Aion2Data
Ranger emblem

Ranger build · PvE · Damage · Oct 17, 2026

Ranger: Korean passive-first build

PvEDamageBowInven (KR)

The Ranger Korean passive-first build build in AION 2 (PvE, damage) is played around Deadshot, Snare Shot and Burst Arrow, with Bow of Blessing 20, Vaizel's Authority 20, Supporting Fire 20 and Griffon Arrow 20 as stigmas; stats in order: Damage Boost > Critical Damage Boost > Double Chance > Front Attack Damage Boost. From 5 player sources on Inven (KR), updated Oct 17, 2026; every name checked against the client.

Korean players now put passives before actives: raise Focused Eye and Hunter's Resolve first, then Snare Shot, Burst Arrow, Deadshot and Gale Arrow, and stop forcing Snipe and Tempest Shot to the top. Buffs and Marking Shot stay manual so boss mechanics do not eat your cooldowns.

Korea-only targets: levels 20 and above, passives in the thirties and the 3,700–3,900 Sanctuary crit cap need Korean gear. Use the order of priorities on global, not the numbers.

Skill bar

  1. 1Deadshot
  2. 2Snare Shot
  3. 3Burst Arrow
  4. 4Gale Arrow
  5. 5Tempest Shot
  6. 6Marking Shot
  • Deadshot — The main damage skill; Korean guides want its multi-hit option, which the client opens at level 12 (it ignores Block and Evasion and lands as Multi-Hit).
  • Snare Shot — The new favourite: a Korean author measures about 2–3% more damage at their level 20, and about +5% with a multi-hit Deadshot. The client opens the mobile-skill option at level 8, not 20.
  • Burst Arrow — Named for 20 in the 29 Sept build; its client level-16 option can reset its own cooldown on hit.
  • Gale Arrow — A small bump; 19–20 hits a minute on the dummy is normal.
  • Tempest Shot — Put it above the short-cooldown skills for the Tempest Shot cancel: more hits and about +3% damage, with Arrow Scattershot underneath it.
  • Marking Shot — Stop moving to cast it and refresh it at about 2 s left.

Stigmas

Skills to level first

  1. Focused Eye
  2. Hunter's Resolve
  3. Deadshot
  4. Snare Shot
  5. Burst Arrow
  6. Gale Arrow

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Bow of Blessingto level 20
Level 5
+50% Multi-Hit Chance for duration
Level 10
Increases Attack proportional to Critical Hit for the duration
Level 15
+20% Critical Damage Boost for the duration
Level 20
+7% Double Chance for the duration
Vaizel's Authorityto level 20
Level 5
+10% Perfect Chance for the duration
Level 10
x1.5 [Focused Eye] effect for the duration
Level 15
x1.5 [Hunter's Soul] effect for the duration
Level 20
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
Supporting Fireto level 20
Level 5
+25% activation chance
Level 10
+15s duration
Level 15
-30s cooldown
Level 20
Critical Hit on hit
Griffon Arrowto level 20
Level 5
Changes to mobile skill
Level 10
+5s Damage over Time duration
Level 15
Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
Level 20
-50% Damage over Time intervals
6 more skills of this build: Deadshot, Snare Shot, Burst Arrow, Gale Arrow, Tempest Shot, Marking Shot
Deadshotto level 10
Level 8pick one
Removes MP consumed
+30% Skill Speed
Changes to mobile skill
Level 12
Ignores Block and Evasion and lands as Multi-Hit
Level 16
[Deadshot] grants extra damage on hit
Snare Shotto level 10
Level 8pick one
+20% Move Speed reduction
+20% Skill Speed
Changes to mobile skill
Level 12
Adds [Shackling Arrow] Chain Skill
Level 16
+2s Slow and Root duration
Burst Arrowto level 10
Level 8pick one
Absorbs 10% HP
+50% Multi-Hit on hit
Changes to mobile skill
Level 12
Up to +20% damage when less targets hit
Level 16
25% chance to reset cooldown on hit
Gale Arrowto level 10
Level 8pick one
+5s duration
50% chance to inflict Knock Back on hit
Changes to mobile skill
Level 12
Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
Level 16
-10s cooldown
Tempest Shotto level 10
Level 8pick one
-20% MP consumed
+10% skill Critical Hit
Deals up to 12% more damage when less targets are hit
Level 12
5% chance to inflict Knock Back on Critical Hit
Level 16
+20% Skill Speed
Marking Shotto level 10
Level 8pick one
+5% Perfect Chance for the duration
30% chance to inflict Knock Back on hit
+5s duration
Level 12
+1 consecutive use
Level 16
Ignores Block and Evasion and lands as a Critical Hit

