Blood Absorption
Blood Absorption is a Gladiator passive skill learned at character level 9. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: The caster has a 50% chance to restore 112–134 HP and 2.5% Max HP on landing an attack.
Description
The caster has a 50% chance to restore 112–134 HP and 2.5% Max HP on landing an attack. Immediately restores 35% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s
Damage and healing read like the game's tooltip before it adds your stats: the flat amount from the skill tables and the share of your Attack on top (“51 (+43% Attack)”).
Healing by level
Flat amounts and the share of Attack from SkillEffect (EffectValueList) and its level table. The game's tooltip adds your Attack to the flat part, so the damage you see in game depends on your gear. Levels above 10 are greyed: points do not buy them.
| Level | Flat |
|---|---|
| 1 | 20–24 |
| 5 | 56–67 |
| 10 | 112–134 |
| 15 | 171–205 |
| 20 | 212–254 |
| 25 | 245–294 |
| 30 | 279–335 |
| 35 | 314–377 |
| 40 | 350–420 |
All 40 levels
| Level | Flat |
|---|---|
| 1 | 20–24 |
| 2 | 26–31 |
| 3 | 33–40 |
| 4 | 48–58 |
| 5 | 56–67 |
| 6 | 69–83 |
| 7 | 82–98 |
| 8 | 90–108 |
| 9 | 105–126 |
| 10 | 112–134 |
| 11 | 125–150 |
| 12 | 140–168 |
| 13 | 149–179 |
| 14 | 162–194 |
| 15 | 171–205 |
| 16 | 185–222 |
| 17 | 192–230 |
| 18 | 198–238 |
| 19 | 205–246 |
| 20 | 212–254 |
| 21 | 218–262 |
| 22 | 225–270 |
| 23 | 232–278 |
| 24 | 238–286 |
| 25 | 245–294 |
| 26 | 252–302 |
| 27 | 259–311 |
| 28 | 266–319 |
| 29 | 272–326 |
| 30 | 279–335 |
| 31 | 286–343 |
| 32 | 293–352 |
| 33 | 300–360 |
| 34 | 307–368 |
| 35 | 314–377 |
| 36 | 321–385 |
| 37 | 328–394 |
| 38 | 336–403 |
| 39 | 343–412 |
| 40 | 350–420 |
What a point buys
Our calculation from the skill tables: the flat part a level adds, divided by the points that level costs (SkillAcquireData).
From level 1 to 10, Blood Absorption's flat healing goes from 22 to 123 per use (+101) for 21 skill points: 4.8 healing per point.
One more level past 10 (a Daevanion node or a gear effect) adds 14.5 flat healing per use.
Formula: (flat at level 10 − flat at level 1) ÷ points for levels 2–10. A min–max range counts at its midpoint; critical hits, defense and damage boosts are left out.
Values by skill level
The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.
| Level | Max HP % | Max HP % |
|---|---|---|
| 1 | 1.6 | 26 |
| 5 | 2 | 30 |
| 10 | 2.5 | 35 |
| 15 | 3 | 40 |
| 20 | 3.5 | 45 |
| 25 | 4 | 50 |
| 30 | 4.5 | 55 |
| 35 | 5 | 60 |
| 40 | 5.5 | 65 |
All 40 levels
| Level | Max HP % | Max HP % |
|---|---|---|
| 1 | 1.6 | 26 |
| 2 | 1.7 | 27 |
| 3 | 1.8 | 28 |
| 4 | 1.9 | 29 |
| 5 | 2 | 30 |
| 6 | 2.1 | 31 |
| 7 | 2.2 | 32 |
| 8 | 2.3 | 33 |
| 9 | 2.4 | 34 |
| 10 | 2.5 | 35 |
| 11 | 2.6 | 36 |
| 12 | 2.7 | 37 |
| 13 | 2.8 | 38 |
| 14 | 2.9 | 39 |
| 15 | 3 | 40 |
| 16 | 3.1 | 41 |
| 17 | 3.2 | 42 |
| 18 | 3.3 | 43 |
| 19 | 3.4 | 44 |
| 20 | 3.5 | 45 |
| 21 | 3.6 | 46 |
| 22 | 3.7 | 47 |
| 23 | 3.8 | 48 |
| 24 | 3.9 | 49 |
| 25 | 4 | 50 |
| 26 | 4.1 | 51 |
| 27 | 4.2 | 52 |
| 28 | 4.3 | 53 |
| 29 | 4.4 | 54 |
| 30 | 4.5 | 55 |
| 31 | 4.6 | 56 |
| 32 | 4.7 | 57 |
| 33 | 4.8 | 58 |
| 34 | 4.9 | 59 |
| 35 | 5 | 60 |
| 36 | 5.1 | 61 |
| 37 | 5.2 | 62 |
| 38 | 5.3 | 63 |
| 39 | 5.4 | 64 |
| 40 | 5.5 | 65 |
Raising Blood Absorption above level 10
Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.
Daevanion nodes: +4 levels → level 14
| Board | Opens at | Node cost | Cheapest path from the start | Adds |
|---|---|---|---|---|
| Nezekan | level 12 | 2 points | 9 points | +1 level |
| Nezekan | level 12 | 2 points | 9 points | +1 level |
| Vaizel | level 30 | 2 points | 9 points | +1 level |
| Triniel | level 40 | 2 points | 11 points | +1 level |
From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).
Gear: soul-binding skill effects
Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Blood Absorption 1,000 times in 10,000 and adds +1 level.
Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.
Arcana: skill effects by grade
| Arcana | Picks Blood Absorption | Levels | Common | Rare | Epic | Unique |
|---|---|---|---|---|---|---|
| ChaliceChalice of Vigor, Chalice of Magic | 4.55% | +1…+4 | 4.55%1 draw | 8.89%2 draws | 13.04%3 draws | 17%4 draws |
| BellBell of Vigor, Bell of Magic | 20% | +1…+4 | 20%1 draw | 36%2 draws | 48.8%3 draws | 59.04%4 draws |
ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Blood Absorption: our calculation, independent draws.
Skill point cost by level
SkillAcquireData: character level needed and points for each skill level.
| Skill level | Character level | Skill points | Running total |
|---|---|---|---|
| 1 | 9 | 0 | 0 |
| 2 | 9 | 1 | 1 |
| 3 | 12 | 1 | 2 |
| 4 | 15 | 1 | 3 |
| 5 | 18 | 2 | 5 |
| 6 | 21 | 2 | 7 |
| 7 | 24 | 2 | 9 |
| 8 | 27 | 4 | 13 |
| 9 | 30 | 4 | 17 |
| 10 | 33 | 4 | 21 |
Other Gladiator passive skills
Skill ID 11730000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).