Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Enhance Health

PassiveTemplarLongsword

Enhance Health is a Templar passive skill learned at character level 1. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's HP by 2,500. Increases Max HP by an additional 30% and Incoming Heal by 15%.

Description

10 / 40

Increases the caster's HP by 2,500. Increases Max HP by an additional 30% and Incoming Heal by 15%.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelHPMax HP %Incoming Heal %
12507.56
51,25017.510
102,5003015
153,75042.520
205,0005525
256,25067.530
307,5008035
358,75092.540
4010,00010545
All 40 levels
LevelHPMax HP %Incoming Heal %
12507.56
2500107
375012.58
41,000159
51,25017.510
61,5002011
71,75022.512
82,0002513
92,25027.514
102,5003015
112,75032.516
123,0003517
133,25037.518
143,5004019
153,75042.520
164,0004521
174,25047.522
184,5005023
194,75052.524
205,0005525
215,25057.526
225,5006027
235,75062.528
246,0006529
256,25067.530
266,5007031
276,75072.532
287,0007533
297,25077.534
307,5008035
317,75082.536
328,0008537
338,25087.538
348,5009039
358,75092.540
369,0009541
379,25097.542
389,50010043
399,750102.544
4010,00010545

Raising Enhance Health above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points11 points+1 level
Nezekanlevel 122 points7 points+1 level
Vaizellevel 302 points11 points+1 level
Triniellevel 402 points9 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Enhance Health 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Enhance HealthLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Enhance Health: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1100
2111
3412
4713
51025
61327
71629
819413
922417
1025421

Other Templar passive skills

Skill ID 12710000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).