Aion2Data
Gladiator emblem

Gladiator build · PvE · Damage · Oct 17, 2026

Gladiator: PvE damage

PvEDamageGreatswordRedditInven (KR)Bahamut (TW)17173 (CN)

The Gladiator PvE damage build in AION 2 (PvE, damage) is played around Overhead Slam 16, Rending Blow 16 and Ruinous Blow, with Lunge Stance 20, Zikel's Blessing 10, Rage Burst 5 and Focused Block 5 as stigmas; stats in order: Critical Hit > Combat Speed > Front Attack Damage Boost > Double Chance. From 12 player sources on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.

Everything is built around spamming Overhead Slam with Rending Blow as the second button, both on one right-click macro, while the left button holds Keen Strike to cut the animations short and refill MP. Lunge Stance at 20 keeps cooldowns rolling, Zikel's Blessing adds damage, and the rest of the stigma points stay cheap.

Skill bar

  1. 116Overhead Slam
  2. 216Rending Blow
  3. 3Ruinous Blow
  4. 4Leaping Slam
  5. 5Keen Strike
  6. 6Sword Aura Rampage

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Overhead Slam — About half of the class's damage by several players' meters. Its level-12 option makes every hit critical and level 16 removes the cooldown.
  • Rending Blow — The second button and the mana fix: its level-16 option restores 50 MP on every critical hit.
  • Ruinous Blow — Opens the burst: press it before a boss window or put it first on the macro.
  • Leaping Slam — Use on cooldown — its first option gives a short damage buff after the jump.
  • Keen Strike — Hold on the left mouse button, never on the macro: it cancels the macro skills' animations and returns MP.
  • Sword Aura Rampage — Korean players raise it to 16 through Daevanion and two rings and place it right after Rending Blow.

Stigmas

  • Lunge StanceLv 20Rush it before any other stigma: at 20 each critical hit has a 50% chance to take 1 s off every cooldown.
  • Zikel's BlessingLv 10Level 10 adds +10% PvE Damage Boost; some push it to 15 later.
  • Rage BurstLv 5Level 5 cuts its cooldown by 15 s; more points add little to the damage windows.
  • Focused BlockLv 5Level 5 gives a second use. Parrying instead of dodging keeps the boss facing you and triggers Experienced Counterstrike.

Skills to level first

  1. 16Overhead Slam16
  2. 20Lunge Stance20
  3. 16Rending Blow16
  4. 10Zikel's Blessing10
  5. 5Rage Burst5
  6. 5Focused Block5

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Overhead Slamto level 16
Level 8pick one
Absorbs 0.7% HP
Changes to AoE Skill
Adds [Upward Strike] Chain Skill
Level 12
Critical Hit on hit
Level 16
Remove cooldown
Rending Blowto level 16
Level 8pick one
-20% MP consumed
+200 Block while using skill
Changes to mobile skill
Level 12
Deals up to 12% more damage when less targets are hit
Level 16
Restores 50 MP on landing a Critical Hit
Lunge Stanceto level 20
Level 5
+5% Double Chance for the duration
Level 10
Increases Move Speed by 20% for the duration
Level 15
x1.5 [Identify Weakness] effect for the duration
Level 20
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
Zikel's Blessingto level 10
Level 5
+50% Stagger Gauge Damage
Level 10
+10% PvE Damage Boost and +5% PvP Damage Boost
Level 15
+50% Multi-Hit chance
Level 20
+20% Status Effect Chance
Rage Burstto level 5
Level 5
-15s [Rage Burst] cooldown
Level 10
+10% Attack reduction
Level 15
Critical Hit on hit
Level 20
+10% PvE Damage Boost increase and +5% PvP Damage Boost increase
Focused Blockto level 5
Level 5
+1 consecutive use
Level 10
Changes to mobile skill
Level 15
+20% Move Speed for 3s on Parry
Level 20
Restores 10% HP once on Parry
4 more skills of this build: Ruinous Blow, Leaping Slam, Keen Strike, Sword Aura Rampage
Ruinous Blowto level 10
Level 8pick one
+20% Skill Speed
+12.5m Range
+30% Skill Critical Hit
Level 12
Extra damage on hit
Level 16
Ignores Block and Evasion and lands as Multi-Hit
Leaping Slamto level 10
Level 8pick one
Prepare for Battle effect on the caster for 3s
50% chance to trigger [Ankle Slice] on hit
Resets cooldown on defeating an enemy
Level 12
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s
Level 16
Changes to AoE skill and pulls in enemies
Keen Striketo level 10
Level 8pick one
+20% MP restored
Absorbs 1% HP
+50% Multi-Hit on hit
Level 12
-1s [Ruinous Blow] cooldown on hit
Level 16
Adds [Reckless Strike] Chain Skill
Sword Aura Rampageto level 10
Level 8pick one
Absorbs 5% HP
Restores 120 MP
Changes to mobile skill
Level 12
Multi-Hit on hit
Level 16
-1s all skill cooldowns on hit

