Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Blood Absorption

PassiveGladiatorGreatsword

Blood Absorption is a Gladiator passive skill learned at character level 9. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: The caster has a 50% chance to restore 112–134 HP and 2.5% Max HP on landing an attack.

Description

10 / 40

The caster has a 50% chance to restore 112–134 HP and 2.5% Max HP on landing an attack. Immediately restores 35% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s

Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).

Healing by level

Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.

LevelFlat
120–24
556–67
10112–134
15171–205
20212–254
25245–294
30279–335
35314–377
40350–420
All 40 levels
LevelFlat
120–24
226–31
333–40
448–58
556–67
669–83
782–98
890–108
9105–126
10112–134
11125–150
12140–168
13149–179
14162–194
15171–205
16185–222
17192–230
18198–238
19205–246
20212–254
21218–262
22225–270
23232–278
24238–286
25245–294
26252–302
27259–311
28266–319
29272–326
30279–335
31286–343
32293–352
33300–360
34307–368
35314–377
36321–385
37328–394
38336–403
39343–412
40350–420

What a point buys

Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).

From level 1 to 10, Blood Absorption's flat healing goes from 22 to 123 per use (+101) for 21 skill points: 4.8 healing per point.

One more level past 10 (a Daevanion node or a gear effect) adds 14.5 flat healing per use.

Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelMax HP %Max HP %
11.626
5230
102.535
15340
203.545
25450
304.555
35560
405.565
All 40 levels
LevelMax HP %Max HP %
11.626
21.727
31.828
41.929
5230
62.131
72.232
82.333
92.434
102.535
112.636
122.737
132.838
142.939
15340
163.141
173.242
183.343
193.444
203.545
213.646
223.747
233.848
243.949
25450
264.151
274.252
284.353
294.454
304.555
314.656
324.757
334.858
344.959
35560
365.161
375.262
385.363
395.464
405.565

Raising Blood Absorption above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points9 points+1 level
Nezekanlevel 122 points9 points+1 level
Vaizellevel 302 points9 points+1 level
Triniellevel 402 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Blood Absorption 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Blood AbsorptionLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
BellBell of Vigor, Bell of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Blood Absorption: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
1900
2911
31212
41513
51825
62127
72429
827413
930417
1033421

Other Gladiator passive skills

Skill ID 11730000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).