Aion2Data
Templar emblem

Templar macro

TankLongswordComputed · client 2.0.6.0 hotfix 1

AION 2 has an in-game macro system: each macro is a list of steps with a delay of 10–9,900 ms, up to 20 macros, run on a hotkey while it is held. For the Templar this page lists 11 damage actives with their cooldown, cast time, damage per cast and per second of cooldown, 2 follow-up skills, and a starting order computed from skill data — not a tested rotation.

Templar skills: the numbers a macro needs

#SkillCooldownCastDamage per castHitsAttack per castAttack per second of cooldownRangeFollow-upPvP priority
1Judgmentlevel 105 sinstant1,673 (+229.5% Attack)1229.5%45.9%4 m—1
2Debilitating Smashlevel 10 · up to 4 targets10 sinstant1,656 (+184% Attack)1184%18.4%4 m—2
3Shield Smitelevel 1010 sinstant1,281 (+175.75% Attack)1175.8%17.6%4 m—3
4Annihilatelevel 1020 sinstant3,079 (+321.75% Attack)1321.8%16.1%4 m—4
5Punishmentlevel 1030 sinstant4,300–12,902 (+430.5% Attack)1430.5%14.4%20 m—7
6Warding Strikelevel 1030 sinstant1,912 (+212.5% Attack)1212.5%7.1%4.5 m—8
7Poachlevel 1015 sinstant569 (+87.5% Attack)187.5%5.8%20 m—5
8Shield Rushlevel 1020 sinstant1,004 (+105% Attack)1105%5.3%10 m—6
9Flash Rampagelevel 10noneinstant4 × 887 (+108% Attack)4432%—4 m—9
10Pummellevel 10 · up to 4 targetsnoneinstant3 × 802 (+119.5% Attack)3358.5%—4 mPunishing Strike — 100% within 3 s10
11Vicious Strikelevel 10 · up to 4 targetsnoneinstant642 (+94.8% Attack)194.8%—4 mDecisive Strike — 100% within 3 s11

Follow-up skills

Skill rows whose ChainSkillPrevSkillId names the opening skill: after it is used, the follow-up can be used for a short window. The tables give the chance and the window.

Opened byFollow-up skillChanceWindowDamage at the same level
PummelPunishing Strike100%3 s926 (+138.5% Attack)
Vicious StrikeDecisive Strike100%3 s751 (+111.6% Attack)

Setting it up

From the game's text; the key menu path in the article differs, see the macros page.

1. Setup - Use the Add Macro button to add steps. - A delay can be set for each step. 2. How to Use - PC: Hotkeys can be configured in Settings > Key Settings > General > Macro. The macro executes while the assigned hotkey is held down. - All: If manual input occurs during macro execution, manual input always takes precedence. 3. Warning - If you set a mouse operation-related button as a hotkey, that hotkey will not function in AION 1 Control Mode. - Macros will continuously attempt to advance to the next step. As such, step order is not guaranteed.
The game's text · String_UI_SKILL_SETTING_MACRO_DESC_body

Limits: 20 macros, a delay of 10–9,900 ms per step (GlobalSetting). mein-mmo (mein-mmo, 6 Oct 2026) adds: Skill menu > Skill-Macros > Add Macro, stacked skills fire bottom-up, skills on cooldown are skipped.

All macro texts and limits

How the order was picked

Priority 1 = the highest share of Attack per second of cooldown (ratio × hits ÷ cooldown seconds, at the highest level skill points reach); attacks with no cooldown follow, by share per use. The game skips skills on cooldown (mein-mmo), so a high priority that is not ready passes the turn down. PvP priority uses the damage row's second value set (our reading: PvP).

Not covered: the client has no combat model, so cast time, crowd control, buffs, resource costs, positioning and the flat part of damage are left out of the order, and no delay is suggested — it depends on cast times and the server.

From the game files: client 2.0.6.0 hotfix 1 (Steam build 25800038, 2026-10-09).

Questions

How do I set up macros in AION 2?

From the game's own text: add steps with the Add Macro button, set a delay for each step, and in Settings > Key Settings > General > Macro bind the hotkey; the macro runs while the hotkey is held, and manual input always takes precedence. mein-mmo (mein-mmo, 6 Oct 2026) describes the same flow through the Skill menu > Skill-Macros > Add Macro.

What is a good Templar macro?

There is no tested answer in the game files. The Templar page orders the skills by Attack per second of cooldown (Judgment first) as a starting point; stacking order, delays and which skills belong in one macro are yours to test.

Do stacked skills fire from the bottom up?

mein-mmo (mein-mmo, 6 Oct 2026) reports that skills stacked in one slot fire bottom-up, the bottom one with the highest priority, and that skills on cooldown are skipped. The client's own text instead warns that macros keep trying to advance to the next step and that step order is not guaranteed. This site cannot test the server's behavior; both statements are quoted as given.

Is there a combo activation chance?

The tables hold follow-up skills: using Pummel, Vicious Strike opens a second skill for a few seconds. The chance in the tables (ChainSkillActivateRate) is 100% for every Templar follow-up; the window is 3 s. The macro table shows each one.

How many macros can I make?

20 (GlobalSetting skill_macro_list_max). A delay can be 10–9,900 ms per step (the game's message: "Delay can be set between 10ms and 9,900ms.").

More for the class

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