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointConcentrated Fire +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointSuppressing Arrow +1 level · Epic · 3 pointsWind Vigor +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointDrill Dart +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointVigilant Eye +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointSnare Shot +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointExplosion Trap +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointFocused Eye +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointTempest Shot +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointHunter's Resolve +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointArrow Scattershot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointFocused Eye +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointSnipe +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointHunter's Resolve +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointBurst Arrow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMarking Shot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointConcentrated Fire +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointGale Arrow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointWind Vigor +1 level · Rare · 2 pointsDeadshot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointVigilant Eye +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointArrow Scattershot +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointUnyielding Resolve +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDeadshot +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointHunter's Soul +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointSnipe +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointSnare Shot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMelee Fire +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMarking Shot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointRooting Eye +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointTempest Shot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointExplosion Trap +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSuppressing Arrow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointHunter's Soul +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointRooting Eye +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointBurst Arrow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointGale Arrow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointMelee Fire +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointDrill Dart +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointUnyielding Resolve +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointVigilant Eye +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointArrow Scattershot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointWind Vigor +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSnare Shot +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointSuppressing Arrow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointExplosion Trap +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointHunter's Resolve +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMelee Fire +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointRevitalization Contract +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointDrill Dart +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointGale Arrow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointSnipe +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointDeadshot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointHunter's Soul +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointUnyielding Resolve +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointRooting Eye +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointTempest Shot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointMarking Shot +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointBurst Arrow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointFocused Eye +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointConcentrated Fire +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointMarking Shot +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointHunter's Soul +1 level · Rare · 2 pointsUnyielding Resolve +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointTempest Shot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointArrow Scattershot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointConcentrated Fire +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointBurst Arrow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointFocused Eye +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointExplosion Trap +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRooting Eye +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSuppressing Arrow +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointDeadshot +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointHunter's Resolve +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDrill Dart +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointWind Vigor +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGale Arrow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointVigilant Eye +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSnare Shot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMelee Fire +1 level · Rare · 2 pointsRevitalization Contract +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointSnipe +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty
Stats from the boards
  • Max HP+700
  • Max MP+350
  • Defense+300
  • Critical Hit+50
  • Critical Hit Resist+45
  • Attack+30

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Additional Attack nodes first, the general Korean rule.

Gear for the Korean passive-first build build

The Ranger's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Fatal Bow3 properties per binding—Combat Speed 9.8%Weapon Damage Boost 9.8%Damage Boost 5%Attack 17%
GuardLudra's Heart4 properties per binding—Combat Speed 13%Weapon Damage Boost 13%Damage Boost 6.7%Attack 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per bindingFocused Eye10%Hunter's Resolve10%Double Chance 5.1%Attack 16%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per bindingFocused Eye10%Hunter's Resolve10%Critical Damage Boost 12%Double Chance 5.1%Attack 16%
ChestSplendent Wise Dragon Lord Breastplate5 properties per bindingFocused Eye10%Hunter's Resolve10%Damage Boost 12%Perfect Chance 5.1%Attack 16%
LegsSplendent Wise Dragon Lord Greaves5 properties per bindingFocused Eye10%Hunter's Resolve10%Perfect Chance 5.1%Attack 16%
GlovesSplendent Wise Dragon Lord Gloves5 properties per bindingFocused Eye10%Hunter's Resolve10%Combat Speed 12%Perfect Chance 5.1%Attack 16%
BootsSplendent Wise Dragon Lord Boots5 properties per bindingFocused Eye10%Hunter's Resolve10%Perfect Chance 5.1%Attack 16%
CloakSplendent Wise Dragon Lord Cloak5 properties per bindingFocused Eye10%Hunter's Resolve10%Double Chance 5.1%Attack 16%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per bindingFocused Eye11%Hunter's Resolve11%Combat Speed 8.7%Attack 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per bindingFocused Eye11%Hunter's Resolve11%Attack 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per binding—Attack 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingFocused Eye18%Hunter's Resolve18%—
ParchmentParchment of Vigor4 properties per binding——
CompassCompass of Vigor4 properties per binding——
BellBell of Vigor4 properties per bindingHunter's Resolve80%—
MirrorMirror of Vigor4 properties per bindingFocused Eye80%—

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Focused Eye, Hunter's Resolve); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Earrings, necklace: Passive lines: Focused Eye first, then Hunter's Resolve, then Attack or crit. Both are passives, which is why armor and accessories matter more here than on the global build.
  • Rings: Active lines: Snipe, Tempest Shot, Deadshot, Gale Arrow in the newbie guide; late-game rings serve Snare Shot and Burst Arrow.
  • Weapon: Combat Speed, Weapon Damage Boost — Combat Speed, Precision, Weapon Damage Boost and Might for the first three lines, then whatever of those shows first.
Manastones and arcana
  • Front Attack Damage Boost became popular, but the 6 Sept author warns the structure may change. Otherwise Damage Boost, Weapon Damage Boost and Critical Damage Boost.
  • Newbie: fill the Chalice and Parchment cards first, then the Compass, and leave the Scales for last — a good Scales is the hardest to roll and the rest should be built around it.

Stat priority

  1. 1Damage Boost
  2. 2Critical Damage Boost
  3. 3Double Chance
  4. 4Front Attack Damage Boost
  5. 5Perfect Chance
  6. 6Attack
  • Front Attack Damage Boost: popular because every melee class except Assassin now fights from the front.

