Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Protection Armor

PassiveGladiatorGreatsword

Protection Armor is a Gladiator passive skill learned at character level 6. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's Block by 200 and restores 351–421 HP on Block.

Description

10 / 40

Increases the caster's Block by 200 and restores 351–421 HP on Block. Cooldown: 1s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
153–64
5162–194
10351–421
15553–664
20695–834
25807–968
30922–1,106
351,039–1,247
401,158–1,390
All 40 levels
LevelFlat
153–64
267–80
387–104
4110–132
5162–194
6189–227
7232–278
8275–330
9300–360
10351–421
11402–482
12429–515
13480–576
14509–611
15553–664
16607–728
17629–755
18651–781
19673–808
20695–834
21717–860
22739–887
23762–914
24784–941
25807–968
26830–996
27853–1,024
28876–1,051
29899–1,079
30922–1,106
31945–1,134
32968–1,162
33992–1,190
341,015–1,218
351,039–1,247
361,062–1,274
371,086–1,303
381,110–1,332
391,134–1,361
401,158–1,390

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Protection Armor's flat healing goes from 58.5 to 386 per use (+327.5) for 21 skill points: 15.6 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 56 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Raising Protection Armor above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points7 points+1 level
Nezekanlevel 122 points11 points+1 level
Vaizellevel 302 points11 points+1 level
Triniellevel 402 points9 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Protection Armor 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Protection ArmorLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
MirrorMirror of Vigor, Mirror of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Protection Armor: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1600
2611
3912
41213
51525
61827
72129
824413
927417
1030421

Other Gladiator passive skills

Skill ID 11720000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).