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointProtection Armor +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAerial Snare +1 level · Epic · 3 pointsBlood Absorption +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointOverhead Slam +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Stance +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointLeaping Slam +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCrushing Wave +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointIdentify Weakness +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointRending Blow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointSword Aura Rampage +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointIdentify Weakness +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointKeen Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointRush Strike +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMocking Blade +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointProtection Armor +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAnkle Slice +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointBlood Absorption +1 level · Rare · 2 pointsRuinous Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointSurvival Stance +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSword Aura Rampage +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointRuinous Blow +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointMurderous Burst +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointKeen Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointLeaping Slam +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointExperienced Counterstrike +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMocking Blade +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDestructive Impulse +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointRending Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCrushing Wave +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAerial Snare +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMurderous Burst +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointDestructive Impulse +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointRush Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointAnkle Slice +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointExperienced Counterstrike +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointOverhead Slam +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointSurvival Stance +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointSword Aura Rampage +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointBlood Absorption +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointLeaping Slam +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAerial Snare +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointCrushing Wave +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointExperienced Counterstrike +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointOverhead Slam +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAnkle Slice +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointKeen Strike +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointRuinous Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointMurderous Burst +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointDestructive Impulse +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointRending Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointMocking Blade +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointRush Strike +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIdentify Weakness +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointProtection Armor +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointMocking Blade +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointMurderous Burst +1 level · Rare · 2 pointsImpact Hit +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRending Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointSword Aura Rampage +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointProtection Armor +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointRush Strike +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointIdentify Weakness +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCrushing Wave +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointDestructive Impulse +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAerial Snare +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointRuinous Blow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointOverhead Slam +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointBlood Absorption +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAnkle Slice +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointSurvival Stance +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointLeaping Slam +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointExperienced Counterstrike +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointKeen Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Spend every point and use all four general boards — Nezekan, Zikel, Vaizel and Triniel: their skill nodes give +1 each, which with rings and arcana is the road to Overhead Slam 16.
  • Skill nodes for your active skills first, defensive nodes last. Korean guides also take every Attack Bonus node early.
  • Azphel holds PvP stats: it raises gear score but does nothing for dungeons.

Gear for the PvE damage build

The Gladiator's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Blade of Extinction3 properties per bindingOverhead Slam5.2%Rending Blow5.2%Damage Boost 5%Critical Hit 17%Combat Speed 9.8%
GuardLudra's Heart4 properties per bindingOverhead Slam7%Rending Blow7%Damage Boost 6.7%Critical Hit 22%Combat Speed 13%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Double Chance 5.1%Critical Hit 20%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Critical Damage Boost 12%Double Chance 5.1%Critical Hit 20%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Damage Boost 12%Critical Hit 20%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Critical Hit 20%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Critical Hit 20%Combat Speed 12%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Critical Hit 20%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Double Chance 5.1%Critical Hit 20%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Critical Hit 24%Combat Speed 8.7%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Critical Hit 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingOverhead Slam9.1%Rending Blow9.1%Critical Hit 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingOverhead Slam18%Rending Blow18%—
ParchmentParchment of Vigor4 properties per bindingOverhead Slam67%—
CompassCompass of Vigor4 properties per bindingRending Blow67%—
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Overhead Slam, Rending Blow); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Weapon, guard, rings: These roll +1 levels to active skills: keep any Overhead Slam +1 line — several players reached 16 through a ring.
  • Armor, cloak, earrings, necklace: These roll passive skill levels only: Experienced Counterstrike and Murderous Burst are the ones Korean guides want.
  • Stat lines: Damage Boost, Critical Damage Boost, Double Chance — the Korean must-haves; leftovers go to Attack.
Manastones and arcana

