Aion2Data
Spiritmaster emblem

Spiritmaster build · PvE · Damage · Oct 17, 2026

Spiritmaster: PvE damage (spirit cycling)

PvEDamageOrbRedditInven (KR)17173 (CN)

The Spiritmaster PvE damage (spirit cycling) build in AION 2 (PvE, damage) is played around Elemental Fusion 20, Combustion 20 and Summon: Fire Spirit 16, with Enhance: Spirit's Benediction 20, Summon: Ancient Spirit 20, Jointstrike: Corrode and Flame Blessing as stigmas; stats in order: Double Chance > Critical Damage Boost > Damage Boost > Weapon Damage Boost. From 12 player sources on Reddit, Inven (KR) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.

Cycle the spirits fast, keep Elemental Fusion stacking, then use Dimensional Control and Combustion, and open every boss with the stigma burst. One veteran on Reddit calls Summon: Ancient Spirit, Jointstrike: Corrode and Enhance: Spirit's Benediction almost fixed, with Flame Blessing as the contested fourth. Korean optimisers say four spirits beat three at equal gear; global players still argue about it.

Skill bar

  1. 120Elemental Fusion
  2. 220Combustion
  3. 316Summon: Fire Spirit
  4. 416Summon: Water Spirit
  5. 516Summon: Earth Spirit
  6. 616Summon: Wind Spirit
  7. 716Cold Shock
  8. 816Jointstrike: Curse
  9. 9Dimensional Control

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Elemental Fusion — Starts the cycle; Korean guides want it at 20 and say to stack as many Fusions as possible. The client's level-12 option turns it into a charge skill dealing up to 200% more, so Korean advice to mash it and that option pull in different directions — try both.
  • Combustion — The main hitter in the Korean guides, who put four extra levels on it from an arcana card. The client's level-16 option adds a chain skill.
  • Summon: Fire Spirit — A Korean poster who moved it from 16 to 20 reported a real gain. Its level-16 option is +20% Fire Spirit stats; the level-8 option adds 20% Fire Spirit crit damage.
  • Summon: Water Spirit — 16 gives +20% Water Spirit stats. Reddit disagrees on how it fits the macro: one player leaves it out and puts Jointstrike: Corrode between Water and Fire.
  • Summon: Earth Spirit — The usual end spirit when you need to hold aggro — level 8 gives it +20% PvE Damage Tolerance.
  • Summon: Wind Spirit — The fourth spirit in the Korean 4-spirit setup, and the one players pick as the end spirit when they want healing and self-sustain.
  • Cold Shock — Weave it with the left button between attacks: the client's level-8 option restores 20% MP, which is how players keep mana even. Korean newbie guide says 16 minimum, 20 if cheap.
  • Jointstrike: Curse — Korean guides cast it during the Ancient Spirit's recovery to remove dead time. At 16 the client says it ignores Block and Evasion and always crits.
  • Dimensional Control — Reddit players find it procs only with a delay of about 400–600 ms, so many leave it as a manual button. That fits the client: the spirits' 10% skill chance is what triggers it.

Stigmas

  • Enhance: Spirit's BenedictionLv 20Korean guides run it at 20–25. The client puts the x1.5 on Spirit Strike at level 10 and +25% PvE Damage Boost for you and your spirit at 20.
  • Summon: Ancient SpiritLv 20Almost mandatory on Reddit. Korean guides summon it after the earth tremor reaches 4–5 stacks and Element Unification is full. Level 10 makes Spirit's Descent x1.5 for 30 s; Koreans quote 25, which the global client does not yet allow.
  • Jointstrike: CorrodeAlmost mandatory on Reddit; used between Water and Fire. Level 5 adds +15% extra damage taken from your spirits during it.
  • Flame BlessingContested fourth. Level 10 gives +100 Critical Hit and level 15 +10% Critical Damage Boost. Korean guides call it a PvE-only slot; one Reddit poster would take Corrode or Jointstrike: Destructive Attack instead.
  • Jointstrike: Destructive AttackThe Korean burst button: charge it fully 3–4 s after summoning the Ancient Spirit. The client's level-5 option makes it a charge skill with up to 200% more damage; level 20 resets Curse and Corrode.

