Block Pain
Block Pain is a Templar passive skill learned at character level 25. It goes up to level 40; skill points buy levels up to 10 for 21 points in total and Daevanion nodes add 4 more. At level 10: Grants Block Pain for 10s when struck by an enemy.
Description
Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% Cooldown: 20s
Values by skill level
The numbers of the description that change with level, from SkillEffect / SkillAbnormalEffect and their level tables; column names come from the words around each number.
| Level | PvE Damage Tolerance % | PvP Damage Tolerance % |
|---|---|---|
| 1 | 11 | 5.5 |
| 5 | 15 | 7.5 |
| 10 | 20 | 10 |
| 15 | 25 | 12.5 |
| 20 | 30 | 15 |
| 25 | 35 | 17.5 |
| 30 | 40 | 20 |
| 35 | 45 | 22.5 |
| 40 | 50 | 25 |
All 40 levels
| Level | PvE Damage Tolerance % | PvP Damage Tolerance % |
|---|---|---|
| 1 | 11 | 5.5 |
| 2 | 12 | 6 |
| 3 | 13 | 6.5 |
| 4 | 14 | 7 |
| 5 | 15 | 7.5 |
| 6 | 16 | 8 |
| 7 | 17 | 8.5 |
| 8 | 18 | 9 |
| 9 | 19 | 9.5 |
| 10 | 20 | 10 |
| 11 | 21 | 10.5 |
| 12 | 22 | 11 |
| 13 | 23 | 11.5 |
| 14 | 24 | 12 |
| 15 | 25 | 12.5 |
| 16 | 26 | 13 |
| 17 | 27 | 13.5 |
| 18 | 28 | 14 |
| 19 | 29 | 14.5 |
| 20 | 30 | 15 |
| 21 | 31 | 15.5 |
| 22 | 32 | 16 |
| 23 | 33 | 16.5 |
| 24 | 34 | 17 |
| 25 | 35 | 17.5 |
| 26 | 36 | 18 |
| 27 | 37 | 18.5 |
| 28 | 38 | 19 |
| 29 | 39 | 19.5 |
| 30 | 40 | 20 |
| 31 | 41 | 20.5 |
| 32 | 42 | 21 |
| 33 | 43 | 21.5 |
| 34 | 44 | 22 |
| 35 | 45 | 22.5 |
| 36 | 46 | 23 |
| 37 | 47 | 23.5 |
| 38 | 48 | 24 |
| 39 | 49 | 24.5 |
| 40 | 50 | 25 |
Raising Block Pain above level 10
Points buy levels 1–10. Daevanion skill nodes and the skill effects soul binding adds to gear raise it further, up to level 40.
Daevanion nodes: +4 levels → level 14
| Board | Opens at | Node cost | Cheapest path from the start | Adds |
|---|---|---|---|---|
| Zikel | level 20 | 2 points | 9 points | +1 level |
| Zikel | level 20 | 2 points | 4 points | +1 level |
| Vaizel | level 30 | 2 points | 4 points | +1 level |
| Triniel | level 40 | 2 points | 11 points | +1 level |
From DaevanionNode: skill nodes add levels to one skill. The path cost counts every node on the cheapest way there from the board's start (our calculation, as in the planner).
Gear: soul-binding skill effects
Top, Legs, Helm, Pauldrons, Gloves, Shoes… (1,772 items): soul binding draws up to 3 skill effects, each landing with 20%; a landed effect picks Block Pain 1,000 times in 10,000 and adds +1 level.
Chance one item gets it: 5.88% — 1 − (1 − 20% × 10%)3, our calculation, assuming the draws are independent.
Arcana: skill effects by grade
| Arcana | Picks Block Pain | Levels | Common | Rare | Epic | Unique |
|---|---|---|---|---|---|---|
| ChaliceChalice of Vigor, Chalice of Magic | 4.55% | +1…+4 | 4.55%1 draw | 8.89%2 draws | 13.04%3 draws | 17%4 draws |
| MirrorMirror of Vigor, Mirror of Magic | 20% | +1…+4 | 20%1 draw | 36%2 draws | 48.8%3 draws | 59.04%4 draws |
ItemEquipSubstatSkill: each arcana grade draws a fixed number of skill effects; an effect adds +1 level and +1 per enhancement step, up to +4. Chance at least one draw picks Block Pain: our calculation, independent draws.
Skill point cost by level
SkillAcquireData: character level needed and points for each skill level.
| Skill level | Character level | Skill points | Running total |
|---|---|---|---|
| 1 | 25 | 0 | 0 |
| 2 | 25 | 1 | 1 |
| 3 | 25 | 1 | 2 |
| 4 | 25 | 1 | 3 |
| 5 | 25 | 2 | 5 |
| 6 | 25 | 2 | 7 |
| 7 | 25 | 2 | 9 |
| 8 | 25 | 4 | 13 |
| 9 | 25 | 4 | 17 |
| 10 | 25 | 4 | 21 |
Other Templar passive skills
Skill ID 12800000. From the game files: client 2.0.6.0 (Steam build 25767555, 2026-10-07).