Rotation

  1. 1Open with the three buffs, then Marking Shot, then Deadshot, then the macro.
  2. 2Bind Vaizel's Authority next to Supporting Fire and then Bow of Blessing next to them.
  3. 3Pull the buff line out of the main macro and give it its own key: authors report that with buffs inside the macro you lose cooldown reduction in boss mechanics.

Tips and common mistakes

Tips
  • Korean measurements: each extra Focused Eye level is worth about 0.63% damage and each Hunter's Resolve level about 0.4%; their 29 Sept build is at 36 and 32. The client's point cap for a passive is 10, the rest comes from other sources.
  • Authors measured Front or Back Damage Boost at about 0.57–0.65 damage per 1%, and Double Chance at about 0.6 per 1% above 60%.
  • A charged Deadshot beat click-spamming it by 3.85% on a dummy in a July test, but the 30 Aug author says a 28-hit setup shown in screenshots is no better than 24 hits in real dungeons.
  • 14 Oct Korean patch: a bug where Vaizel's Authority skipped skill effects was fixed.
Common mistakes
  • Putting buffs in the main macro.
  • Chasing dummy screenshots with 28-hit Deadshot.

Where this build comes from

Medium: three Korean posts (30 Aug, 6 Sept, 29 Sept) agree on passives first and Snare Shot, with two older tests and a newbie guide behind them. They differ on whether Snipe and Tempest Shot should still be 20 (6 Sept yes, 29 Sept no) and on charged Deadshot versus click-spam. Korean guides rank Bow of Blessing first, global threads rank Vaizel's Authority first.

5 sourcesInven (KR) 5show the posts
  1. Inven (KR)지금까지의 궁성, 모든걸 녹였습니다.9/6Sep 6, 2026 · 101 recommends · 30,829 views
  2. Inven (KR)궁성 팁 세세한거까지 / 한분한분 봐드렸는데 너무 많아서 글 올립니다Sep 29, 2026 · 12 recommends · 4,291 views
  3. Inven (KR)타수 dps에 대한 불편한 진실(조준28타 셋팅법포함)Aug 30, 2026 · 19 recommends · 13,279 views
  4. Inven (KR)조준딸깍&풀차 그리고 저격,조준 특화별 딜링 테스트Jul 24, 2026 · 12 recommends · 25,645 views
  5. Inven (KR)궁성 뉴비 가이드Mar 30, 2026 · 12 recommends · 6,874 views

Read on Oct 17, 2026 on Inven (KR); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Ranger Korean passive-first build build?

Korean players now put passives before actives: raise Focused Eye and Hunter's Resolve first, then Snare Shot, Burst Arrow, Deadshot and Gale Arrow, and stop forcing Snipe and Tempest Shot to the top. Buffs and Marking Shot stay manual so boss mechanics do not eat your cooldowns.

Which stigmas for the Ranger Korean passive-first build build?

Bow of Blessing (level 20), Vaizel's Authority (level 20), Supporting Fire (level 20) and Griffon Arrow (level 20).

Which skills to level first for Ranger Korean passive-first build?

Focused Eye, Hunter's Resolve, Deadshot, Snare Shot, Burst Arrow and Gale Arrow, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Ranger Korean passive-first build?

Damage Boost > Critical Damage Boost > Double Chance > Front Attack Damage Boost > Perfect Chance > Attack. The global client caps Critical Hit at 50%.

What is the Ranger Korean passive-first build rotation?

Open with the three buffs, then Marking Shot, then Deadshot, then the macro. Bind Vaizel's Authority next to Supporting Fire and then Bow of Blessing next to them. Pull the buff line out of the main macro and give it its own key: authors report that with buffs inside the macro you lose cooldown reduction in boss mechanics.

Where does this build come from?

Medium: three Korean posts (30 Aug, 6 Sept, 29 Sept) agree on passives first and Snare Shot, with two older tests and a newbie guide behind them. They differ on whether Snipe and Tempest Shot should still be 20 (6 Sept yes, 29 Sept no) and on charged Deadshot versus click-spam. Korean guides rank Bow of Blessing first, global threads rank Vaizel's Authority first. Sources: 지금까지의 궁성, 모든걸 녹였습니다.9/6; 궁성 팁 세세한거까지 / 한분한분 봐드렸는데 너무 많아서 글 올립니다; 타수 dps에 대한 불편한 진실(조준28타 셋팅법포함); 조준딸깍&풀차 그리고 저격,조준 특화별 딜링 테스트.

Other Ranger builds

PvP kiter (Taiwan)PvPDamage

Taiwanese players describe the Ranger in PvP as a kiter: slow and stun with traps, keep Marking Shot up for the stun chance on Suppressing Arrow, and fight from the back of team fights. Their forum complains that the class is almost impossible to crowd-control, and the 17173 write-up calls it strong in group fights but awkward against dashing melee and high-defence Templars.

Suppressing ArrowExplosion TrapMarking ShotEnsnaring TrapStealth

Read off the Taiwan server: a July complaint thread and two Chinese-language write-ups, no one posted a full setup. The evasion numbers players quote (about 4,200–4,500, over 5,000 fully buffed) are Taiwan gear. The Korean 29 Sept thread on the Korea build calls Ranger the weakest PvP class, so treat this as one side of an argument.

The Ranger guide: strengths, gear, leveling and every build →

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