Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Identify Weakness

PassiveGladiatorGreatsword

Identify Weakness is a Gladiator passive skill learned at character level 11. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Increases the caster's Critical Hit by 190 and Perfect Chance by 5%.

Description

10 / 40

Increases the caster's Critical Hit by 190 and Perfect Chance by 5%.

Values by skill level

The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.

LevelCritical HitPerfect Chance %
11000.5
51402.5
101905
152407.5
2029010
2534012.5
3039015
3544017.5
4049020
All 40 levels
LevelCritical HitPerfect Chance %
11000.5
21101
31201.5
41302
51402.5
61503
71603.5
81704
91804.5
101905
112005.5
122106
132206.5
142307
152407.5
162508
172608.5
182709
192809.5
2029010
2130010.5
2231011
2332011.5
2433012
2534012.5
2635013
2736013.5
2837014
2938014.5
3039015
3140015.5
3241016
3342016.5
3443017
3544017.5
3645018
3746018.5
3847019
3948019.5
4049020

Raising Identify Weakness above level 10

Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.

Daevanion nodes: +4 levels → level 14

BoardOpens atNode costCheapest path from the startAdds
Nezekanlevel 122 points10 points+1 level
Nezekanlevel 122 points4 points+1 level
Vaizellevel 302 points9 points+1 level
Triniellevel 402 points11 points+1 level

From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).

Gear: soul-binding skill effects

Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Identify Weakness 1,000 times in 10,000 and adds +1 level.

Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.

Arcana: skill effects by grade

ArcanaPicks Identify WeaknessLevelsCommonRareEpicUnique
ChaliceChalice of Vigor, Chalice of Magic4.55%+1…+44.55%1 draw8.89%2 draws13.04%3 draws17%4 draws
MirrorMirror of Vigor, Mirror of Magic20%+1…+420%1 draw36%2 draws48.8%3 draws59.04%4 draws

ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Identify Weakness: our calculation, independent draws.

Skill point cost by level

SkillAcquireData: character level needed and points for each skill level.

Skill levelCharacter levelSkill pointsRunning total
11100
21111
31412
41713
52025
62327
72629
829413
932417
1035421

Other Gladiator passive skills

Skill ID 11740000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).