Going from level 10 to 18 as Asmodian takes 1,001,377 EXP. The 13 Episode (story) quests of “Stranger in a Strange Land” in Altgard store 734,526 EXP, 73.4% of the band; 8 regional quests, monsters and 24 Sealed Dungeons fill the rest. This band opens the Daevanion board (level 13), Sealed Dungeons (level 13) and Stronghold (level 13).
From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09)
Monster kinds (not bosses or named monsters) with a variant of a level in 10–17 that spawns on the region map: variant level and spawn lists of the monster tables.
Altgard: the areas where the band’s story quests are given or handed in (7; the biggest are named). Open the interactive map.
Story (Episode) quests, in order: 13 quests
Quest, QuestReward ExpReward; level 10 to 17, ordered by level, then the game’s quest ID. Together 734,526 EXP = 73.4% of the 1,001,377 EXP the band needs.
Stranger in a Strange Land · 13 quests · 734,526 EXP
All Sealed Dungeons with their clear chests: Sealed Dungeons.
Strongholds and hideouts: 15
Exploration quests of the Stronghold kind (the Navigator’s Stronghold content). The client stores no level for them, so they sit in the band where the Navigator opens Strongholds, or, for the faction’s second region, at the cap.
Belts are enhanced with Belt Enhance Scrolls, and the game says they are acquired in Strongholds: the description of Noble Belt says so; the scroll Noble Belt Enhance Scroll (Bound) lists exploration rewards as the source. Which Stronghold gives which scroll, and how many, is not in the client.
Quest table, ExplorationType Stronghold, QuestReward ExpReward. “Hideout” = a Stronghold with that word in its name.
Gear you can wear by level 18
For each armor and accessory slot, the piece with the highest required level of 18 or less, Asmodian or both factions (the gear ladders: required level, then Item Level). Weapons depend on the class.
On the map: cubes, gathering and pets in the story areas
Each spot counts for the nearest area label of the Altgard map, our grouping; the areas are where the band’s story quests are given or handed in. Spots from the map’s spawn lists.
0 cube spots
The client places no Hidden Cube on land of Altgard; the server does, so the map cannot show them.
What is the fastest way to level from 10 to 18 as Asmodian in AION 2?
Follow the Episode story: its 13 quests store 734,526 EXP, 73.4% of the band's 1,001,377 EXP (Quest ExpReward ÷ Exp NeedExp). 8 regional quests add 338,335 EXP. The client states no EXP rates or time, so this is the tables' number, not a measured pace.
How much EXP does it take to level from 10 to 18 in AION 2?
1,001,377 EXP: the sum of NeedExp for levels 10 to 17 in the Exp table, the same for Elyos and Asmodians.
Where do you level from 10 to 18 as Asmodian in AION 2?
The Asmodian story runs through Altgard. Its quests are given at Safe Haven, Galorik's Inspection Area, Temporary Investigation Base and Quai Campsite and 3 more areas. The most monster kinds of these levels live in Altgard (33).
When do you unlock the Daevanion board in AION 2?
At level 13. A growth board that enhances character stats and skills. (Contents Navigator).
When do you unlock Sealed Dungeons in AION 2?
At level 13. Sealed Dungeons are hidden dungeons scattered throughout the world. (Contents Navigator).
When do you unlock Stronghold in AION 2?
At level 13. Strongholds are locations across the continent where Daeva, humans, and the Balaur have built raiding forces amid chaos in the world. (Contents Navigator).
How many Sealed Dungeons can Asmodian characters do between level 10 and 18?
In Strongholds: the Noble Belt’s description says belts are enhanced with Belt Enhance Scrolls acquired in Strongholds, and the scroll’s source table lists exploration rewards. 15 Strongholds are listed for Altgard in this band.
What gear can you wear at level 18 in AION 2?
By required level the best armor pieces are Riverside Helm (Helm, level 18), Riverside Pauldrons (Pauldrons, level 18) and Riverside Breastplate (Top, level 18); the table lists every slot. Weapons depend on the class.
How the bands are cut
A band begins where a story chapter (QuestPart of the Episode quests) begins, but only when that is at least 8 levels after the band before it; a chapter that starts sooner stays in the band before. The last band ends at the cap, 45.