Defiance
Defiance is a Ranger active skill learned at character level 16. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Description
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Values by skill level
The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.
| Level | Cooldown |
|---|---|
| 1 | 60s |
| 5 | 56s |
| 10 | 51s |
| 15 | 46s |
| 20 | 41s |
| 25 | 36s |
| 30 | 31s |
| 35 | 26s |
| 40 | 21s |
All 40 levels
| Level | Cooldown |
|---|---|
| 1 | 60s |
| 2 | 59s |
| 3 | 58s |
| 4 | 57s |
| 5 | 56s |
| 6 | 55s |
| 7 | 54s |
| 8 | 53s |
| 9 | 52s |
| 10 | 51s |
| 11 | 50s |
| 12 | 49s |
| 13 | 48s |
| 14 | 47s |
| 15 | 46s |
| 16 | 45s |
| 17 | 44s |
| 18 | 43s |
| 19 | 42s |
| 20 | 41s |
| 21 | 40s |
| 22 | 39s |
| 23 | 38s |
| 24 | 37s |
| 25 | 36s |
| 26 | 35s |
| 27 | 34s |
| 28 | 33s |
| 29 | 32s |
| 30 | 31s |
| 31 | 30s |
| 32 | 29s |
| 33 | 28s |
| 34 | 27s |
| 35 | 26s |
| 36 | 25s |
| 37 | 24s |
| 38 | 23s |
| 39 | 22s |
| 40 | 21s |
Specializations (5)
SpecializedSkillParts: options that open as the skill levels up; the skill level that unlocks each is shown.
Raising Defiance above level 10
Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.
Daevanion nodes: +4 levels → level 14
| Board | Opens at | Node cost | Cheapest path from the start | Adds |
|---|---|---|---|---|
| Nezekan | level 12 | 3 points | 10 points | +1 level |
| Zikel | level 20 | 3 points | 9 points | +1 level |
| Vaizel | level 30 | 3 points | 10 points | +1 level |
| Triniel | level 40 | 3 points | 13 points | +1 level |
From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).
Gear: soul-binding skill effects
Guard, Greatsword, Longsword, Dagger, Bow, Spellbook… (1,313 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Defiance 834 times in 10,000 and adds +1 level.
Chance one item gets it: 4.92% — 1 − (1 − 20% × 8.34%)3, our calculation, assuming the draws are independent.
Arcana: skill effects by grade
| Arcana | Picks Defiance | Levels | Common | Rare | Epic | Unique |
|---|---|---|---|---|---|---|
| ChaliceChalice of Vigor, Chalice of Magic | 4.55% | +1…+4 | 4.55%1 draw | 8.89%2 draws | 13.04%3 draws | 17%4 draws |
| CompassCompass of Vigor, Compass of Magic | 16.67% | +1…+4 | 16.67%1 draw | 30.56%2 draws | 42.14%3 draws | 51.78%4 draws |
ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Defiance: our calculation, independent draws.
Skill point cost by level
SkillAcquireData: character level needed and points for each skill level.
| Skill level | Character level | Skill points | Running total |
|---|---|---|---|
| 1 | 16 | 0 | 0 |
| 2 | 16 | 1 | 1 |
| 3 | 19 | 1 | 2 |
| 4 | 22 | 1 | 3 |
| 5 | 25 | 2 | 5 |
| 6 | 28 | 2 | 7 |
| 7 | 31 | 2 | 9 |
| 8 | 34 | 4 | 13 |
| 9 | 37 | 4 | 17 |
| 10 | 40 | 4 | 21 |
Other Ranger active skills
Skill ID 14260000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).