Skills to level first

  1. 20Combustion20
  2. 20Elemental Fusion20
  3. 16Summon: Fire Spirit16
  4. 16Cold Shock16
  5. 16Jointstrike: Curse16
  6. 16Summon: Water Spirit16
  7. 16Summon: Earth Spirit16

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Elemental Fusionto level 20
Level 8pick one
Changes to AoE Skill
Extra damage after 3s on hit
+10 all Element Boost on hit
Level 12
Changes to Charge Skill, dealing up to 200% more damage
Level 16
25% chance to regain Four Elements
Combustionto level 20
Level 8pick one
-20% MP consumed
Deals up to 12% more damage when less targets are hit
+100 Skill Accuracy
Level 12
+20% Skill Speed
Level 16
Adds [Ashy Call] Chain Skill
Summon: Fire Spiritto level 16
Level 8pick one
-50% MP Cost
+20% Fire Spirit Critical Hit damage
10% chance to activate skill when Fire Spirit lands attack
Level 12
5% chance to inflict Knockdown for 3s on landing Fire Spirit attack
Level 16
+20% Fire Spirit Stats
Summon: Water Spiritto level 16
Level 8pick one
-50% MP Cost
+10% Water Spirit Attack
10% chance to activate skill when Water Spirit lands attack
Level 12
5% chance to inflict Root for 2s on landing Water Spirit attack
Level 16
+20% Water Spirit Stats
Summon: Earth Spiritto level 16
Level 8pick one
-50% MP Cost
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit
10% chance to activate skill when Earth Spirit lands attack
Level 12
5% chance to restore 5% of Spirit HP when landing Earth Spirit attack
Level 16
+20% Earth Spirit Stats
Summon: Wind Spiritto level 16
Level 8pick one
-50% MP Cost
+20% Wind Spirit Critical Hit
10% chance to activate skill when Wind Spirit lands attack
Level 12
5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack
Level 16
+20% Wind Spirit Stats
Cold Shockto level 16
Level 8pick one
+20% MP restored
Absorbs 1% HP
+50% Multi-Hit on hit
Level 12
+2% Attack on landing [Earth Tremor] (Up to 5 stacks)
Level 16
10% chance to remove 1 buff on landing [Earth Tremor]
Jointstrike: Curseto level 16
Level 8pick one
+2s Curse duration
+50% Multi-Hit on hit
Changes to mobile skill
Level 12
-2s cooldown
Level 16
[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit
Enhance: Spirit's Benedictionto level 20
Level 5
Restores 10% of Max HP on cast
Level 10
x1.5 [Spirit Strike] Damage Boost effect
Level 15
x1.5 activation chance and amount healed from [Spirit Communion]
Level 20
+25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and Spirit
Summon: Ancient Spiritto level 20
Level 5
+10% Ancient Spirit Attack
Level 10
x1.5 [Spirit's Descent] activation chance and damage for 30s
Level 15
Ancient Spirit uses skill after 5 basic attacks
Level 20
+20% Ancient Spirit Stats
4 more skills of this build: Dimensional Control, Jointstrike: Corrode, Flame Blessing, Jointstrike: Destructive Attack
Dimensional Controlto level 10
Level 8pick one
+20% Slow effect
Extra damage after 3s on hit
+50% Multi-Hit chance on hit
Level 12
Pull in nearby targets
Level 16
30% chance to inflict Root for 3s on hit
Jointstrike: Corrodeto level 20
Level 5
+15% extra damage taken from Spirit during Corrode
Level 10
-20% Combat Speed on hit for 10s
Level 15
-70% Incoming Heal during Corrode
Level 20
+10s Corrode effect duration
Flame Blessingto level 20
Level 5
+100 Accuracy
Level 10
+100 Critical Hit
Level 15
+10% Critical Damage Boost
Level 20
-50% extra damage cooldown
Jointstrike: Destructive Attackto level 20
Level 5
Changes to Charge Skill, dealing up to 200% more [Jointstrike: Destructive Attack] damage
Level 10
+30% Skill Speed
Level 15
Critical Hit on hit
Level 20
Reset [Jointstrike: Curse] and [Jointstrike: Corrode] cooldown on landing [Jointstrike: Destructive Attack] first hit

