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Ranger emblem

Which arcana card carries each Ranger skill

22 skills5 cardsAION 2 2026.10.28

A Ranger's 12 active skills sit on the Parchment and the Compass (6 each), the 10 passives on the Bell and the Mirror (5 each), and the Chalice can carry any of the 22. A Unique card's binding gives 4 different skills from its list: a given skill 66.7% of the time on a Parchment or Compass, 80% on a Bell or Mirror, 18.2% on a Chalice. Transmute makes a Unique card with the skill you pick.

Main skills in the Ranger guide

  • Deadshot to 16Compass (Unique 66.7%) or Chalice (18.2%)
  • Gale Arrow to 16Compass (Unique 66.7%) or Chalice (18.2%)
  • Snipe to 16Parchment (Unique 66.7%) or Chalice (18.2%)
  • Tempest Shot to 16Parchment (Unique 66.7%) or Chalice (18.2%)

Parchment6 active skills · Unique 66.7% each

Drops in Shattered Arkanis

Compass6 active skills · Unique 66.7% each

Drops in Deus Research Base

Bell5 passive skills · Unique 80% each

Drops in Deus Research Base

Mirror5 passive skills · Unique 80% each

Drops in Shattered Arkanis

Chaliceany of the 22 · Unique 18.2% each

Drops in Deus Research Base and Shattered Arkanis

Every Ranger skill and the card that carries it

The % is the chance one soul binding of that card gives the skill (our calculation).

How it's counted

A card draws Common 1, Rare 2, Epic 3, Unique 4 skills from its kind's list for your class, one after another by the game's weights, never the same skill twice — the order NCSOFT's probability notice gives for arcana — each at +1. The list is the same for all four grades and both sets (Primal Vigor and Magic Armor), and a card's effects are set when you get it (its pack: "Determines Equipped Effects when obtaining the Arcana.").

SkillCardCommon1 skillRare2 skillsEpic3 skillsUnique4 skillsChaliceUnique
12 active skills
Snipe+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Snare Shot+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Drill Dart+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Burst Arrow+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Explosion Trap+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Tempest Shot+2 more for level 16ParchmentShattered Arkanis16.7%33.3%50%66.7%18.2%
Deadshot+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
Marking Shot+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
Suppressing Arrow+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
Gale Arrow+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
Arrow Scattershot+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
Defiance+2 more for level 16CompassDeus Research Base16.7%33.3%50%66.7%18.2%
10 passive skills
Vigilant EyeBellDeus Research Base20%40%60%80%18.2%
Wind VigorBellDeus Research Base20%40%60%80%18.2%
Hunter's ResolveBellDeus Research Base20%40%60%80%18.2%
Rooting EyeBellDeus Research Base20%40%60%80%18.2%
Revitalization ContractBellDeus Research Base20%40%60%80%18.2%
Concentrated FireMirrorShattered Arkanis20%40%60%80%18.2%
Focused EyeMirrorShattered Arkanis20%40%60%80%18.2%
Unyielding ResolveMirrorShattered Arkanis20%40%60%80%18.2%
Melee FireMirrorShattered Arkanis20%40%60%80%18.2%
Hunter's SoulMirrorShattered Arkanis20%40%60%80%18.2%

“+N more for level 16” = levels a skill still needs after skill points and every Daevanion node, from gear soul binding and arcana — Ranger skills above level 10. Each skill's page has the gear odds too.

Transmute: pick the skill

The Arcana window's "Transmute" tab: every card kind of both sets (10 cards) costs the same and comes out Unique.

Transmutation Material

5 × Mysterious Crystal (Bound)+ 2,000,000 Kinah

Makes a Unique card of the kind and set you choose — Parchment, Compass, Bell, Mirror, Chalice, of the Primal Vigor or Magic Armor set. Its main effect is the card's own; of its 4 skill effects you pick up to 2 from the card's list for your class, and the game fills the rest: “Randomly grant 3 additional effect(s).”

A picked skill is on the card for sure — the way to put a skill on a Chalice, where a farmed Unique carries a given skill only 18.2% of the time.

