

Ranger macro
AION 2 has an in-game macro system: each macro is a list of steps with a delay of 10–9,900 ms, up to 20 macros, run on a hotkey while it is held. For the Ranger this page lists 11 damage actives with their cooldown, cast time, damage per cast and per second of cooldown, 1 follow-up skill, and a starting order computed from skill data — not a tested rotation.
Actives — PvE order
Drill Dart23.1% per second of cooldown1 · fires first
Marking Shot14.6% per second of cooldown2
Burst Arrow11.3% per second of cooldown3
Gale Arrow10.2% per second of cooldown4
Explosion Trap9.6% per second of cooldown5
Deadshot9.4% per second of cooldown6
Suppressing Arrow7.5% per second of cooldown7
Snare Shot7.3% per second of cooldown8
Arrow Scattershot280% per use, no cooldown9
Tempest Shot113.4% per use, no cooldown10
Snipe39.6% per use, no cooldown11
Actives — PvP set order
Drill Dart20.4% per second of cooldown1 · fires first
Marking Shot10.9% per second of cooldown2
Explosion Trap6.7% per second of cooldown3
Snare Shot6.6% per second of cooldown4
Gale Arrow6.6% per second of cooldown5
Burst Arrow6.5% per second of cooldown6
Deadshot6.2% per second of cooldown7
Suppressing Arrow6% per second of cooldown8
Arrow Scattershot290.8% per use, no cooldown9
Tempest Shot90.7% per use, no cooldown10
Snipe33% per use, no cooldown11
A starting order computed from skill data — not a tested rotation.
Priority 1 first, as the steps of the client's own macro (a list of steps with delays). If you stack skills on one hotbar slot instead — mein-mmo, 6 Oct 2026 says the bottom one fires first — put priority 1 at the bottom. How it was computed.
Ranger skills: the numbers a macro needs
| # | Skill | Cooldown | Cast | Damage per cast | Hits | Attack per cast | Attack per second of cooldown | Range | Follow-up | PvP priority |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 s | instant | 829 (+115.5% Attack) | 1 | 115.5% | 23.1% | 20 m | — | 1 | |
| 2 | 10 s | instant | 1,049 (+146.25% Attack) | 1 | 146.3% | 14.6% | 20 m | — | 2 | |
| 3 | 20 s | instant | 2,125 (+225.5% Attack) | 1 | 225.5% | 11.3% | 20 m | — | 6 | |
| 4 | 20 s | instant | 1,804 (+203.5% Attack) | 1 | 203.5% | 10.2% | 20 m | — | 5 | |
| 5 | 20 s | instant | 1,702 (+192% Attack) | 1 | 192% | 9.6% | — | — | 3 | |
| 6 | 20 s | instant | 1,852–5,557 (+188.25% Attack) | 1 | 188.3% | 9.4% | 20 m | — | 7 | |
| 7 | 20 s | instant | 1,414 (+150% Attack) | 1 | 150% | 7.5% | 20 m | — | 8 | |
| 8 | 15 s | instant | 698 (+109% Attack) | 1 | 109% | 7.3% | 20 m | — | 4 | |
| 9 | none | instant | 4 × 566 (+70% Attack) | 4 | 280% | — | 20 m | — | 9 | |
| 10 | none | instant | 2 × 388 (+56.7% Attack) | 2 | 113.4% | — | 20 m | — | 10 | |
| 11 | none | instant | 278 (+39.6% Attack) | 1 | 39.6% | — | 20 m | Rapid Fire — 100% within 3 s | 11 |
Follow-up skills
Skill rows whose ChainSkillPrevSkillId names the opening skill: after it is used, the follow-up can be used for a short window. The tables give the chance and the window.
| Opened by | Follow-up skill | Chance | Window | Damage at the same level |
|---|---|---|---|---|
| 100% | 3 s | 3 × 313 (+44.95% Attack) |
Setting it up
From the game's text; the key menu path in the article differs, see the macros page.
1. Setup - Use the Add Macro button to add steps. - A delay can be set for each step. 2. How to Use - PC: Hotkeys can be configured in Settings > Key Settings > General > Macro. The macro executes while the assigned hotkey is held down. - All: If manual input occurs during macro execution, manual input always takes precedence. 3. Warning - If you set a mouse operation-related button as a hotkey, that hotkey will not function in AION 1 Control Mode. - Macros will continuously attempt to advance to the next step. As such, step order is not guaranteed.
String_UI_SKILL_SETTING_MACRO_DESC_bodyLimits: 20 macros, a delay of 10–9,900 ms per step (GlobalSetting). mein-mmo (mein-mmo, 6 Oct 2026) adds: Skill menu > Skill-Macros > Add Macro, stacked skills fire bottom-up, skills on cooldown are skipped.
How the order was picked
Priority 1 = the highest share of Attack per second of cooldown (ratio × hits ÷ cooldown seconds, at the highest level skill points reach); attacks with no cooldown follow, by share per use. The game skips skills on cooldown (mein-mmo), so a high priority that is not ready passes the turn down. PvP priority uses the damage row's second value set (our reading: PvP).
Not covered: the client has no combat model, so cast time, crowd control, buffs, resource costs, positioning and the flat part of damage are left out of the order, and no delay is suggested — it depends on cast times and the server.
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09).
Questions
How do I set up macros in AION 2?
From the game's own text: add steps with the Add Macro button, set a delay for each step, and in Settings > Key Settings > General > Macro bind the hotkey; the macro runs while the hotkey is held, and manual input always takes precedence. mein-mmo (mein-mmo, 6 Oct 2026) describes the same flow through the Skill menu > Skill-Macros > Add Macro.
What is a good Ranger macro?
There is no tested answer in the game files. The Ranger page orders the skills by Attack per second of cooldown (Drill Dart first) as a starting point; stacking order, delays and which skills belong in one macro are yours to test.
Do stacked skills fire from the bottom up?
mein-mmo (mein-mmo, 6 Oct 2026) reports that skills stacked in one slot fire bottom-up, the bottom one with the highest priority, and that skills on cooldown are skipped. The client's own text instead warns that macros keep trying to advance to the next step and that step order is not guaranteed. This site cannot test the server's behavior; both statements are quoted as given.
Is there a combo activation chance?
The tables hold follow-up skills: using Snipe opens a second skill for a few seconds. The chance in the tables (ChainSkillActivateRate) is 100% for every Ranger follow-up; the window is 3 s. The macro table shows each one.
How many macros can I make?
20 (GlobalSetting skill_macro_list_max). A delay can be 10–9,900 ms per step (the game's message: "Delay can be set between 10ms and 9,900ms.").