Stat priority

  1. 1Critical Hit
  2. 2Combat Speed
  3. 3Front Attack Damage Boost
  4. 4Double Chance
  5. 5Critical Damage Boost
  • Critical Hit: until the 50% cap the game states; Overhead Slam and Rending Blow crit on every hit anyway once their options are open, so Critical Hit mainly feeds Lunge Stance and the other skills.
  • Front Attack Damage Boost: Gladiator fights from the front: back-attack lines are wasted. Korean guides rank it first once crit is capped.

Rotation

  1. 1Stigma buffs, then Ruinous Blow, then Rage Burst, then Overhead Slam, then Rending Blow — one macro on the right mouse button, left button held the whole time.
  2. 2Give Overhead Slam its own macro line: players measured a 20–30% loss when it shares one with Rending Blow.
  3. 3Pull the boss yourself for an aggro head start and jump in with Leaping Slam whenever it is ready.
  4. 4Korean players fire stigmas by hand rather than from the macro, so none is wasted on trash.

Tips and common mistakes

Tips
  • Spread stigma points as 20 / 10 / 5 / 5 — not evenly over four stigmas.
  • Watch for a faint after-image of your character: that is the sign the left-click cancel is working.
  • Combat-speed scrolls, attack food and power shards inside dungeons are part of the damage.
  • Taiwanese players build a different loop on the left button plus Ruinous Blow, tuned to Taiwan's own macro and cancel rules (patches of 26 Aug and 16 Sep); their numbers are not global, so do not copy their timings.
Common mistakes
  • More than 5 points in Rage Burst or Focused Block.
  • Chasing the boss's back like an Assassin — the class's boosts are front attacks.
  • Leveling every damage skill during the story: away from the three core buttons almost every point is lost damage.

Where this build comes from

Strong agreement: more than ten players across eight Reddit threads name Overhead Slam 16 + Lunge Stance 20 as the turning point, and four Korean guides (Jul–Sep) build on the same skills. Disputed: whether Zikel's Blessing or Focused Block is the third stigma, and whether Blade Toss has a place at all. Taiwanese players on Bahamut run the same core: Lunge Stance, Zikel's Blessing and Rage Burst as stigmas, with Overhead Slam and Ruinous Blow as the main hits.

12 sourcesReddit 6Inven (KR) 4Bahamut (TW) 117173 (CN) 1show the posts
  1. RedditPeople who say "make your own groups" don't play assassin or gladOct 15, 2026 · 288 upvotes · 364 comments
  2. RedditAnd what am I supposed to do now?Oct 11, 2026 · 62 upvotes · 198 comments
  3. RedditState of 2100 gatekeeping in a nutshellOct 14, 2026 · 69 upvotes · 141 comments
  4. RedditRe-rolling to Gladiator as an Assassin mainOct 12, 2026 · 56 comments
  5. RedditProblem with GladiatorOct 13, 2026 · 15 comments
  6. RedditHow real is the melee problem is this Game?Oct 15, 2026 · 129 comments
  7. Inven (KR)올려치기 100타 ++ 검성의 모든걸 담았습니다.Sep 5, 2026 · 33 recommends · 15,916 views
  8. Inven (KR)[챕터1] 검성 변경점과 이에 따른 추천 셋팅법Jul 2, 2026 · 28 recommends · 45,579 views
  9. Inven (KR)검성 PVE 인던 고점 아르카나 공략Jul 20, 2026 · 14 recommends · 21,815 views
  10. Inven (KR)내절 복귀로 인한 매크로 설정 업데이트Aug 26, 2026 · 41 recommends · 33,239 views
  11. Bahamut (TW)【心得】劍星巨集優化-破滅左鑿流|(8/19更新-木樁500萬DPS最新配置)Aug 19, 2026 · 14,968 views · 109 replies
  12. 17173 (CN)《永恒之塔2》剑星宏优化‑破灭左凿流Sep 1, 2026 · repost of the Bahamut thread

