Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Ironclad Defense

PassiveTemplarLongsword

Ironclad Defense is a Templar passive skill learned at character level 11. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's Defense by 25% and Endurance by 10%.

Description

10 / 40

Increases the caster's Defense by 25% and Endurance by 10%.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelDefense %Endurance %
171
5155
102510
153515
204520
255525
306530
357535
408540
All 40 levels
LevelDefense %Endurance %
171
292
3113
4134
5155
6176
7197
8218
9239
102510
112711
122912
133113
143314
153515
163716
173917
184118
194319
204520
214721
224922
235123
245324
255525
265726
275927
286128
296329
306530
316731
326932
337133
347334
357535
367736
377937
388138
398339
408540

Raising Ironclad Defense above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points10 points+1 level
Nezekanlevel 122 points4 points+1 level
Vaizellevel 302 points9 points+1 level
Triniellevel 402 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Ironclad Defense 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Ironclad DefenseLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
MirrorMirror of Vigor, Mirror of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Ironclad Defense: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11100
21111
31412
41713
52025
62327
72629
829413
932417
1035421

Other Templar passive skills

Skill ID 12740000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).