Recuperation
Recuperation is a Chanter active skill learned at character level 8. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Restores 678–746 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 678 HP every 2s for 8s.
Description
Restores 678–746 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 678 HP every 2s for 8s.
Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).
Healing by level
Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.
| Level | Flat |
|---|---|
| 1 | 183–201 |
| 5 | 403–443 |
| 10 | 678–746 |
| 15 | 953–1,048 |
| 20 | 1,228–1,351 |
| 25 | 1,423–1,565 |
| 30 | 1,622–1,784 |
| 35 | 1,825–2,008 |
| 40 | 2,032–2,235 |
All 40 levels
| Level | Flat |
|---|---|
| 1 | 183–201 |
| 2 | 238–262 |
| 3 | 293–322 |
| 4 | 348–383 |
| 5 | 403–443 |
| 6 | 458–504 |
| 7 | 513–564 |
| 8 | 568–625 |
| 9 | 623–685 |
| 10 | 678–746 |
| 11 | 733–806 |
| 12 | 788–867 |
| 13 | 843–927 |
| 14 | 898–988 |
| 15 | 953–1,048 |
| 16 | 1,008–1,109 |
| 17 | 1,063–1,169 |
| 18 | 1,118–1,230 |
| 19 | 1,173–1,290 |
| 20 | 1,228–1,351 |
| 21 | 1,267–1,394 |
| 22 | 1,306–1,437 |
| 23 | 1,345–1,480 |
| 24 | 1,384–1,522 |
| 25 | 1,423–1,565 |
| 26 | 1,463–1,609 |
| 27 | 1,502–1,652 |
| 28 | 1,542–1,696 |
| 29 | 1,582–1,740 |
| 30 | 1,622–1,784 |
| 31 | 1,662–1,828 |
| 32 | 1,703–1,873 |
| 33 | 1,743–1,917 |
| 34 | 1,784–1,962 |
| 35 | 1,825–2,008 |
| 36 | 1,866–2,053 |
| 37 | 1,907–2,098 |
| 38 | 1,949–2,144 |
| 39 | 1,990–2,189 |
| 40 | 2,032–2,235 |
What a point buys
Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).
From level 1 to 10, Recuperation's flat healing goes from 192 to 712 per use (+520) for 21 skill points: 24.8 healing per point.
One more level past 10 (a Daevanion node or a gear effect) adds 57.5 flat healing per use.
Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.
Specializations (5)
SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.
Raising Recuperation above level 10
Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.
Daevanion nodes: +4 levels → level 14
| Board | Opens at | Node cost | Cheapest path from the start | Adds |
|---|---|---|---|---|
| Nezekan | level 12 | 3 points | 9 points | +1 level |
| Zikel | level 20 | 3 points | 9 points | +1 level |
| Vaizel | level 30 | 3 points | 9 points | +1 level |
| Triniel | level 40 | 3 points | 5 points | +1 level |
From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).
Gear: soul-binding skill effects
Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Recuperation 834 times in 10,000 and adds +1 level.
Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.34%)3, our calculation, assuming the draws are independent.
Arcana: skill effects by grade
| Arcana | Picks Recuperation | Levels | Common | Rare | Epic | Unique |
|---|---|---|---|---|---|---|
| ChaliceChalice of Vigor, Chalice of Magic | 4.54% | +1…+4 | 4.54%1 draw | 8.87%2 draws | 13.01%3 draws | 16.96%4 draws |
| CompassCompass of Vigor, Compass of Magic | 16.67% | +1…+4 | 16.67%1 draw | 30.56%2 draws | 42.14%3 draws | 51.78%4 draws |
ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Recuperation: our calculation, independent draws.
Skill point cost by level
SkillAcquireData: character level needed and points for each skill level.
| Skill level | Character level | Skill points | Running total |
|---|---|---|---|
| 1 | 8 | 0 | 0 |
| 2 | 8 | 1 | 1 |
| 3 | 11 | 1 | 2 |
| 4 | 14 | 1 | 3 |
| 5 | 17 | 2 | 5 |
| 6 | 20 | 2 | 7 |
| 7 | 23 | 2 | 9 |
| 8 | 26 | 4 | 13 |
| 9 | 29 | 4 | 17 |
| 10 | 32 | 4 | 21 |
Other Chanter active skills
Skill ID 18120000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).