Read on Oct 17, 2026 on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Gladiator PvE damage build?

Everything is built around spamming Overhead Slam with Rending Blow as the second button, both on one right-click macro, while the left button holds Keen Strike to cut the animations short and refill MP. Lunge Stance at 20 keeps cooldowns rolling, Zikel's Blessing adds damage, and the rest of the stigma points stay cheap.

Which stigmas for the Gladiator PvE damage build?

Lunge Stance (level 20), Zikel's Blessing (level 10), Rage Burst (level 5) and Focused Block (level 5).

Which skills to level first for Gladiator PvE damage?

Overhead Slam to 16, Lunge Stance to 20, Rending Blow to 16, Zikel's Blessing to 10, Rage Burst to 5 and Focused Block to 5, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Gladiator PvE damage?

Critical Hit > Combat Speed > Front Attack Damage Boost > Double Chance > Critical Damage Boost. The global client caps Critical Hit at 50%.

What is the Gladiator PvE damage rotation?

Stigma buffs, then Ruinous Blow, then Rage Burst, then Overhead Slam, then Rending Blow — one macro on the right mouse button, left button held the whole time. Give Overhead Slam its own macro line: players measured a 20–30% loss when it shares one with Rending Blow. Pull the boss yourself for an aggro head start and jump in with Leaping Slam whenever it is ready. Korean players fire stigmas by hand rather than from the macro, so none is wasted on trash.

Where does this build come from?

Strong agreement: more than ten players across eight Reddit threads name Overhead Slam 16 + Lunge Stance 20 as the turning point, and four Korean guides (Jul–Sep) build on the same skills. Disputed: whether Zikel's Blessing or Focused Block is the third stigma, and whether Blade Toss has a place at all. Taiwanese players on Bahamut run the same core: Lunge Stance, Zikel's Blessing and Rage Burst as stigmas, with Overhead Slam and Ruinous Blow as the main hits. Sources: People who say "make your own groups" don't play assassin or glad; And what am I supposed to do now?; State of 2100 gatekeeping in a nutshell; Re-rolling to Gladiator as an Assassin main.

Other Gladiator builds

Party tankPvETank

Gladiator has no taunt: it holds a boss by out-damaging the party. The tank build is the damage build with more parrying — Focused Block keeps the boss facing you and refreshes Experienced Counterstrike, which players describe as a damage buff for the group after a block.

Overhead Slam16Rending Blow16Leaping SlamRuinous BlowKeen StrikeLunge Stance20Focused Block5Lifestealing BladeZikel's Blessing10

Thin evidence: four Reddit threads and no Korean tank guide — Korean groups run the class as a damage dealer.

Party support (Lifestealing Blade)PvESupport

A Taiwanese idea from April: play the Gladiator as the party's buff carrier. Lifestealing Blade shares lifesteal and a damage bonus with the group, Zikel's Blessing adds attack, and Murderous Burst is kept up as a passive. Focused Block cuts the recovery after the blade and Lunge Stance keeps the loop moving.

Lifestealing Blade15Murderous BurstFocused BlockLifestealing Blade15Zikel's BlessingFocused BlockLunge Stance

Read off the Taiwan server, in April. Taiwan then cut Lifestealing Blade (28 Apr) and later pushed the class back to damage, so the group value is probably lower now; check the skill text in the global client before you commit points.

The Gladiator guide: strengths, gear, leveling and every build →

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