Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Rushing Smash

ActiveChanterStaff

Rushing Smash is a Chanter active skill learned at character level 1. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Rushes at a target within 20m and deals 1,268 (+189% Attack) damage to up to 4 enemies and restores 100 MP.

Description

10 / 40

Rushes at a target within 20m and deals 1,268 (+189% Attack) damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
1112189.75%105 (+178.57% Attack)
5481189%455 (+178.57% Attack)
101,268189%1,198 (+178.57% Attack)
151,944189%1,837 (+178.57% Attack)
202,469189%2,333 (+178.57% Attack)
252,880189%2,721 (+178.57% Attack)
303,291189%3,109 (+178.57% Attack)
353,702189%3,498 (+178.57% Attack)
404,113189%3,886 (+178.57% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
1112189.75%105 (+178.57% Attack)
2194189%183 (+178.57% Attack)
3276189%261 (+178.57% Attack)
4358189%338 (+178.57% Attack)
5481189%455 (+178.57% Attack)
6633189%598 (+178.57% Attack)
7813189%768 (+178.57% Attack)
8965189%912 (+178.57% Attack)
91,116189%1,055 (+178.57% Attack)
101,268189%1,198 (+178.57% Attack)
111,420189%1,341 (+178.57% Attack)
121,600189%1,512 (+178.57% Attack)
131,752189%1,655 (+178.57% Attack)
141,862189%1,759 (+178.57% Attack)
151,944189%1,837 (+178.57% Attack)
162,055189%1,941 (+178.57% Attack)
172,165189%2,046 (+178.57% Attack)
182,276189%2,150 (+178.57% Attack)
192,387189%2,255 (+178.57% Attack)
202,469189%2,333 (+178.57% Attack)
212,551189%2,410 (+178.57% Attack)
222,633189%2,488 (+178.57% Attack)
232,715189%2,566 (+178.57% Attack)
242,798189%2,643 (+178.57% Attack)
252,880189%2,721 (+178.57% Attack)
262,962189%2,799 (+178.57% Attack)
273,044189%2,876 (+178.57% Attack)
283,127189%2,954 (+178.57% Attack)
293,209189%3,032 (+178.57% Attack)
303,291189%3,109 (+178.57% Attack)
313,373189%3,187 (+178.57% Attack)
323,455189%3,265 (+178.57% Attack)
333,538189%3,342 (+178.57% Attack)
343,620189%3,420 (+178.57% Attack)
353,702189%3,498 (+178.57% Attack)
363,784189%3,575 (+178.57% Attack)
373,866189%3,653 (+178.57% Attack)
383,949189%3,731 (+178.57% Attack)
394,031189%3,808 (+178.57% Attack)
404,113189%3,886 (+178.57% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Rushing Smash's flat damage goes from 112 to 1,268 per use (+1,156) for 21 skill points: 55 damage per point.

One more level past 10 (a Daevanion node or a gear effect) adds 152 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Specializations (5)

SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.

Skill level 8-20% target's Impact-type Resist for 5s
Skill level 8Changes to Charge Skill, dealing up to 200% more damage
Skill level 850% chance to trigger [Heat Wave Blow] on hit
Skill level 12Resets cooldown on defeating an enemy
Skill level 16Ignores Block and Evasion and lands as Multi-Hit

Raising Rushing Smash above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 123 points7 points+1 level
Zikellevel 203 points6 points+1 level
Vaizellevel 303 points10 points+1 level
Triniellevel 403 points13 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Rushing Smash 833 times in 10,000 and adds +1 level.

Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.33%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Rushing SmashLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.54%+1…+44.54%1 draw8.87%2 draws13.01%3 draws16.96%4 draws
ParchmentParchment of Vigor, Parchment of Magic16.66%+1…+416.66%1 draw30.54%2 draws42.12%3 draws51.76%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Rushing Smash: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1100
2111
3412
4713
51025
61327
71629
819413
922417
1025421

Other Chanter active skills

Skill ID 18090000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).