Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Apply Poison

PassiveAssassinDagger

Apply Poison is a Assassin passive skill learned at character level 9. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Has a 15% chance to reduce the target's Incoming Heal by 30% and inflict Poison for 10s on landing an attack. Poison deals 1,167 (+138% Attack) Damage over Time every 1s.

Description

10 / 40

Has a 15% chance to reduce the target's Incoming Heal by 30% and inflict Poison for 10s on landing an attack. Poison deals 1,167 (+138% Attack) Damage over Time every 1s. Cooldown: 1s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage over time by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table; damage over time from SkillAbnormalEffect. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat per tick+ share of AttackPvP set
1233138%204 (+120.6% Attack)
5639138%558 (+120.6% Attack)
101,167138%1,020 (+120.6% Attack)
151,519138%1,327 (+120.6% Attack)
201,809138%1,581 (+120.6% Attack)
252,078138%1,816 (+120.6% Attack)
302,347138%2,051 (+120.6% Attack)
352,616138%2,286 (+120.6% Attack)
402,885138%2,521 (+120.6% Attack)
All 40 levels
LevelFlat per tick+ share of AttackPvP set
1233138%204 (+120.6% Attack)
2314138%274 (+120.6% Attack)
3416138%363 (+120.6% Attack)
4538138%470 (+120.6% Attack)
5639138%558 (+120.6% Attack)
6741138%647 (+120.6% Attack)
7842138%736 (+120.6% Attack)
8943138%824 (+120.6% Attack)
91,066138%931 (+120.6% Attack)
101,167138%1,020 (+120.6% Attack)
111,242138%1,085 (+120.6% Attack)
121,295138%1,132 (+120.6% Attack)
131,370138%1,197 (+120.6% Attack)
141,444138%1,262 (+120.6% Attack)
151,519138%1,327 (+120.6% Attack)
161,593138%1,392 (+120.6% Attack)
171,647138%1,439 (+120.6% Attack)
181,701138%1,486 (+120.6% Attack)
191,755138%1,534 (+120.6% Attack)
201,809138%1,581 (+120.6% Attack)
211,863138%1,628 (+120.6% Attack)
221,916138%1,675 (+120.6% Attack)
231,970138%1,722 (+120.6% Attack)
242,024138%1,769 (+120.6% Attack)
252,078138%1,816 (+120.6% Attack)
262,132138%1,863 (+120.6% Attack)
272,185138%1,910 (+120.6% Attack)
282,239138%1,957 (+120.6% Attack)
292,293138%2,004 (+120.6% Attack)
302,347138%2,051 (+120.6% Attack)
312,401138%2,098 (+120.6% Attack)
322,455138%2,145 (+120.6% Attack)
332,508138%2,192 (+120.6% Attack)
342,562138%2,239 (+120.6% Attack)
352,616138%2,286 (+120.6% Attack)
362,670138%2,333 (+120.6% Attack)
372,724138%2,380 (+120.6% Attack)
382,777138%2,427 (+120.6% Attack)
392,831138%2,474 (+120.6% Attack)
402,885138%2,521 (+120.6% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Apply Poison's flat damage goes from 233 to 1,167 per use (+934) for 21 skill points: 44.5 damage per point. The share of Attack stays at 138% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 75 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelIncoming Heal %
112
520
1030
1540
2050
2560
3070
3580
4090
All 40 levels
LevelIncoming Heal %
112
214
316
418
520
622
724
826
928
1030
1132
1234
1336
1438
1540
1642
1744
1846
1948
2050
2152
2254
2356
2458
2560
2662
2764
2866
2968
3070
3172
3274
3376
3478
3580
3682
3784
3886
3988
4090

Raising Apply Poison above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points9 points+1 level
Nezekanlevel 122 points9 points+1 level
Vaizellevel 302 points9 points+1 level
Triniellevel 402 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Apply Poison 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Apply PoisonLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Apply Poison: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1900
2911
31212
41513
51825
62127
72429
827413
930417
1033421

Other Assassin passive skills

Skill ID 13730000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).