

Ranger Daevanion boards
The Ranger has 5 Daevanion boards with 532 nodes, 88 of which raise a skill's level. Filling Nezekan, Zikel, Vaizel, Triniel costs 570 Daevanion points — levels give 136 by level 45. Azphel (level 45) takes 232 points of its own.
Planner
Our planner. The learning rule is read from the board layout (a node opens next to a learned one, starting from the centre) — the game files hold no explicit rule. Your build is saved in the page address; copy it to share.
Tap a node to learn it and see what it gives.
Nezekan opens at level 12. Point at a node to see what it gives; click it: next to a learned one it is learned on its own, farther away the cheapest path to it is learned. Click a learned node to unlearn it.
Nezekan — level 12, 88 nodes, 134 points
Daevanion Board imbued with the power of the Empyrean Lord, Nezekan. Passes down the power of the Sword of Justice and Aegis. Core Nodes: Combat Speed Increase, Cooldown Reduction Board Starting Level: 12
Whole board learned
- Combat Speed
- +3%
- Attack
- +30
- Critical Hit Resist
- +50
- Critical Hit
- +50
- Cooldown Reduction
- +3%
- Max MP
- +550
- Defense
- +300
- Max HP
- +1,100
plus 22 skill levels (list on the right).
Core nodes and the cheapest way there
Unique nodes; points = the node plus the cheapest path from the start (our calculation).
- Cooldown Reduction +1.5%14 pts
- Cooldown Reduction +1.5%14 pts
- Combat Speed +1.5%15 pts
- Combat Speed +1.5%15 pts
Skill level nodes
Concentrated Fire+1 · Rare · 2 pts
Suppressing Arrow+1 · Epic · 3 pts
Wind Vigor+1 · Rare · 2 pts
Drill Dart+1 · Epic · 3 pts
Vigilant Eye+1 · Rare · 2 pts
Snare Shot+1 · Epic · 3 pts
Explosion Trap+1 · Epic · 3 pts
Focused Eye+1 · Rare · 2 pts
Tempest Shot+1 · Epic · 3 pts
Hunter's Resolve+1 · Rare · 2 pts
Defiance+1 · Epic · 3 pts
Arrow Scattershot+1 · Epic · 3 pts
Focused Eye+1 · Rare · 2 pts
Snipe+1 · Epic · 3 pts
Hunter's Resolve+1 · Rare · 2 pts
Burst Arrow+1 · Epic · 3 pts
Marking Shot+1 · Epic · 3 pts
Concentrated Fire+1 · Rare · 2 pts
Gale Arrow+1 · Epic · 3 pts
Wind Vigor+1 · Rare · 2 pts
Deadshot+1 · Epic · 3 pts
Vigilant Eye+1 · Rare · 2 pts
Zikel — level 20, 88 nodes, 134 points
Daevanion Board imbued with the power of the Empyrean Lord, Zikel. Passes down the power of the Core of Destruction and the power within the Blood Oath. Core Nodes: Damage Boost, Damage Tolerance Board Starting Level: 20
Whole board learned
- Damage Tolerance
- +3%
- Critical Hit
- +50
- Max MP
- +550
- Critical Hit Resist
- +50
- Defense
- +330
- Attack
- +33
- Damage Boost
- +3%
- Max HP
- +900
plus 22 skill levels (list on the right).
Core nodes and the cheapest way there
Unique nodes; points = the node plus the cheapest path from the start (our calculation).
- Damage Tolerance +1.5%15 pts
- Damage Boost +1.5%15 pts
- Damage Boost +1.5%15 pts
- Damage Tolerance +1.5%15 pts
Skill level nodes
Arrow Scattershot+1 · Epic · 3 pts
Unyielding Resolve+1 · Rare · 2 pts
Deadshot+1 · Epic · 3 pts
Hunter's Soul+1 · Rare · 2 pts
Snipe+1 · Epic · 3 pts
Snare Shot+1 · Epic · 3 pts
Revitalization Contract+1 · Rare · 2 pts
Melee Fire+1 · Rare · 2 pts
Marking Shot+1 · Epic · 3 pts
Rooting Eye+1 · Rare · 2 pts
Tempest Shot+1 · Epic · 3 pts
Explosion Trap+1 · Epic · 3 pts
Revitalization Contract+1 · Rare · 2 pts
Suppressing Arrow+1 · Epic · 3 pts
Hunter's Soul+1 · Rare · 2 pts
Rooting Eye+1 · Rare · 2 pts
Burst Arrow+1 · Epic · 3 pts
Gale Arrow+1 · Epic · 3 pts
Melee Fire+1 · Rare · 2 pts
Drill Dart+1 · Epic · 3 pts
Unyielding Resolve+1 · Rare · 2 pts
Defiance+1 · Epic · 3 pts
Vaizel — level 30, 88 nodes, 134 points
Daevanion Board imbued with the power of the Empyrean Lord, Vaizel. Passes down the power of the Guardian of Freedom and Sand-Colored Eagle. Core Nodes: Critical Damage Boost, Critical Damage Tolerance Board Starting Level: 30
Whole board learned
- Critical Damage Boost
- +3%
- Critical Hit Resist
- +55
- Attack
- +30
- Max HP
- +1,000
- Critical Damage Tolerance
- +3%
- Critical Hit
- +55
- Max MP
- +500
- Defense
- +300
plus 22 skill levels (list on the right).
