Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Punishing Benediction

PassiveTemplarLongsword

Punishing Benediction is a Templar passive skill learned at character level 9. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's Critical Hit by 190 and grants Punishing Benediction for 10s when landing an attack.

Description

10 / 40

Increases the caster's Critical Hit by 190 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 342 (+38% Attack) extra damage to the target when landing an attack. Cooldown: 1s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Damage by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat+ share of AttackPvP set
16938%64 (+35.4% Attack)
518838%175 (+35.4% Attack)
1034238%318 (+35.4% Attack)
1544438%414 (+35.4% Attack)
2053038%493 (+35.4% Attack)
2560938%568 (+35.4% Attack)
3068938%642 (+35.4% Attack)
3576938%716 (+35.4% Attack)
4084938%791 (+35.4% Attack)
All 40 levels
LevelFlat+ share of AttackPvP set
16938%64 (+35.4% Attack)
29338%87 (+35.4% Attack)
312338%114 (+35.4% Attack)
415838%147 (+35.4% Attack)
518838%175 (+35.4% Attack)
621738%202 (+35.4% Attack)
724738%230 (+35.4% Attack)
827738%258 (+35.4% Attack)
931238%290 (+35.4% Attack)
1034238%318 (+35.4% Attack)
1136338%338 (+35.4% Attack)
1237938%353 (+35.4% Attack)
1340138%373 (+35.4% Attack)
1442238%394 (+35.4% Attack)
1544438%414 (+35.4% Attack)
1646638%434 (+35.4% Attack)
1748238%449 (+35.4% Attack)
1849838%464 (+35.4% Attack)
1951438%478 (+35.4% Attack)
2053038%493 (+35.4% Attack)
2154638%508 (+35.4% Attack)
2256238%523 (+35.4% Attack)
2357738%538 (+35.4% Attack)
2459338%553 (+35.4% Attack)
2560938%568 (+35.4% Attack)
2662538%583 (+35.4% Attack)
2764138%597 (+35.4% Attack)
2865738%612 (+35.4% Attack)
2967338%627 (+35.4% Attack)
3068938%642 (+35.4% Attack)
3170538%657 (+35.4% Attack)
3272138%672 (+35.4% Attack)
3373738%687 (+35.4% Attack)
3475338%701 (+35.4% Attack)
3576938%716 (+35.4% Attack)
3678538%731 (+35.4% Attack)
3780138%746 (+35.4% Attack)
3881738%761 (+35.4% Attack)
3983338%776 (+35.4% Attack)
4084938%791 (+35.4% Attack)

PvP set: the same table row carries a second set of numbers, lower for most skills. The files do not name it; patch notes tune a skill's PvE and PvP damage separately, so we read it as the values used against players.

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Punishing Benediction's flat damage goes from 69 to 342 per use (+273) for 21 skill points: 13 damage per point. The share of Attack stays at 38% at every level, so levels add only the flat part.

One more level past 10 (a Daevanion node or a gear effect) adds 21 flat damage per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelCritical Hit
1100
5140
10190
15240
20290
25340
30390
35440
40490
All 40 levels
LevelCritical Hit
1100
2110
3120
4130
5140
6150
7160
8170
9180
10190
11200
12210
13220
14230
15240
16250
17260
18270
19280
20290
21300
22310
23320
24330
25340
26350
27360
28370
29380
30390
31400
32410
33420
34430
35440
36450
37460
38470
39480
40490

Raising Punishing Benediction above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points9 points+1 level
Nezekanlevel 122 points9 points+1 level
Vaizellevel 302 points9 points+1 level
Triniellevel 402 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Punishing Benediction 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Punishing BenedictionLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Punishing Benediction: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1900
2911
31212
41513
51825
62127
72429
827413
930417
1033421

Other Templar passive skills

Skill ID 12730000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).