from 93.5 to 618 per use (+524.5) for 21 skill points: 25 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 90.5 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelHPBy an extra %
11506
575010
101,50015
152,25020
203,00025
253,75030
304,50035
355,25040
406,00045
All 40 levels
LevelHPBy an extra %
11506
23007
34508
46009
575010
690011
71,05012
81,20013
91,35014
101,50015
111,65016
121,80017
131,95018
142,10019
152,25020
162,40021
172,55022
182,70023
192,85024
203,00025
213,15026
223,30027
233,45028
243,60029
253,75030
263,90031
274,05032
284,20033
294,35034
304,50035
314,65036
324,80037
334,95038
345,10039
355,25040
365,40041
375,55042
385,70043
395,85044
406,00045

Raising Heightened Sixth Sense above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points11 points+1 level
Nezekanlevel 122 points7 points+1 level
Vaizellevel 302 points11 points+1 level
Triniellevel 402 points9 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Heightened Sixth Sense 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Heightened Sixth SenseLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Heightened Sixth Sense: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1100
2111
3412
4713
51025
61327
71629
819413
922417
1025421

Other Assassin passive skills

Skill ID 13710000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).