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSpirit Protection +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointSoul's Cry +1 level · Epic · 3 pointsSpirit's Descent +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointJointstrike: Curse +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSpirit Strike +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointSummon: Fire Spirit +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDimensional Control +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCorrode +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCombustion +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSpirit Revitalization +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointRapid Scattershot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCorrode +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCold Shock +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointSpirit Revitalization +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointSummon: Wind Spirit +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointSummon: Water Spirit +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointSpirit Protection +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointSummon: Earth Spirit +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointSpirit's Descent +1 level · Rare · 2 pointsElemental Fusion +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointSpirit Strike +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRapid Scattershot +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMental Focus +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointElemental Fusion +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointElement Unification +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCold Shock +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointSummon: Fire Spirit +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSpirit Communion +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointSummon: Water Spirit +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointConsecutive Countercurrent +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCombustion +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointDimensional Control +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSoul's Cry +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointElement Unification +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointConsecutive Countercurrent +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointSummon: Wind Spirit +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointSummon: Earth Spirit +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointSpirit Communion +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointJointstrike: Curse +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMental Focus +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointSpirit Strike +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointRapid Scattershot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointSpirit's Descent +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSummon: Fire Spirit +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointSoul's Cry +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointDimensional Control +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointSpirit Revitalization +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointSpirit Communion +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointJointstrike: Curse +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointSummon: Earth Spirit +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointCold Shock +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointElemental Fusion +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointElement Unification +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMental Focus +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointConsecutive Countercurrent +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCombustion +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointSummon: Water Spirit +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointSummon: Wind Spirit +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCorrode +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointSpirit Protection +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointSummon: Water Spirit +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointElement Unification +1 level · Rare · 2 pointsMental Focus +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCombustion +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRapid Scattershot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSpirit Protection +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointSummon: Wind Spirit +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCorrode +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDimensional Control +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointConsecutive Countercurrent +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSoul's Cry +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointElemental Fusion +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointSpirit Revitalization +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointJointstrike: Curse +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointSpirit's Descent +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSummon: Earth Spirit +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointSpirit Strike +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSummon: Fire Spirit +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointSpirit Communion +1 level · Rare · 2 pointsRevitalization Contract +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointCold Shock +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Spend every point on the general boards — Nezekan, Zikel, Vaizel and Triniel: players report each gives +1 to some skills, up to +4 in total, which is how actives get past 10.
  • Take skill nodes for Combustion and Elemental Fusion first; defence nodes last.
  • Azphel holds PvP stats and does not help dungeons.

Gear for the PvE damage (spirit cycling) build

The Spiritmaster's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Abyssal Jade3 properties per bindingSummon: Wind Spirit5.2%Cold Shock5.2%Combustion5.2%Elemental Fusion5.2%Jointstrike: Curse5.2%Summon: Earth Spirit5.2%Summon: Fire Spirit5.2%Summon: Water Spirit5.2%Damage Boost 5%Weapon Damage Boost 9.8%Critical Hit 17%Attack 17%
GuardLudra's Heart4 properties per bindingSummon: Wind Spirit7%Cold Shock7%Combustion7%Elemental Fusion7%Jointstrike: Curse7%Summon: Earth Spirit7%Summon: Fire Spirit7%Summon: Water Spirit7%Damage Boost 6.7%Weapon Damage Boost 13%Critical Hit 22%Attack 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Double Chance 5.1%Critical Hit 20%Attack 16%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Double Chance 5.1%Critical Damage Boost 12%Critical Hit 20%Attack 16%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Damage Boost 12%Critical Hit 20%Perfect Chance 5.1%Attack 16%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Critical Hit 20%Perfect Chance 5.1%Attack 16%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Critical Hit 20%Perfect Chance 5.1%Attack 16%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Critical Hit 20%Perfect Chance 5.1%Attack 16%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Double Chance 5.1%Critical Hit 20%Attack 16%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Critical Hit 24%Attack 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Critical Hit 24%Attack 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingSummon: Wind Spirit9.1%Cold Shock9.1%Combustion9.1%Elemental Fusion9.1%Jointstrike: Curse9.1%Summon: Earth Spirit9.1%Summon: Fire Spirit9.1%Summon: Water Spirit9.1%Critical Hit 24%Attack 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingCold Shock18%Combustion18%Elemental Fusion18%Jointstrike: Curse18%Summon: Earth Spirit18%Summon: Fire Spirit18%Summon: Water Spirit18%Summon: Wind Spirit18%—
ParchmentParchment of Vigor4 properties per bindingElemental Fusion67%Jointstrike: Curse67%Summon: Earth Spirit67%Cold Shock67%Summon: Fire Spirit67%—
CompassCompass of Vigor4 properties per bindingSummon: Wind Spirit67%Combustion67%Summon: Water Spirit67%—
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Elemental Fusion, Combustion, Summon: Fire Spirit, Summon: Water Spirit, Summon: Earth Spirit, Summon: Wind Spirit, Cold Shock, Jointstrike: Curse); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
Manastones and arcana

Stat priority

  1. 1Double Chance
  2. 2Critical Damage Boost
  3. 3Damage Boost
  4. 4Weapon Damage Boost
  5. 5Critical Hit
  6. 6Perfect Chance
  7. 7Attack
  • Double Chance: first in the Korean order.
  • Critical Hit: the global client caps it at 50%; Korean stat orders assume 80%, so do not chase it past the cap.