Core nodes and the cheapest way there
Unique nodes; points = the node plus the cheapest path from the start (our calculation).
- Critical Damage Tolerance +1.5%15 pts
- Critical Damage Tolerance +1.5%15 pts
- Critical Damage Boost +1.5%16 pts
- Critical Damage Boost +1.5%16 pts
Skill level nodes
Vigilant Eye+1 · Rare · 2 pts
Arrow Scattershot+1 · Epic · 3 pts
Wind Vigor+1 · Rare · 2 pts
Snare Shot+1 · Epic · 3 pts
Suppressing Arrow+1 · Epic · 3 pts
Explosion Trap+1 · Epic · 3 pts
Hunter's Resolve+1 · Rare · 2 pts
Melee Fire+1 · Rare · 2 pts
Revitalization Contract+1 · Rare · 2 pts
Drill Dart+1 · Epic · 3 pts
Gale Arrow+1 · Epic · 3 pts
Snipe+1 · Epic · 3 pts
Deadshot+1 · Epic · 3 pts
Hunter's Soul+1 · Rare · 2 pts
Unyielding Resolve+1 · Rare · 2 pts
Rooting Eye+1 · Rare · 2 pts
Tempest Shot+1 · Epic · 3 pts
Marking Shot+1 · Epic · 3 pts
Burst Arrow+1 · Epic · 3 pts
Focused Eye+1 · Rare · 2 pts
Defiance+1 · Epic · 3 pts
Concentrated Fire+1 · Rare · 2 pts
Triniel — level 40, 116 nodes, 168 points
Daevanion Board imbued with the power of the Empyrean Lord, Triniel. Passes down the power of the Pilgrim of Darkness and Cold Blood. Core Nodes: Multi-Hit Chance, Multi-Hit Resist Board Starting Level: 40
Whole board learned
- Multi-Hit Resist
- +4.5%
- Attack
- +42
- Critical Hit
- +75
- Multi-Hit Chance
- +4.5%
- Defense
- +420
- Max HP
- +1,500
- Max MP
- +750
- Critical Hit Resist
- +75
plus 22 skill levels (list on the right).
Core nodes and the cheapest way there
Unique nodes; points = the node plus the cheapest path from the start (our calculation).
- Multi-Hit Chance +1.5%16 pts
- Multi-Hit Resist +1.5%16 pts
- Multi-Hit Resist +1.5%17 pts
- Multi-Hit Chance +1.5%17 pts
- Multi-Hit Resist +1.5%19 pts
- Multi-Hit Chance +1.5%19 pts
Skill level nodes
Marking Shot+1 · Epic · 3 pts
Hunter's Soul+1 · Rare · 2 pts
Unyielding Resolve+1 · Rare · 2 pts
Tempest Shot+1 · Epic · 3 pts
Arrow Scattershot+1 · Epic · 3 pts
Concentrated Fire+1 · Rare · 2 pts
Burst Arrow+1 · Epic · 3 pts
Focused Eye+1 · Rare · 2 pts
Explosion Trap+1 · Epic · 3 pts
Rooting Eye+1 · Rare · 2 pts
Suppressing Arrow+1 · Epic · 3 pts
Deadshot+1 · Epic · 3 pts
Hunter's Resolve+1 · Rare · 2 pts
Drill Dart+1 · Epic · 3 pts
Wind Vigor+1 · Rare · 2 pts
Gale Arrow+1 · Epic · 3 pts
Vigilant Eye+1 · Rare · 2 pts
Defiance+1 · Epic · 3 pts
Snare Shot+1 · Epic · 3 pts
Melee Fire+1 · Rare · 2 pts
Revitalization Contract+1 · Rare · 2 pts
Snipe+1 · Epic · 3 pts
Azphel — level 45, 152 nodes, 232 points
Daevanion Board imbued with the power of the Empyrean Lord, Azphel. Passes down the power of the Archon of Death and Darkness. Core Nodes: PvP Damage Boost, PvP Damage Tolerance Board Starting Level: 45
Whole board learned
- PvP Damage Tolerance
- +6%
- PvP Attack
- +72
- PvP Defense
- +720
- Status Effect Chance
- +8%
- PvP Critical Hit
- +120
- PvP Critical Hit Resist
- +120
- PvP Accuracy
- +120
- PvP Evasion
- +72
- Status Effect Resist
- +8%
- PvP Damage Boost
- +6%
- Max MP
- +200
- Max HP
- +400
Core nodes and the cheapest way there
Unique nodes; points = the node plus the cheapest path from the start (our calculation).