The game lists 10 more crystals and 3,000,000 more Kinah for picking an additional effect and doesn't say whether the first pick counts; players' screenshots of the window show one picked skill at the base 5 crystals, so the extra is for the second: 15 crystals and 5,000,000 Kinah for two. The Kinah is Kina (All) (“The bound Kina is spent first, followed by the unbound Kina.”). The Transmute button has a “Waiting Time” between transmutes; the game doesn't say how long.

Using Mysterious Crystals for Transmutation allows you to choose special properties and stats.

Transmutation resets or changes at the start of each new season.

With one skill picked, the other 3 come from the rest of the card's list. Chance a second skill you want comes too:

CardList2nd skill comes too
Parchment660%
Compass660%
Bell575%
Mirror575%
Chalice2214.3%

Our estimate, if the random effects are drawn like a binding: by weight, from the list without the picked skill.

Where Mysterious Crystal (Bound) comes from — and the tutorial: “You can extract duplicate cards to obtain Mysterious Crystals.”

Mysterious Crystal (Bound)
Achievement
Tower of Trials III(Season 1),Tower of Trials V(Season 1),Tower of Trials VI(Season 1),Tower of Trials VII(Season 1) +1 more
Sold by
Season coin shop,Season Shop(25,000 CoinDungeon1)
Also from
Daeva Pass

Where each card drops

Cards drop in Transcendence only.

How it's counted

Common from Stage 1, Rare from Stage 1 (Chalice: Stage 2), Epic from Stage 2 (Chalice: Stage 3), Unique from Stage 3 (Chalice: Stage 4). Chance per clear = every stage chest of the mode opened once, one set's card (Primal Vigor and Magic Armor cards have the same chance) — the numbers on each card's item page. Rare, Epic, Unique cards of every kind are also Daeva Pass rewards.

Deus Research BaseChalice, Compass, Bell · Transcendence
StageChaliceCompassBell
Stage 1Item Level 1,600Common 23%Common 33.1%Rare 4.9%Common 33.1%Rare 4.9%
Stage 2Item Level 1,900Common 32.6%Rare 12.1%Common 45.6%Rare 17.8%Epic 4.9%Common 45.6%Rare 17.8%Epic 4.9%
Stage 3Item Level 2,200Common 71.2%Rare 17.8%Epic 9.1%Rare 26%Epic 13.5%Unique 4.9%Rare 26%Epic 13.5%Unique 4.9%
Stage 4Item Level 2,500Common 17.9%Rare 17.8%Epic 17.8%Unique 12.1%Rare 26%Epic 26%Unique 17.8%Rare 26%Epic 26%Unique 17.8%
Shattered ArkanisChalice, Parchment, Mirror · Transcendence
StageChaliceParchmentMirror
Stage 1Item Level 1,600Common 23%Common 33.1%Rare 4.9%Common 33.1%Rare 4.9%
Stage 2Item Level 1,900Common 32.6%Rare 12.1%Common 45.6%Rare 17.8%Epic 4.9%Common 45.6%Rare 17.8%Epic 4.9%
Stage 3Item Level 2,200Common 71.2%Rare 17.8%Epic 9.1%Rare 26%Epic 13.5%Unique 4.9%Rare 26%Epic 13.5%Unique 4.9%
Stage 4Item Level 2,500Common 17.9%Rare 17.8%Epic 17.8%Unique 12.1%Rare 26%Epic 26%Unique 17.8%Rare 26%Epic 26%Unique 17.8%

One clear: a card that carries your skill

Chance one clear of each stage gives at least one card carrying a given Ranger skill — its own kind or a Chalice, any grade; under it, a Unique one. Our calculation: each card the stage chests can draw counts with the chance its binding gives the skill (the table above); the clears to a Unique with it are 1 ÷ that chance, on average.

A skill of theStage 1Stage 2Stage 3Stage 4Clears for a Unique with it
ParchmentShattered Arkanis16.9%35–35.1%43.2%Unique 6.5%60.4%Unique 27.2%3.7 at Stage 4
CompassDeus Research Base16.9%35–35.1%43.2%Unique 6.5%60.4–60.5%Unique 27.2%3.7 at Stage 4
BellDeus Research Base19.6%39.9%47.9%Unique 7.8%66.6%Unique 31.3%3.2 at Stage 4
MirrorShattered Arkanis19.6%39.9%47.9%Unique 7.8%66.6%Unique 31.3%3.2 at Stage 4

Enhancing a card that carries your skill

A card is bound with Common 1, Rare 2, Epic 3, Unique 4 skills.