Rotation

  1. 1Reddit macro variant: Fusion, Water, Earth, Fire, then Corrode, Curse, Dimensional Control, Combustion — hold the macro on the right button and the left button (Cold Shock) together.
  2. 2Manual variant from the other camp: put Elemental Fusion, Dimensional Control and Combustion on the right button and summon each spirit by hand.
  3. 3Korean three-spirit base: buffs, wait for the tremor and full Unification, Ancient Spirit, then Destructive Attack fully charged 3–4 s later. Korean macro order is Water, Earth, Fire, with the fourth spirit added to the same line.
  4. 4Choose the end spirit by fight: fire for groups of mobs, earth to hold a boss, wind for healing.

Tips and common mistakes

Tips
  • Players say the wind spirit and Siphon give self-sustain if you take them.
  • Keep a thumb key as a summon key and release it while casting stigma buffs so a proc does not summon the wrong spirit (Korean tip).
  • Fight at about 3 m, Korean guides advise, so melee and ranged spirits are both in range.
  • Taiwanese players tested level 25 on stigmas and rank Jointstrike: Corrode first (about +10% or more), Summon: Ancient Spirit second (about +5%) and Flame Blessing last (about 3%). Level 25 is beyond the global cap of 20, so use this only as an order for spending points.
Common mistakes
  • Delaying the spirit cycle to catch every Dimensional Control proc — Reddit players say it loses more than it gains.
  • A damage-over-time-only build (Water plus Corrode): the community rejected it as too slow for a burst class.
  • Mixing three-spirit and four-spirit macro advice in one layout.

Where this build comes from

Low to medium: one veteran gives the fixed stigma set and others agree only on parts. Disputed: macro versus manual play, three versus four spirits (Korea's 16 Sept optimisation guide says four wins; earlier August guides use three), and Flame Blessing versus Jointstrike: Corrode as the fourth stigma. Taiwanese players run the same core: Elemental Fusion and Jointstrike: Curse at 20, the four summons at 16, and Jointstrike: Corrode, Summon: Ancient Spirit and Flame Blessing as the stigma set.

12 sourcesReddit 5Inven (KR) 417173 (CN) 3show the posts
  1. RedditIs spiritmaster any good?Oct 7, 2026 · 10 comments
  2. RedditSpirit master mains i need helpOct 7, 2026 · 4 comments
  3. RedditSpiritmaster macro questionOct 10, 2026 · 9 comments
  4. RedditSpiritmaster (SM) / Elementalist - DoT build - NOT THE TYPICAL DPS!! xDOct 3, 2026 · 11 comments
  5. RedditHow is this guy 90k at 1800Oct 12, 2026 · 45 upvotes · 213 comments
  6. Inven (KR)4정령은 이렇게 쓰세요, 9/16 최적화 가이드Sep 16, 2026 · 33 recommends · 11,791 views
  7. Inven (KR)뉴비지침) 정령성 스킬트리 / 장비옵션 / 아르카나 (PVE)Jul 2, 2026 · 53 recommends · 80,846 views
  8. Inven (KR)형들 전 먼저 갑니다 (세팅공유)Aug 30, 2026 · 27 recommends · 16,324 views
  9. Inven (KR)PVE 정령성 세팅 공유Aug 10, 2026 · 13 recommends · 14,858 views
  10. 17173 (CN)《永恒之塔2》台服精灵星新版PVE卡牌加点攻略Aug 13, 2026 · editorial, Taiwan server
  11. 17173 (CN)《永恒之塔2》最新精灵秒伤一览和卡牌选择Aug 21, 2026 · repost of a Tieba post with dummy numbers
  12. 17173 (CN)《永恒之塔2》精灵星25级烙印选择篇!Aug 31, 2026 · repost of a Tieba test of level-25 stigmas

Read on Oct 17, 2026 on Reddit, Inven (KR) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Spiritmaster PvE damage (spirit cycling) build?