- PvP Damage Tolerance +1.5%14 pts
- PvP Damage Tolerance +1.5%14 pts
- PvP Damage Boost +1.5%15 pts
- PvP Damage Boost +1.5%15 pts
- PvP Damage Tolerance +1.5%20 pts
- PvP Damage Tolerance +1.5%20 pts
- PvP Damage Boost +1.5%21 pts
- PvP Damage Boost +1.5%21 pts
Skill level nodes
What a point is worth, node by node
Our calculation: amount a node gives ÷ the points it costs, compared within the same stat (different stats are not compared with each other). Nodes that give two stats count for both at their full cost. It ignores the path: a cheap node far from your learned ones still costs the nodes on the way — the core-node lists above show that cost.
| Stat | Node | Gives | Cost | Per point | Nodes | Boards |
|---|---|---|---|---|---|---|
| Combat Speed | Unique | +1.5% | 4 | +0.38% | 2 | Nezekan |
| Attack | Common | +3 | 1 | +3 | 45 | Nezekan, Zikel, Vaizel, Triniel |
| Critical Hit Resist | Common | +5 | 1 | +5 | 46 | Nezekan, Zikel, Vaizel, Triniel |
| Critical Hit | Common | +5 | 1 | +5 | 46 | Nezekan, Zikel, Vaizel, Triniel |
| Cooldown Reduction | Unique | +1.5% | 4 | +0.38% | 2 | Nezekan |
| Max MP | Common | +50 | 1 | +50 | 51 | Nezekan, Zikel, Vaizel, Triniel, Azphel |
| Defense | Common | +30 | 1 | +30 | 45 | Nezekan, Zikel, Vaizel, Triniel |
| Max HP | Common | +100 | 1 | +100 | 49 | Nezekan, Zikel, Vaizel, Triniel, Azphel |
| Damage Tolerance | Unique | +1.5% | 4 | +0.38% | 2 | Zikel |
| Damage Boost | Unique | +1.5% | 4 | +0.38% | 2 | Zikel |
| Critical Damage Boost | Unique | +1.5% | 4 | +0.38% | 2 | Vaizel |
| Critical Damage Tolerance | Unique | +1.5% | 4 | +0.38% | 2 | Vaizel |
| Multi-Hit Resist | Unique | +1.5% | 4 | +0.38% | 3 | Triniel |
| Multi-Hit Chance | Unique | +1.5% | 4 | +0.38% | 3 | Triniel |
| PvP Damage Tolerance | Unique | +1.5% | 4 | +0.38% | 4 | Azphel |
| PvP Attack | Common | +3 | 1 | +3 | 16 | Azphel |
| Rare + PvP Defense | +3 | 2 | +1.5 | 8 | Azphel | |
| PvP Defense | Common | +30 | 1 | +30 | 16 | Azphel |
| Rare + PvP Attack | +30 | 2 | +15 | 8 | Azphel | |
| Status Effect Chance | Epic | +1% | 3 | +0.33% | 8 | Azphel |
| PvP Critical Hit | Common | +5 | 1 | +5 | 16 | Azphel |
| Rare + PvP Critical Hit Resist | +5 | 2 | +2.5 | 8 | Azphel | |
| PvP Critical Hit Resist | Common | +5 | 1 | +5 | 16 | Azphel |
| Rare + PvP Critical Hit | +5 | 2 | +2.5 | 8 | Azphel | |
| PvP Accuracy | Common | +5 | 1 | +5 | 16 | Azphel |
| Rare + PvP Evasion | +5 | 2 | +2.5 | 8 | Azphel | |
| PvP Evasion | Common | +3 | 1 | +3 | 16 | Azphel |
| Rare + PvP Accuracy | +3 | 2 | +1.5 | 8 | Azphel | |
| Status Effect Resist | Epic | +1% | 3 | +0.33% | 8 | Azphel |
| PvP Damage Boost | Unique | +1.5% | 4 | +0.38% | 4 | Azphel |
Other classes
From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).