How it's counted

Each enhance level then adds a new skill effect at +1 until the card has 4. After that it raises one of its effects (not all of them) by +1, picked at random with equal chance, up to +4, as the game's arcana enhance guide says. A card's skill levels add up to +1 per effect and +1 per upgrade. The game's guide: "Skill effects can be upgraded up to Lv +4. If four skill effects are present already, further upgrades will improve the numerical values of these existing effects. All four effects have an equal chance of being upgraded."

GradeSkills at bindingTop enhanceNew effectsUpgradesEnds at +1Ends at +2Ends at +3Ends at +4Average
Common1+22—100%———+1.00
Rare2+32175%25%——+1.25
Epic3+41342.2%42.2%14.1%1.6%+1.75
Unique4+5—523.7%39.6%26.4%10.4%+2.23

For a skill the binding put on the card, at the card's top enhance. Our calculation: each upgrade lands on it 1 time in 4; “+4” counts 3 or more upgrades. A card without your skill can gain it from a new effect (Common up to +2, Rare and Epic at their first levels), but the game doesn't say how a new effect is picked.

What the game doesn't say

  • How a skill effect added by enhancing is picked, and what an upgrade does when it picks an effect already at +4 (a Unique at +4 or +5 can run into it).
  • Whether Transmute's first pick already costs the extra 10 crystals, how long its waiting time is, and what exactly a new season resets or changes in it.
  • How many points extracting a card gives: the game shows only the Extract bar (100,000 points).
  • Scales: the game already names 5 Scales cards (Scales of Frenzy, Scales of Purity, Scales of Punishment, Scales of Protection, Scales of Indomitability) with a list of 22 skills per class, like the Chalice, but there is no Scales card to get yet.

Ranger arcana questions

Which arcana card carries each Ranger skill?

Parchment: Snipe, Snare Shot, Drill Dart, Burst Arrow, Explosion Trap and Tempest Shot. Compass: Deadshot, Marking Shot, Suppressing Arrow, Gale Arrow, Arrow Scattershot and Defiance. Bell: Vigilant Eye, Wind Vigor, Hunter's Resolve, Rooting Eye and Revitalization Contract. Mirror: Concentrated Fire, Focused Eye, Unyielding Resolve, Melee Fire and Hunter's Soul. The Chalice can carry any of the 22.

Which arcana card carries Deadshot?

The Compass (with Marking Shot, Suppressing Arrow, Gale Arrow, Arrow Scattershot and Defiance) and the Chalice. One binding of a Unique Compass gives it 66.7% of the time, of a Unique Chalice 18.2%. It needs 2 levels from gear or arcana to reach 16.

What are the odds an arcana card has my skill?

It depends on the card's kind and grade. A binding gives Common 1, Rare 2, Epic 3 and Unique 4 different skills from the kind's list, picked one after another by weight: for a Ranger a Unique Parchment or Compass gives a given skill 66.7%, a Unique Bell or Mirror 80%, a Unique Chalice 18.2%.

Where do arcana cards drop?

In Transcendence: Deus Research Base drops Chalice, Compass and Bell; Shattered Arkanis drops Chalice, Parchment and Mirror. Common from Stage 1, Rare from Stage 1 (Chalice: Stage 2), Epic from Stage 2 (Chalice: Stage 3), Unique from Stage 3 (Chalice: Stage 4).

What does Transmute cost and what can I pick?

5 × Mysterious Crystal (Bound) and 2,000,000 Kinah make a Unique card of the kind and set you choose. You pick up to 2 of its skill effects; the rest are granted at random. A second pick adds 10 crystals and 3,000,000 Kinah: the game lists that extra for an additional pick, and players' screenshots show one pick at the base cost.

Does enhancing an arcana card raise my skill?

Each enhance level adds a new skill effect until the card has 4, then raises one of the 4 by +1, picked with equal chance, up to +4. A skill on a Unique card at +5 gets 1.23 upgrades on average (our estimate); it stays at +1 23.7% of the time.

Other classes

From the game files: game version 2026.10.28 (Steam build 26262663, 2026-10-28)

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