Cycle the spirits fast, keep Elemental Fusion stacking, then use Dimensional Control and Combustion, and open every boss with the stigma burst. One veteran on Reddit calls Summon: Ancient Spirit, Jointstrike: Corrode and Enhance: Spirit's Benediction almost fixed, with Flame Blessing as the contested fourth. Korean optimisers say four spirits beat three at equal gear; global players still argue about it.

Which stigmas for the Spiritmaster PvE damage (spirit cycling) build?

Enhance: Spirit's Benediction (level 20), Summon: Ancient Spirit (level 20), Jointstrike: Corrode, Flame Blessing and Jointstrike: Destructive Attack.

Which skills to level first for Spiritmaster PvE damage (spirit cycling)?

Combustion to 20, Elemental Fusion to 20, Summon: Fire Spirit to 16, Cold Shock to 16, Jointstrike: Curse to 16, Summon: Water Spirit to 16 and Summon: Earth Spirit to 16, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Spiritmaster PvE damage (spirit cycling)?

Double Chance > Critical Damage Boost > Damage Boost > Weapon Damage Boost > Critical Hit > Perfect Chance > Attack. The global client caps Critical Hit at 50%.

What is the Spiritmaster PvE damage (spirit cycling) rotation?

Reddit macro variant: Fusion, Water, Earth, Fire, then Corrode, Curse, Dimensional Control, Combustion — hold the macro on the right button and the left button (Cold Shock) together. Manual variant from the other camp: put Elemental Fusion, Dimensional Control and Combustion on the right button and summon each spirit by hand. Korean three-spirit base: buffs, wait for the tremor and full Unification, Ancient Spirit, then Destructive Attack fully charged 3–4 s later. Korean macro order is Water, Earth, Fire, with the fourth spirit added to the same line. Choose the end spirit by fight: fire for groups of mobs, earth to hold a boss, wind for healing.

Where does this build come from?

Low to medium: one veteran gives the fixed stigma set and others agree only on parts. Disputed: macro versus manual play, three versus four spirits (Korea's 16 Sept optimisation guide says four wins; earlier August guides use three), and Flame Blessing versus Jointstrike: Corrode as the fourth stigma. Taiwanese players run the same core: Elemental Fusion and Jointstrike: Curse at 20, the four summons at 16, and Jointstrike: Corrode, Summon: Ancient Spirit and Flame Blessing as the stigma set. Sources: Is spiritmaster any good?; Spirit master mains i need help; Spiritmaster macro question; Spiritmaster (SM) / Elementalist - DoT build - NOT THE TYPICAL DPS!! xD.

Other Spiritmaster builds

PvE damage (three-switch loop, Taiwan)PvEDamage

Taiwanese players stop keeping one spirit up. They switch spirits three times around Dimensional Control and Elemental Fusion, and spend level 20 on only a few skills: Elemental Fusion and Jointstrike: Curse, plus one right-click damage skill we cannot match to a client name. The four summons stay at 16. Jointstrike: Corrode, Summon: Ancient Spirit and Flame Blessing are the stigma set.

Elemental Fusion20Jointstrike: Curse20Dimensional ControlSummon: Fire Spirit16Summon: Water Spirit16Summon: Earth Spirit16Summon: Wind Spirit16Jointstrike: Corrode20Summon: Ancient Spirit20Flame Blessing20Jointstrike: Destructive AttackSiphon

Read off the Taiwan server, from one editorial and two reposts of Tieba posts. Taiwan is ahead of global on patches and its stigma advice assumes level 25, which the global client does not allow yet. Dummy numbers are theirs, not ours.

PvP sustain (Korea)PvPDamage

Korean guides describe the class in the Abyss as a survivor, not a burster: raise HP and Defense, use Defiance for the first exchange, then chain stigmas — Kaisinel's Power, Enhance: Spirit's Benediction, Summon: Ancient Spirit, Command: Proxy, Siphon and Seize Magic — and let damage over time stack.

Combustion20Elemental Fusion20Defiance20Jointstrike: CurseDimensional Control20Enhance: Spirit's BenedictionSummon: Ancient SpiritKaisinel's PowerSiphonCommand: Proxy

Korean servers only, from two August guides. After the 14 Oct block patch Korean players say block-heavy melee now outlast this style, so confidence is low and Korea cut PvP damage by 30% the same day. Global PvP is untested.

The Spiritmaster guide: strengths, gear, leveling and every build →

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